| 02:52:22 | * | rockcavera quit (Remote host closed the connection) |
| 03:02:04 | FromDiscord | <[Next-System] systemblue> sent a long message, see https://pasty.ee/VsyUnNNb |
| 03:02:16 | FromDiscord | <[Next-System] systemblue> (edit) "https://pasty.ee/VOESpKHD" => "https://pasty.ee/QBEIGNxW" |
| 03:02:36 | FromDiscord | <[Next-System] systemblue> may be in SDL3, renderer might be added |
| 03:02:40 | FromDiscord | <[Next-System] systemblue> I've heard that |
| 03:03:04 | FromDiscord | <muddmaker> 11clock said SDL3, which includes SDL_gpu, an abstraction around Vulkan, DX12 and Metal |
| 03:03:49 | FromDiscord | <muddmaker> But all versions of SDL include a basic 2d renderer subsystem |
| 03:11:27 | FromDiscord | <muddmaker> https://wiki.libsdl.org/SDL3/CategoryGPU |
| 04:18:23 | FromDiscord | <moigagoo> sent a long message, see https://pasty.ee/ZuhwLUxh |
| 04:25:30 | FromDiscord | <nasuray> 1. Was mostly noise and possible to ignore 2. Is just plain harassment of every other forum user |
| 06:14:13 | FromDiscord | <blackmius> In reply to @moigagoo "I think the report": i chose ignoring, he doesn’t accept any criticism so whatever the dude vibecode and thinks that code reviews slow down him cooking, after one day of left unattended fork where he works on nimony already became slopony going wrong direction on async story |
| 06:14:48 | FromDiscord | <blackmius> (edit) "whatever" => "whatever." |
| 06:21:07 | FromDiscord | <moigagoo> In reply to @blackmius "i chose ignoring, he": IMO ignoring is a fine tactic to an extent. When the entire forum is infested by one troll in one way or another, that's when just ignoring won't do. |
| 07:19:17 | * | xet7 quit (Remote host closed the connection) |
| 08:56:18 | * | sdothum quit (Remote host closed the connection) |
| 08:58:48 | * | sdothum joined #nim |
| 09:22:05 | * | sdothum quit (Remote host closed the connection) |
| 09:24:21 | * | sdothum joined #nim |
| 10:20:22 | * | sdothum quit (Remote host closed the connection) |
| 10:31:41 | * | sdothum joined #nim |
| 10:51:27 | * | hygo quit (Quit: WeeChat 4.7.1) |
| 12:47:33 | * | xet7 joined #nim |
| 13:28:40 | * | acidsys quit (Ping timeout: 244 seconds) |
| 13:33:47 | * | sdothum quit (Remote host closed the connection) |
| 13:35:54 | * | sdothum joined #nim |
| 13:37:22 | * | sdothum quit (Read error: Connection reset by peer) |
| 13:38:40 | * | sdothum joined #nim |
| 13:43:51 | FromDiscord | <11clock> Alright so even with SDL3 and DirectX backend my game was having clusters of jitter every so often. I managed to stabilize it with a wait/spin hybrid cycle. |
| 13:44:40 | FromDiscord | <11clock> (edit) "often." => "often (although much more stable than when I was using raylib because OpenGL on Windows sucks)." |
| 13:45:03 | FromDiscord | <11clock> (edit) "Alright so even with SDL3 and DirectX backend my game was having clusters of jitter every so often (although much more stable than when I was using raylib because OpenGL on Windows sucks). I managed to stabilize it ... with" added "further" |
| 13:46:53 | * | acidsys joined #nim |
| 14:49:05 | * | Skippy8 joined #nim |
| 16:26:05 | * | Skippy8 quit (Ping timeout: 267 seconds) |
| 16:33:37 | FromDiscord | <jmgomez> `[email protected]` is out https://forum.nim-lang.org/t/14038 |