<< 26-08-2026 >>

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04:33:03FromDiscord<piman_discriminator_1010> I'm looking for a nim library implementation of webgpu to be able to compile graphics for both desktop and web↵I'm seeing `webgpu-nim` and `wgpu-native` pop up, should I use one of these or should I use something else?↵(as far a graphics libs go, I'm used to using OpenGL with C bindings)
04:34:13FromDiscord<piman_discriminator_1010> (edit) "bindings)" => "bindings, tried Vulkan once with poor results)"
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05:54:12FromDiscord<mr_rowboto> In reply to @piman_discriminator_1010 "I'm looking for a": 👋
05:57:40FromDiscord<mr_rowboto> sent a long message, see https://paste.rs/bNTfQ
05:58:09FromDiscord<mr_rowboto> (edit) "https://paste.rs/icHED" => "https://paste.rs/DDUNO"
05:58:41FromDiscord<mr_rowboto> (edit) "https://paste.rs/GGrwo" => "https://paste.rs/bV10Y"
05:59:01FromDiscord<mr_rowboto> (edit) "https://paste.rs/ek7Z4" => "https://paste.rs/Qi2mF"
05:59:44FromDiscord<mr_rowboto> And yes, `wgpunim` works on web when compiling via `emscripten`, that's one of the latest things I added to it, I think I even left some working example on it.
06:01:02FromDiscord<mr_rowboto> (edit) "And yes, `wgpunim` works on web ... when" added "(of course without the non-std features)"
06:01:38FromDiscord<matrix-t2bot> @pmunch:fosdem.org on matrix would like to bridge this channel. Someone with permission to manage webhooks please reply with `!matrix approve` or `!matrix deny` in the next 5 minutes.
06:02:02FromDiscord<pmunch> !matrix approve
06:02:52FromDiscord<pmunch> In reply to @matrix-t2bot "@pmunch:fosdem.org on matrix would": !matrix approve
06:09:41FromDiscord<matrix-t2bot> @pmunch:fosdem.org on matrix would like to bridge this channel. Someone with permission to manage webhooks please reply with `!matrix approve` or `!matrix deny` in the next 5 minutes.
06:27:33FromDiscord<matrix-t2bot> Thanks for your response, however it has arrived after the deadline - sorry!
06:27:34FromDiscord<matrix-t2bot> Thanks for your response, however it has arrived after the deadline - sorry!
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06:56:00FromDiscord<matrix-t2bot> @pmunch:fosdem.org on matrix would like to bridge this channel. Someone with permission to manage webhooks please reply with `!matrix approve` or `!matrix deny` in the next 5 minutes.
06:56:15FromDiscord<pmunch> !matrix approve
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06:56:27FromDiscord<pmunch> Finally!
06:56:54FromDiscord<pmunch> It seems like the Matrix side of the bot is struggling quite a bit..
06:59:30FromDiscord<mratsim> In reply to @piman_discriminator_1010 "I'm looking for a": This is my webgpu setup: https://github.com/mratsim/tattletale/tree/master/workspace%2Fcrucible%2Fvendor↵↵And way to run on desktop: https://github.com/mratsim/tattletale/blob/master/workspace%2Fcrucible%2Fsrc%2Fruntime%2Fexec%2Fwgpu_runtime.nim, https://github.com/mratsim/tattletale/blob/master/workspace%2Fcrucible%2Fsrc%2Fruntime%2Fengines%2Fwgpu.nim
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07:01:10FromDiscord<mratsim> In reply to @mr_rowboto "`wgpu-native` is the former": didn't know webgpu had raytracing support
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08:30:26FromDiscord<elykpha> went on nitter cuz bored. turns out x sent a cease and desist letter to them
08:30:35FromDiscord<elykpha> unfortunate
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10:52:50FromDiscord<mr_rowboto> In reply to @mratsim "didn't know webgpu had": it doesn't, that's why I said non-std
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12:39:28FromDiscord<eebahn> In reply to @piman_discriminator_1010 "I'm looking for a": webgpu is a joy to use. specially in comparison to opengl, lol! very recommended, you won't want to go back 👌
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14:01:16FromDiscord<piman_discriminator_1010> In reply to @eebahn "webgpu is a joy": I love OpenGL, its so easy to use. The only reason Im moving away is because its old and outdated and webpgu has the benefit of targeting multiple backends including web
14:07:20FromDiscord<mr_rowboto> There's always WebGL, but honestly, WebGPU is really ok once you set it up!
14:07:26FromDiscord<mr_rowboto> In reply to @piman_discriminator_1010 "I love OpenGL, its": There's always WebGL, but honestly, WebGPU is really ok once you set it up!
14:09:12FromDiscord<mr_rowboto> I'm currently targeting linux, macos, windows, and web with it, glad I followed @eebahn's advice.
14:09:59FromDiscord<piman_discriminator_1010> In reply to @mr_rowboto "There's always WebGL, but": Whats the difference?
14:12:16FromDiscord<mr_rowboto> WebGL is more or less similar to OpenGL but for web, came before, single thread API, works everywhere.↵WebGPU is more or less similar to Vulkan, a more modern API, multithreaded, I think there are some fringe incompatible platforms.
14:13:38FromDiscord<mr_rowboto> https://caniuse.com/webgpu
15:31:19FromDiscord<cobaltdsc4102> In reply to @elykpha "went on nitter cuz": Apparently the litigation came from a spacex employee
15:31:33FromDiscord<cobaltdsc4102> https://media.discordapp.net/attachments/371759389889003532/1542194796859490394/attachments_screenshot_20260825_235357-png.png?ex=6a905854&is=6a8f06d4&hm=a304e8b236a2c6ecc106bee7576f54cacee2a45c2e08fac560b186e0fc66bed4&
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19:07:05FromDiscord<piman_discriminator_1010> In reply to @mr_rowboto "WebGL is more or": Oh I see, thanks
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20:17:31KawaiiSelbstTest
20:40:11FromDiscord<abdulrahman.103> Hey, I want to manage databases in nim, is nim paired with postgres good?
20:41:02FromDiscord<abdulrahman.103> It's should be a backend for a kotlin app as a shared library
21:03:36FromDiscord<Chebudumpling Temper> In reply to @abdulrahman.103 "It's should be a": You can do pretty anything, what you can do in C
21:03:59FromDiscord<abdulrahman.103> In reply to @kawaiiselbst "You can do pretty": Yeah but im asking about how good the postgres library is
21:04:08FromDiscord<abdulrahman.103> I know that output will be c .so fies
21:04:19FromDiscord<abdulrahman.103> (edit) "fies" => "files"
21:05:19FromDiscord<abdulrahman.103> So its the same as c in kotlins side
21:05:19FromDiscord<abdulrahman.103> I guess ill have to try
21:05:32FromDiscord<Chebudumpling Temper> In reply to @abdulrahman.103 "Yeah but im asking": Why not. I don't use that, so sorry dunno how good it is
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