<< 03-05-2017 >>

00:04:02zachcarteryeah spine has way more features than spriter though I guess is the deal
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00:12:33FromGitter<Varriount> @dom96 Are there any performance comparisons of Nim's async framework against other candidates?
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00:19:02zachcarterVarrount: http://localhost:1313/documentation/gameloop/
00:19:05zachcartershit
00:19:05zachcartersorry
00:19:47zachcarterhttp://fragworks.io/documentation/gameloop/
00:21:57zachcartererm I just made another change
00:22:01zachcarterI tried to make it a little less contrasty
00:23:29FromGitter<Varriount> Hrm, from a design standpoint, it looks pretty good.
00:23:33FromGitter<Varriount> Two things bother me however:
00:24:07FromGitter<Varriount> 1) The logo has some sort of odd 1 second animation. I keep thinking my page is in the middle of loading
00:24:38FromGitter<Varriount> 1) There's a huge amount of whitespace between the documentation sections and the section content.
00:25:34zachcarterhrm okay
00:25:35zachcarterI can fix that
00:25:42FromGitter<Varriount> http://imgur.com/a/H4M3t
00:26:02FromGitter<Varriount> The animation only runs once, but it really is annoying
00:26:11zachcarterthe grenade animation?
00:26:15FromGitter<Varriount> yes
00:26:28zachcarterI could get rid of it
00:26:36FromGitter<Varriount> Sorry, I should have said, the animation on the main page, not the documentation pages.
00:26:40zachcartern
00:26:41zachcarternp
00:27:55FromGitter<Varriount> zachcarter: If you change the 'column-is-4' to 'column-is-2' or 'column-is-3' it looks much better
00:28:04zachcarteryup! I just changed it to is-2
00:28:58zachcarterI’ll have to think about what to replace the animation with if anything
00:28:58FromGitter<Varriount> 3 might be better
00:29:10FromGitter<Varriount> just a static logo will do
00:29:54zachcarterokay I’ll go with 3
00:32:00FromGitter<Varriount> zachcarter: The two code samples on http://fragworks.io/documentation/gameloop/#implementation need to be rows, not columns
00:32:41zachcarterokay I can make them rows
00:32:44FromGitter<Varriount> On a screen slightly smaller than my 15-inch laptop, the samples are still side-by-side, but the code is cut off (yes, I know you can scroll horizontally, but I shouldn't have to).
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00:34:56zachcarterokay fixed
00:34:58zachcartershould be anyway
00:35:31FromGitter<Varriount> zachcarter: Still want my suggestions?
00:35:35zachcartersure
00:36:21FromGitter<Varriount> Ok. If you can, reduce the amount of padding for those notification classes you're using as section header styles.
00:36:55FromGitter<Varriount> Between the whitespace padding and the padding inside the colored box, there's quite a bit of free space
00:37:22zachcartera lot of this stuff is kind of buil tinto bulma
00:37:30zachcarterI’d have to start modifying the bulma css clases themselves
00:38:50zachcarterare the colors too much btw?
00:39:00zachcartera person in another irc channel is saying use one color for all the headers
00:39:14FromGitter<Varriount> Yeah, they are a bit.
00:39:32rausszachcarter: I can't decide. I go between liking and disliking the colors. I think I err on having a consistent color theme
00:39:48zachcarterlet me try one color then
00:40:28FromGitter<Varriount> It also might be better when there's more content. Right now, scrolling through all of them makes me feel odd, design-wise
00:40:51raussI like the colors that are used, however I think they should be more context-sensitive
00:41:04raussso we show that pink Shutdown color for a warning or something, for example
00:41:34raussI think the yellow Update fits best with the purple header colors
00:41:42raussMaybe green. Both do
00:42:06FromGitter<Varriount> I wonder what it would take to convince Araq to use this theme for the documentation
00:43:08zachcartergrrr I’ve deployed but things aren’t updating
00:43:12zachcarterI’ll let you guys knwo when they are
00:45:24rausszachcarter: Might want to run a local webserver with changes you're making that you can link us to, instead of deploying repeatedly :D
00:46:24rausszachcarter: Refreshing on #implementation does not take you back there
00:47:01raussWe should probably talk about this stuff in #fragworks and not spam #nim
00:47:49FromGitter<Varriount> But there's no gitter bot there
00:48:00zachcarteroh true
00:50:34raussWe can talk on our gitter, instead. I would like to set up a bridge eventually. I'll add it to my list
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03:38:33subsetparkWhat am I missing with varargs? why would i get lib/nim/pure/collections/sequtils.nim(624, 9) Error: invalid type: 'varargs[float]'
03:39:17subsetparkah, it's with mapIt
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05:21:05girvohey all
05:23:31girvoblocking calls to a database in an asyncdispatch driven HTTP server will block the entire process while it waits, yeah? What's the best way of working around that; I'm guessing a threadpool of connections with a work queue? One can then block on that; basically doing what Node does under the hood, heh.
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06:08:33FromGitter<Varriount> girvo: Well, if there are no async database procedures, synchronous ones must be used. This, like you said, necessitates use of threads.
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08:08:45couven92Hi, I have submitted a PR for first class Android support for Nim: https://github.com/nim-lang/Nim/pull/5772
08:10:38BennyElghey guys, formatting string
08:11:21BennyElgvar iodk = "INSERT INTO {db}.{table} ({columns}) ON DUPLICATE KEY UPDATE {keysvals}"
08:11:31BennyElg.format(a,b,c,d,e)
08:11:54BennyElganyone know something simillar without $# or 1$
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08:22:11couven92I'm still amazed at how fast nim compiles on my android! :O
08:34:57AraqBennyElg: it's a macro away and there is a PR pending iirc
08:35:02ArrrrWhy do you want to avoid $# ?
08:35:02Araqthat gives us this feature
08:35:16BennyElgbecause it's not explicit
08:35:37BennyElgwhen you say "insert {db}.{table}".format(db=db, table=table) is much more readable
08:35:58ArrrrI think there is a macro to do that, or close to it
08:36:01BennyElgI still not familiar with macros I just started read the book few days ago
08:36:08BennyElgthis is great
08:41:42Arrrrhttp://stackoverflow.com/a/29706901/6560260
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09:14:36jackvAre UDP sockets supported by asyncnet? I see an open PR about it
09:15:08couven92Araq, I saw you marked my concept revision with RFC. Yesterday, @Varriount also mentioned that you or @dom96 have to approve my first post on the Nim-Lang forums as well?
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09:42:12euantorjackv: Not at the minute, but upcoming/asyncdispatch supports them I believe: https://github.com/nim-lang/Nim/blob/devel/lib/upcoming/asyncdispatch.nim
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10:35:00m712hey!
10:35:00m712the nim forum crashed
10:35:00m712i'm getting a 502
10:42:32m712still 502
10:51:40Araqworks for me
10:52:24Araqcouven92: sorry about that, made you a user
10:52:43couven92Araq, np, thx! :)
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11:04:19PMunchwhy isn't Atom listed under editors for Nim?
11:06:21zachcarterVS Code > Atom
11:07:54zachcarternot that that’s an answer to your question, but I’m guessing maybe it has to do with the answer
11:09:42PMunchWell, Atom has Nim integration
11:09:47zachcarterSo does VS Code
11:09:50zachcarterVS Code has a nim plugin
11:09:51PMunchSo I don't see why it shouldn't be listed :P
11:09:56PMunchYeah i know
11:09:58zachcarterah okay
11:09:59zachcarterI see your point
11:10:06PMunchBut it's odd that one is in the list and the other is not
11:10:08zachcarterI think the wrap on Atom is it’s very slow and VS Code is faster
11:10:12zachcarterand they’re both built with the same technology
11:10:16zachcarterso people prefer VS Code over Atom
11:10:29zachcarterI could be entirely mistaken though
11:10:46PMunchI prefer Atom over VS Code :P
11:10:54PMunchBut that's more because I'm used to it
11:10:57zachcartereither way, for broadest appeal it should probably be added
11:10:59zachcarterwell there you go! :P
11:11:00PMunchAnd it's themeable :)
11:11:06zachcarterVS code is too!
11:11:28zachcarterI think if you played with VS code more you’d come to lik eit
11:11:47zachcarterit’s a very nice editor IMO besides the whole electron thing
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11:14:33PMunchYeah, I don't see why people like Electron so much..
11:14:56PMunchBut I guess it's because cross-platform UI is a pain and everyone knows a little HTML
11:15:04PMunchSo it's an easy cop-out :P
11:21:21zachcarteryeah
11:21:21zachcarterexactly
11:22:07zachcarterhttp://fragworks.io/documentation/gameloop/
11:22:15zachcarterI think the doc format is looking good
11:22:28zachcarterthanks to Varriount, and rauss and my buddy notostraca’s suggestions
11:23:24PMunchHmm, the sidebar is a tad wide, no?
11:28:09zachcarterI tried adjusting to 2
11:28:14zachcarterbut I think 3 looks better
11:28:17zachcarterI could make it 2.5
11:28:52zachcartererr nope can’t do 2.5
11:29:34zachcarterPMunch: fixed
11:30:06PMunchHmm, looks the same here :(
11:30:16PMunchThis is a wide monitor though
11:30:25PMunchOr just generally large :P
11:30:30zachcarteroh
11:30:33zachcarterI know why
11:30:38zachcarterno I don’t nevermind haha
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11:32:39dom96hello
11:32:50couven92Hi dom96
11:32:57dom96hi couven92!
11:40:22zachcartero/ dom96
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11:42:46dom96oh btw, I was reading the logs earlier.
11:42:53dom96zachcarter: FWIW I really like that grenade animation :)
11:43:02zachcarter:D thank you!
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11:46:02zachcartergotta run for a few hours, be back in a bit
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12:33:39girvoCombining FlowVars/threadpool with asyncdispatch; awaiting on the spawned task will block the main thread until the result comes back, yeah? Wonder what the best way of polling async and wrapping it into a Future would look like...
12:34:48girvoActually, better idea. Just need to register a callback that the spawned task calls, then combining it into a future should be simple, unless I'm missing something
12:34:48dom96The only I've been able to do it is by busy waiting on https://nim-lang.org/docs/threadpool.html#isReady,FlowVarBase
12:35:00dom96*only way
12:35:02girvoah damn, okay cheers dom96
12:35:04girvoI'll give it a shot
12:36:34girvoTrying to wrap db_sqlite into a threadpooled system to avoid blocking. Might be easier to just re-do the protocol via asyncdispatch and lower level sockets, maybe. No idea what SQLite's API looks like though heh
12:37:34m712https://forum.nim-lang.org/search gives a 502
12:37:34m712i think it's something to do with me using ' in the search
12:37:53dom96yeah, it probably would be. I bet sqlite has some API for async queries.
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12:42:14girvoI'll take a look. I've recently been implementing Docker API support via sockets; got stuck trying to async it, as I'm using AF_UNIX sockets which is currently missing support in the asyncdispatch stuff; It's on my to-do list heh
12:56:43girvodom96: Tell me this is crazy; otherwise I should be able to get this working with Futures easy enough, no? https://hastebin.com/vexineremu.nim
12:56:56girvoI'm probably missing something crucial
12:59:08dom96Try and get it working with futures :)
13:01:09dom96It might just work
13:02:01girvoI think it might need another wrapping proc, and I've got no idea if this will be clean at all (could be playing with weird races or UB lol)
13:02:04girvoBut I'll try!
13:08:21girvoOkay I just realised I have no real idea how to use Futures in Nim properly haha. Any good examples I can look at dom96 ?
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13:08:29couven92@Varriount, WHAT???
13:08:56PMunch^ref: issue #5770
13:09:13dom96girvo: https://github.com/dom96/nim-in-action-code/tree/master/Chapter3/ChatApp
13:09:47girvoYou're amazing, thanks <3
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13:19:29girvodom96: https://hastebin.com/wayasutogu.nim
13:19:35girvoIt compiles, but gives me a runtime error
13:19:42girvo"unhandled exception: No handles or timers registered in dispatcher."
13:21:45dom96yeah, the dispatcher has no work
13:21:59dom96You might wish to just sleep until run's future completes.
13:22:10girvoOkay cool
13:22:41FromGitter<Varriount> @couven92 What? I don't have any stepping opinion on any of the proposals.
13:23:13couven92@Varriount, it was more that I didn't understand what you meant with open and closed generics
13:23:21couven92:P
13:24:13FromGitter<Varriount> Open and closed symbols, whether a symbol is actually bound to a type/value before the concept body is evaluated for a type.
13:25:11couven92yeah... I realized that when I read the wikipedia on Generic programming and started thinking about how the compiler actually resolves that
13:35:45girvoMy head hurts. Gonna take a look at the dispatcher at a lower level in the morning. Night all, cheers for the help dom96
13:36:42dom96see you girvo!
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13:48:16demi-hmmm, with cursory examination of the documentation, it seems like it should be possible when building `nim js -d:nodejs` to provide support for the `os` module as well as general file-management but i'm not sure how one would go about implementing that support
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13:55:08FromGitter<Varriount> demi-: Use importcpp
13:55:43FromGitter<Varriount> Which should really be called called "importAdvanced"
13:55:50demi-varriount, right i mean providing that support natively from the compiler
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13:59:25dom96What does "natively from the compiler" mean?
13:59:35dom96In order to get this support you just need to improve the `os` module
14:16:18Araqvarriount: no, it should be called 'importPattern'
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14:32:50PMunchHmm, Araq, why did you pick the name Nimrod? Just out of curiosity. And why did you shorten it to Nim?
14:34:06dom96PMunch: Because Nimrod was the first king and because Nimrod means is slang for idiot in America.
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14:34:11dom96s/means//
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14:35:35PMunchAh, he was the first king. I just knew that he was a king (or supposed to be one at least according to the bible). Yeah the Nimrod association would be a bit awkward.
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14:49:32dom96It was a good decision to rename and I applaud Araq for it :)
14:50:30PMunchIt's interesting though how much you still find bearing the old name
14:50:38PMunchAnd how much of it actually still work :P
14:51:06Araqsemantics aside I think 'Nim' is also a much nicer name
14:51:19Araqdunno, it just sounds much better
14:51:32PMunchOh yeah, that's also true
14:51:48Tiberium"Nim" is very unique word :)
14:52:38PMunchApart from the game and some IBM stuff..
14:52:45PMunchTurns up often enough when googling
14:52:56PMunchhttps://www.ibm.com/support/knowledgecenter/en/ssw_aix_61/com.ibm.aix.install/nim_concepts.htm
14:53:01Tiberium(in google first 10 results for "Nim" is - 9 about Nim, and one is some russian gaming site (nim.ru) (probably it showed up because I live in Russia)
14:53:11PMunchThat for example came up a lot when I was working with concepts :P
14:54:14PMunchIn a private tab (to not be logged in to my google account), I get three mentions of Nim when googling for Nim
14:54:34dom96https://duckduckgo.com/?q=nim&t=h_&ia=meanings I see 1
14:55:04dom96On the first page at least
14:55:06demi-i typically search with the phrase "nim-lang" as that seems to turn up more related content
14:55:13def-Google knows what you usually search for and changes your results based on that
14:55:28dom96But certainly, 'Nim' is much better than 'Go' or 'D' or 'Rust'
14:55:33PMunchI get the wikipedia article for the game, some implementations of it, NERSC Information management, "Net Interest Margin" definition, and the wiktionary article for Nim
14:56:13Tiberiumdemi-, yeah, I use "nimlang" very often too
14:56:22PMunchApparently it's an old word for to take something
14:57:51dom96In Polish it means "him"
14:58:05dom96So it's a pretty common word :)
14:59:59Araqin German 'nimm' means 'take'
15:05:55ArrrrNimrod sounds more patrician tho
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15:12:03enthus1astwhen i upload larger files to jester it it breaks with "out of memory", can i somehow stream the post body?
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15:17:59dom96enthus1ast: that's not supported right now unfortunately
15:19:29enthus1asta pity, ty dom96
15:25:30enthus1astby the way, cool new site
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15:59:49dom96enthus1ast: thanks :)
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17:49:52PMunchWow, the Nim Playground site looks awesome now :)
17:51:45Arrrrwhere
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17:53:11ArrrrOh this http://play.nim-lang.org/ i didn't know it existed.
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17:58:20PMunchIt's pretty new
17:58:27PMunchI think it was made by zachcarter
17:59:01zachcarter:D thanks PMunch
17:59:44PMunchI really like the look of it
17:59:50PMunchWith the coloured headers and stuff
18:00:19PMunchBut maybe put it to overflow: auto so it won't always show the scrollbars?
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21:11:17FromGitter<edlich_twitter> The playground should be more advertised on the website.
21:13:36demi-would be cool to integrate it into the "get started" tutorials
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21:17:32dom96it would be cool to get a run button on the front page for the code sample there
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21:26:21PMunchI always liked the "Try it Yourself" buttons on w3schools: https://www.w3schools.com/jsref/met_html_click.asp
21:26:35PMunchHaving that for Nim samples would be great!
21:30:42FromGitter<Varriount> Araq: Ich nehme aspirin. Ich bin manchmal krank.
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21:30:56FromGitter<Varriount> :(
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22:51:09zachcarterPMunch: I will take care of the overflow auto thing now
22:52:18zachcarteralthough which scrollbars are you referring to? I don’t see any if I i just hit http://play.nim-lang.org/
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23:01:27demi-this is pretty rad https://prepack.io
23:01:40demi-kinda like our dead code stripping
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23:36:07FromGitter<Varriount> demi-: How is it different from closure compiler?
23:36:34demi-`The Closure Compiler also optimizes JavaScript code. Prepack goes further by truly running the global code that initialization phase, unrolling loops and recursion. Prepack focuses on runtime performance, while the Closure Compiler emphasizes JavaScript code size.`
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