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| 01:03:50 | FromDiscord | <DetermiedNim1> In reply to @mr_rowboto "You could try using": Henka only works with C right? |
| 01:04:10 | FromDiscord | <DetermiedNim1> a cpp wrapper generator would be amazing |
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| 02:24:16 | FromDiscord | <mr_rowboto> In reply to @determiedmech1 "a cpp wrapper generator": This is a task I won't do, but someone just said that. |
| 02:24:26 | FromDiscord | <mr_rowboto> (edit) "that." => "he did that yesterday." |
| 02:24:49 | FromDiscord | <mr_rowboto> https://discord.com/channels/371759389889003530/753721959308853319/1492752885644263545 |
| 02:25:26 | FromDiscord | <mr_rowboto> I wouldn't know how that works tho. |
| 02:26:03 | FromDiscord | <mr_rowboto> If I'm not mistaken, C++ does not have it's own ABI, and needs to `extern C {...}` everything. |
| 02:26:26 | FromDiscord | <mr_rowboto> ie: what does a template map to outside of an hpp? |
| 02:26:33 | FromDiscord | <mr_rowboto> and an abstract class? |
| 02:27:17 | FromDiscord | <mr_rowboto> I imagine it should be _doable_ but... I don't know how valuable. Most libraries have an impl satisfying an `extern C {...}` interface. |
| 02:27:36 | FromDiscord | <mr_rowboto> _Take my words with nuance tho_ |
| 04:25:36 | FromDiscord | <tewesday> I was under the impression that because nim can compile to C++, you could directly use C++ code if you target it. I haven't tried it yet but it's one of the possiblities that attracted me to Nim. And C++ can already use C code so it seems like it would be a useful target if you use a lot of C++ |
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| 06:21:19 | Amun-Ra | I don't think C++ even has a stable name mangling abi |
| 06:31:04 | FromDiscord | <nnsee> https://itanium-cxx-abi.github.io/cxx-abi/abi.html#mangling |
| 06:34:50 | Amun-Ra | I mean name mangling is implementation defined and you can't rely on a specific name to be present |
| 06:35:36 | Amun-Ra | _Z3foobar vs ?foo@@BAR@X |
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| 11:52:37 | FromDiscord | <nocturn9x> just to double check |
| 11:52:41 | FromDiscord | <nocturn9x> nim has no interfaces still, right? |
| 11:52:52 | FromDiscord | <nocturn9x> like there's no way to say "type T must implement f with this signature"? |
| 11:54:31 | Amun-Ra | no, but nim has concepts |
| 12:15:34 | FromDiscord | <nocturn9x> never looked into them tbh |
| 12:17:01 | Amun-Ra | they work in a similar way, but at the proc level |
| 12:17:21 | Amun-Ra | "I, a proc, accept type T that must implement f with this signature" |
| 12:17:50 | FromDiscord | <nocturn9x> that is what I'm looking for, thanks! |
| 12:18:08 | Amun-Ra | :) |
| 12:18:17 | FromDiscord | <nocturn9x> doing a little raytracer in nim following [this](<https://raytracing.github.io/books/RayTracingInOneWeekend.html>) guide https://media.discordapp.net/attachments/371759389889003532/1493586185962913802/image.png?ex=69df8208&is=69de3088&hm=149790b15827db8a49992bf5fa7adf3ab6dc5ec78680c81a4c725c9584fbf03c& |
| 12:18:36 | Amun-Ra | I plan to do that someday |
| 12:18:58 | FromDiscord | <nocturn9x> it is a lot of fun |
| 12:19:25 | FromDiscord | <nocturn9x> this is what I am currently rendering https://media.discordapp.net/attachments/371759389889003532/1493586471561597098/image.png?ex=69df824c&is=69de30cc&hm=3db6324857cacdffec34b8d22d7e3f67cb95cef868db5417caa39b7226ce4b86& |
| 12:19:35 | FromDiscord | <nocturn9x> it renders the surface normals as a gradient on a sphere of radius 0.5 |
| 12:19:57 | Amun-Ra | nice :) |
| 12:20:03 | FromDiscord | <nocturn9x> :)) |
| 12:20:39 | FromDiscord | <nocturn9x> hopefully once I'm done with the initial tutorial and the one-week follow-up I can easily do multithreading and maybe some OpenGL stuff for realtime rendering |
| 12:21:40 | Amun-Ra | I wrote 3D graphics related things only, never raytracing |
| 12:22:47 | Amun-Ra | you can even use SDL for that |
| 12:23:09 | Amun-Ra | have you ever tried drawing fractals? those are fun too |
| 13:05:18 | FromDiscord | <nocturn9x> In reply to @Amun-Ra "have you ever tried": nope |
| 13:05:22 | FromDiscord | <nocturn9x> I might try someday :D |
| 13:05:32 | FromDiscord | <nocturn9x> In reply to @Amun-Ra "you can even use": this guide is all from scratch! |
| 13:24:20 | FromDiscord | <nocturn9x> hmm |
| 13:24:22 | FromDiscord | <nocturn9x> small problem |
| 13:24:39 | FromDiscord | <nocturn9x> this complains with `ref Hittable` is not a concrete type... which makes sense↵↵should I use generics? https://media.discordapp.net/attachments/371759389889003532/1493602887740424272/image.png?ex=69df9196&is=69de4016&hm=1418cb812b560f9adb78db90170080fa4af39d095ef5231c7964a43e597788db& |
| 13:24:53 | FromDiscord | <nocturn9x> yeah that works |
| 13:56:22 | FromDiscord | <nocturn9x> nevermind it does not, rip |
| 14:02:14 | FromDiscord | <nocturn9x> guess object variants are the only way to avoid full dynamic dispatch |
| 14:12:55 | FromDiscord | <asviest> In reply to @nocturn9x "guess object variants are": Yes, you can't have seq with different non concrete types, they different |
| 14:13:04 | FromDiscord | <nocturn9x> yeah |
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| 14:49:03 | FromDiscord | <mr_rowboto> `traitor`? |
| 14:49:12 | FromDiscord | <mr_rowboto> (edit) "`traitor`?" => "Maybe `traitor` can help?" |
| 14:50:03 | FromDiscord | <mr_rowboto> https://github.com/beef331/traitor/tree/master |
| 14:51:15 | FromDiscord | <mr_rowboto> sent a code paste, see https://play.nim-lang.org/#pasty=YeNQYEHf |
| 14:51:21 | FromDiscord | <mr_rowboto> (edit) "https://play.nim-lang.org/#pasty=gazrJGjT" => "https://play.nim-lang.org/#pasty=vlfoHvvi" |
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