| 00:14:38 | FromDiscord | <_timurski> In reply to @abdulrahman.103 "Have you tried the": nah i've never used js |
| 00:14:41 | FromDiscord | <_timurski> (edit) "In reply to @abdulrahman.103 "Have you tried the": nah i've never used ... js" added "nim" |
| 00:28:17 | FromDiscord | <pipeliner.osdev> In reply to @_timurski "and for the flaws": yeah I agree↵nim's multithreading is harder↵↵nim should make multithreading easier |
| 00:32:16 | FromDiscord | <_timurski> tbh I haven't thought about it so I don't even know what exactly I meant there |
| 00:32:42 | FromDiscord | <_timurski> but it just seems like it hasn't been thought through as much as other stuff. tho ofc u can just write Nim w pointers and it all works as well as in C |
| 01:25:42 | FromDiscord | <11clock> ok so I decided to have ChatGPT give me a 20 question quiz to determine between Nim and Odin since I was struggling to decide. |
| 01:25:57 | FromDiscord | <11clock> Nim won 17 of the 20 questions. |
| 01:27:05 | FromDiscord | <_timurski> offloading low stakes but high learning potential decisions to an llm is a questionable strategyu |
| 01:27:11 | FromDiscord | <_timurski> (edit) "strategyu" => "strategy" |
| 01:27:43 | FromDiscord | <11clock> I have tried both. |
| 01:28:35 | FromDiscord | <11clock> Ultimately both have tradeoffs, just trying to determine which tradeoffs are easier to accept. |
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| 02:16:30 | FromDiscord | <11clock> And I seem to lean more into being an "expressive language" person. Odin says it brings joy to programming but only if you code how it wants you to code. |
| 02:17:25 | FromDiscord | <11clock> Which is fine since I mainly picked it up to learn DOP. I just don't think I should stick with it as my main game dev language. |
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| 03:35:36 | FromDiscord | <pipeliner.osdev> good afternoon everyone |
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| 07:30:16 | FromDiscord | <gesee37> In reply to @abdulrahman.103 "Its that easy and": There is an openCL binding↵https://github.com/nim-lang/opencl |
| 07:31:39 | FromDiscord | <gesee37> I even made this with it↵https://github.com/Gesee-y/Cruise/blob/main/src/gpuarray |
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| 08:05:15 | FromDiscord | <gesee37> Asking myself how well Nimony would handle the [1 Billion Row Challenge](https://github.com/gunnarmorling/1brc) |
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| 10:27:44 | FromDiscord | <abdulrahman.103> In reply to @gesee37 "There is an openCL": I meant opencv |
| 10:27:51 | FromDiscord | <abdulrahman.103> Similar names |
| 10:27:59 | FromDiscord | <abdulrahman.103> Theyre all outdated |
| 10:55:47 | FromDiscord | <DetermiedNim1> sent a code paste, see https://paste.rs/tMVrC |
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| 11:23:37 | FromDiscord | <gesee37> sent a code paste, see https://paste.rs/afitm |
| 11:24:07 | FromDiscord | <gesee37> It's the author of GraalVM who yet have the best score in Java |
| 11:24:18 | FromDiscord | <gesee37> (edit) removed "yet" |
| 11:24:22 | FromDiscord | <DetermiedNim1> yeah i was just using the one under the data folder |
| 11:25:18 | FromDiscord | <DetermiedNim1> takes about 2 seconds in ruby for 44693 lines |
| 11:26:24 | FromDiscord | <gesee37> In reply to @determiedmech1 "takes about 2 seconds": The best score is 1.7s for 1 billion lines |
| 11:26:48 | FromDiscord | <DetermiedNim1> yeahhhh that ruby one would take way longer 💀 |
| 11:31:02 | FromDiscord | <DetermiedNim1> sent a code paste, see https://paste.rs/BJyAx |
| 11:31:14 | FromDiscord | <DetermiedNim1> (for 44693 lines) |
| 11:31:40 | FromDiscord | <DetermiedNim1> ig my previous measuring was flawed lol |
| 11:45:47 | FromDiscord | <gesee37> In reply to @determiedmech1 "yeahhhh that ruby one": I will try to see if I can beat the world record (or approach it) |
| 11:45:52 | FromDiscord | <gesee37> lolilol |
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| 13:34:58 | FromDiscord | <11clock> sent a long message, see https://paste.rs/z0QoM |
| 13:35:15 | FromDiscord | <11clock> (edit) "https://paste.rs/zYeM1" => "https://paste.rs/Wk8Ye" |
| 13:35:20 | FromDiscord | <11clock> (edit) "https://paste.rs/2SUa2" => "https://paste.rs/d3hgC" |
| 13:35:34 | FromDiscord | <11clock> (edit) "https://paste.rs/UhMqM" => "https://paste.rs/VXWS1" |
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| 14:34:56 | FromDiscord | <_timurski> I use snake case LMFAO |
| 14:42:59 | FromDiscord | <exelotl> sent a code paste, see https://paste.rs/N98hM |
| 15:28:14 | Amun-Ra | I use snake case too |
| 15:28:52 | Amun-Ra | I use cases just like in Python |
| 15:29:08 | Amun-Ra | CONSTS, ENUM_VALUES, Objects, func_tions |
| 15:35:41 | FromDiscord | <_timurski> In reply to @Amun-Ra "CONSTS, ENUM_VALUES, Objects, func_tions": i think screaming case is too ugly so i just use snake case for literally everything (except types ofc) 😭 |
| 15:45:59 | Amun-Ra | I found I'm alergic to pfxName naming scheme :) |
| 15:46:23 | FromDiscord | <_timurski> faie |
| 15:46:26 | FromDiscord | <_timurski> (edit) "faie" => "fair" |
| 15:47:40 | FromDiscord | <scoopahdoopah> I think the style insensitivity is basically trolling but it doesn't bother me lmao |
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| 15:49:19 | FromDiscord | <_timurski> well it does seem like a lot of people use different styles |
| 15:49:26 | FromDiscord | <_timurski> which I think is good |
| 15:49:42 | FromDiscord | <_timurski> I really disliked how using snake_case in java is basically illegal |
| 15:50:06 | FromDiscord | <amun0666> And I always, you prolly won't like it, align object types. |
| 15:50:19 | FromDiscord | <amun0666> https://media.discordapp.net/attachments/371759389889003532/1537126088919093308/image.png?ex=6a7de7ba&is=6a7c963a&hm=e4870ed8b74c1675a83a36743e1957de27385d34c039e271750a5c3e98cd7070& |
| 15:50:42 | FromDiscord | <_timurski> In reply to @amun0666 "And I always, you": the style guide has an explicit mention NOT to do this lmao |
| 15:51:00 | FromDiscord | <_timurski> i do it in shader code though just because that's the standard |
| 15:51:17 | FromDiscord | <_timurski> I would do it more often if there was a standard for when to break out of it |
| 15:51:22 | FromDiscord | <_timurski> sometimes your variables are just long yk |
| 15:51:41 | FromDiscord | <amun0666> I don't care about someone else's style guide. |
| 15:51:48 | FromDiscord | <_timurski> yeah just saying |
| 15:52:05 | FromDiscord | <amun0666> (bbl -> solar eclipse) 😉 |
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