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| 01:55:39 | FromDiscord | <janakali> In reply to @b0rsuk "Does division really happen": it's not that it's rare, but it should be generally avoided in algorithms, because division is 10x slower than anything else. |
| 03:38:28 | FromDiscord | <egbert_37195> In reply to @b0rsuk "I think you're rewriting": Not a conversion, it was a fresh start with naylib, gradually enhancing bits, tho the initial concept was based on things I remember from doing game mods and maps long ago. 40+ years of programming behind me, still enjoy learning new tools and languages. |
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| 08:23:52 | FromDiscord | <tempestro> In reply to @janakali "it's not that it's": that's generally a microoptimization not worth thinking about imho |
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| 11:12:34 | FromDiscord | <Abdulrahman> In reply to @tempestro "that's generally a microoptimization": Its so important physics engines store inverse mass to not divide |
| 11:12:56 | FromDiscord | <Abdulrahman> Not for your everyday applications |
| 11:13:13 | FromDiscord | <Abdulrahman> But for performnace heavy stuff it is not micro is it macro |
| 11:26:57 | FromDiscord | <tempestro> In reply to @abdulrahman.103 "But for performnace heavy": duh! |
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