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| 00:21:50 | FromDiscord | <imanuelmav> hi |
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| 04:44:55 | FromDiscord | <11clock> sent a code paste, see https://play.nim-lang.org/#pasty=XqGcBpPL |
| 04:46:45 | FromDiscord | <11clock> 100% compile-time, stateless, preserve's nim's semantics. |
| 04:47:32 | FromDiscord | <11clock> And supporting compound asignments on setters was a pain in the ass |
| 04:47:40 | FromDiscord | <11clock> (edit) "asignments" => "assignments" |
| 04:48:42 | FromDiscord | <11clock> And all of that compiles into normal nim code. It's literally shorthand |
| 04:48:52 | FromDiscord | <11clock> (edit) "shorthand" => "just shortcuts" |
| 04:49:56 | FromDiscord | <11clock> sent a code paste, see https://play.nim-lang.org/#pasty=qGZSxcvw |
| 04:50:41 | FromDiscord | <11clock> (edit) "https://play.nim-lang.org/#pasty=eFDZPINY" => "https://play.nim-lang.org/#pasty=opvYPcKy" |
| 05:06:52 | FromDiscord | <11clock> Also seriously, why are compound assignments the way they are and not syntactic sugar by default. |
| 05:07:08 | FromDiscord | <11clock> I made a few templates and had to put in some hacky workarounds in the DSL to unsugar them. |
| 05:08:18 | FromDiscord | <11clock> Oh well, at least my setter procs work with them reliably now |
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| 07:49:06 | FromDiscord | <madonuko> sent a code paste, see https://play.nim-lang.org/#pasty=nDrAzaHe |
| 07:52:57 | FromDiscord | <madonuko> nvm the first issue on github is talking about this, right |
| 08:16:47 | FromDiscord | <11clock> Decided to try using nim without an LSP because it's just too unstable |
| 08:17:02 | FromDiscord | <11clock> I'll try to compensate in other ways |
| 08:38:47 | FromDiscord | <11clock> Oh, apparently I can try setting up nim check with a watcher? |
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| 13:25:14 | FromDiscord | <tvoyglaza> sent a code paste, see https://play.nim-lang.org/#pasty=HBBSlyQs |
| 13:27:24 | FromDiscord | <tvoyglaza> The `method` keyword allow us to use any subtype of `Player`. And also you can give hp the `100` default value. |
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| 13:29:31 | FromDiscord | <tvoyglaza> But you already did a nice work |
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| 14:36:52 | FromDiscord | <timbuktu_guy> https://media.discordapp.net/attachments/371759389889003532/1522974477020037260/what-a-full-battleship-broadside-looks-like-uss-iowa-v0-4F07_Qem8OADryns-ykq6HUeauCkW8eQZgk3g7M5YOY.webp?ex=6a4a6c02&is=6a491a82&hm=a03b0e83d9fe0fad8889ba9ace634448c2661a055889757a825e4bcd07d0dfae& |
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| 15:10:30 | FromDiscord | <Phil> In reply to @timbuktu_guy "": I'm not seeing heavy discussion in #main right now that would be interrupted by this so it's fine-ish, but generally, that belongs more in #offtopic ๐ |
| 15:11:11 | FromDiscord | <timbuktu_guy> ๐ซก ๐พ ๐ ๐ฅณ ๐ ๐ |
| 15:50:33 | FromDiscord | <amun0666> Oh manโฆ I was rooting for the redcoatsโฆ ๐ |
| 16:12:18 | FromDiscord | <11clock> sent a long message, see https://pasty.ee/xRRHIWgR |
| 16:13:05 | FromDiscord | <11clock> (edit) "https://pasty.ee/IRvJvliD" => "https://pasty.ee/nuJZvlcV" |
| 16:14:44 | FromDiscord | <11clock> And all that while still just generating normal nim oop under the hood. |
| 16:16:12 | FromDiscord | <11clock> Unfortunately there are a couple of things that are a little less ergonomic. |
| 16:17:53 | FromDiscord | <11clock> Defining fields requires a "var" keyword, and you pretty much should use the factory method rather than direct object initialization so that the init proc gets called. |
| 16:18:35 | FromDiscord | <11clock> (edit) removed "pretty much" |
| 16:19:29 | FromDiscord | <11clock> But I think that those are worthwhile tradeoffs. |
| 16:20:32 | FromDiscord | <11clock> Oh yeah and also regarding method overrides, my macro gives you "super" |
| 16:20:48 | FromDiscord | <11clock> There are probably a couple other advantages I missed |
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| 16:22:24 | FromDiscord | <11clock> But yeah a lot of thought went into this. I wanted to directly address every issue I had with OOP in every other language I used. Java and C# make it look like boilerplate hell when it doesn't need to be. |
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| 16:40:03 | FromDiscord | <11clock> nim already does quite a lot of the heavy lifting thanks to its ergonomic syntax, but I wanted to streamline things further, basically. |
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