00:04:02 | zachcarter | yeah spine has way more features than spriter though I guess is the deal |
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00:12:33 | FromGitter | <Varriount> @dom96 Are there any performance comparisons of Nim's async framework against other candidates? |
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00:19:02 | zachcarter | Varrount: http://localhost:1313/documentation/gameloop/ |
00:19:05 | zachcarter | shit |
00:19:05 | zachcarter | sorry |
00:19:47 | zachcarter | http://fragworks.io/documentation/gameloop/ |
00:21:57 | zachcarter | erm I just made another change |
00:22:01 | zachcarter | I tried to make it a little less contrasty |
00:23:29 | FromGitter | <Varriount> Hrm, from a design standpoint, it looks pretty good. |
00:23:33 | FromGitter | <Varriount> Two things bother me however: |
00:24:07 | FromGitter | <Varriount> 1) The logo has some sort of odd 1 second animation. I keep thinking my page is in the middle of loading |
00:24:38 | FromGitter | <Varriount> 1) There's a huge amount of whitespace between the documentation sections and the section content. |
00:25:34 | zachcarter | hrm okay |
00:25:35 | zachcarter | I can fix that |
00:25:42 | FromGitter | <Varriount> http://imgur.com/a/H4M3t |
00:26:02 | FromGitter | <Varriount> The animation only runs once, but it really is annoying |
00:26:11 | zachcarter | the grenade animation? |
00:26:15 | FromGitter | <Varriount> yes |
00:26:28 | zachcarter | I could get rid of it |
00:26:36 | FromGitter | <Varriount> Sorry, I should have said, the animation on the main page, not the documentation pages. |
00:26:40 | zachcarter | n |
00:26:41 | zachcarter | np |
00:27:55 | FromGitter | <Varriount> zachcarter: If you change the 'column-is-4' to 'column-is-2' or 'column-is-3' it looks much better |
00:28:04 | zachcarter | yup! I just changed it to is-2 |
00:28:58 | zachcarter | I’ll have to think about what to replace the animation with if anything |
00:28:58 | FromGitter | <Varriount> 3 might be better |
00:29:10 | FromGitter | <Varriount> just a static logo will do |
00:29:54 | zachcarter | okay I’ll go with 3 |
00:32:00 | FromGitter | <Varriount> zachcarter: The two code samples on http://fragworks.io/documentation/gameloop/#implementation need to be rows, not columns |
00:32:41 | zachcarter | okay I can make them rows |
00:32:44 | FromGitter | <Varriount> On a screen slightly smaller than my 15-inch laptop, the samples are still side-by-side, but the code is cut off (yes, I know you can scroll horizontally, but I shouldn't have to). |
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00:34:56 | zachcarter | okay fixed |
00:34:58 | zachcarter | should be anyway |
00:35:31 | FromGitter | <Varriount> zachcarter: Still want my suggestions? |
00:35:35 | zachcarter | sure |
00:36:21 | FromGitter | <Varriount> Ok. If you can, reduce the amount of padding for those notification classes you're using as section header styles. |
00:36:55 | FromGitter | <Varriount> Between the whitespace padding and the padding inside the colored box, there's quite a bit of free space |
00:37:22 | zachcarter | a lot of this stuff is kind of buil tinto bulma |
00:37:30 | zachcarter | I’d have to start modifying the bulma css clases themselves |
00:38:50 | zachcarter | are the colors too much btw? |
00:39:00 | zachcarter | a person in another irc channel is saying use one color for all the headers |
00:39:14 | FromGitter | <Varriount> Yeah, they are a bit. |
00:39:32 | rauss | zachcarter: I can't decide. I go between liking and disliking the colors. I think I err on having a consistent color theme |
00:39:48 | zachcarter | let me try one color then |
00:40:28 | FromGitter | <Varriount> It also might be better when there's more content. Right now, scrolling through all of them makes me feel odd, design-wise |
00:40:51 | rauss | I like the colors that are used, however I think they should be more context-sensitive |
00:41:04 | rauss | so we show that pink Shutdown color for a warning or something, for example |
00:41:34 | rauss | I think the yellow Update fits best with the purple header colors |
00:41:42 | rauss | Maybe green. Both do |
00:42:06 | FromGitter | <Varriount> I wonder what it would take to convince Araq to use this theme for the documentation |
00:43:08 | zachcarter | grrr I’ve deployed but things aren’t updating |
00:43:12 | zachcarter | I’ll let you guys knwo when they are |
00:45:24 | rauss | zachcarter: Might want to run a local webserver with changes you're making that you can link us to, instead of deploying repeatedly :D |
00:46:24 | rauss | zachcarter: Refreshing on #implementation does not take you back there |
00:47:01 | rauss | We should probably talk about this stuff in #fragworks and not spam #nim |
00:47:49 | FromGitter | <Varriount> But there's no gitter bot there |
00:48:00 | zachcarter | oh true |
00:50:34 | rauss | We can talk on our gitter, instead. I would like to set up a bridge eventually. I'll add it to my list |
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03:38:33 | subsetpark | What am I missing with varargs? why would i get lib/nim/pure/collections/sequtils.nim(624, 9) Error: invalid type: 'varargs[float]' |
03:39:17 | subsetpark | ah, it's with mapIt |
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05:21:05 | girvo | hey all |
05:23:31 | girvo | blocking calls to a database in an asyncdispatch driven HTTP server will block the entire process while it waits, yeah? What's the best way of working around that; I'm guessing a threadpool of connections with a work queue? One can then block on that; basically doing what Node does under the hood, heh. |
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06:08:33 | FromGitter | <Varriount> girvo: Well, if there are no async database procedures, synchronous ones must be used. This, like you said, necessitates use of threads. |
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08:08:45 | couven92 | Hi, I have submitted a PR for first class Android support for Nim: https://github.com/nim-lang/Nim/pull/5772 |
08:10:38 | BennyElg | hey guys, formatting string |
08:11:21 | BennyElg | var iodk = "INSERT INTO {db}.{table} ({columns}) ON DUPLICATE KEY UPDATE {keysvals}" |
08:11:31 | BennyElg | .format(a,b,c,d,e) |
08:11:54 | BennyElg | anyone know something simillar without $# or 1$ |
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08:22:11 | couven92 | I'm still amazed at how fast nim compiles on my android! :O |
08:34:57 | Araq | BennyElg: it's a macro away and there is a PR pending iirc |
08:35:02 | Arrrr | Why do you want to avoid $# ? |
08:35:02 | Araq | that gives us this feature |
08:35:16 | BennyElg | because it's not explicit |
08:35:37 | BennyElg | when you say "insert {db}.{table}".format(db=db, table=table) is much more readable |
08:35:58 | Arrrr | I think there is a macro to do that, or close to it |
08:36:01 | BennyElg | I still not familiar with macros I just started read the book few days ago |
08:36:08 | BennyElg | this is great |
08:41:42 | Arrrr | http://stackoverflow.com/a/29706901/6560260 |
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09:14:36 | jackv | Are UDP sockets supported by asyncnet? I see an open PR about it |
09:15:08 | couven92 | Araq, I saw you marked my concept revision with RFC. Yesterday, @Varriount also mentioned that you or @dom96 have to approve my first post on the Nim-Lang forums as well? |
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09:42:12 | euantor | jackv: Not at the minute, but upcoming/asyncdispatch supports them I believe: https://github.com/nim-lang/Nim/blob/devel/lib/upcoming/asyncdispatch.nim |
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10:35:00 | m712 | hey! |
10:35:00 | m712 | the nim forum crashed |
10:35:00 | m712 | i'm getting a 502 |
10:42:32 | m712 | still 502 |
10:51:40 | Araq | works for me |
10:52:24 | Araq | couven92: sorry about that, made you a user |
10:52:43 | couven92 | Araq, np, thx! :) |
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11:04:19 | PMunch | why isn't Atom listed under editors for Nim? |
11:06:21 | zachcarter | VS Code > Atom |
11:07:54 | zachcarter | not that that’s an answer to your question, but I’m guessing maybe it has to do with the answer |
11:09:42 | PMunch | Well, Atom has Nim integration |
11:09:47 | zachcarter | So does VS Code |
11:09:50 | zachcarter | VS Code has a nim plugin |
11:09:51 | PMunch | So I don't see why it shouldn't be listed :P |
11:09:56 | PMunch | Yeah i know |
11:09:58 | zachcarter | ah okay |
11:09:59 | zachcarter | I see your point |
11:10:06 | PMunch | But it's odd that one is in the list and the other is not |
11:10:08 | zachcarter | I think the wrap on Atom is it’s very slow and VS Code is faster |
11:10:12 | zachcarter | and they’re both built with the same technology |
11:10:16 | zachcarter | so people prefer VS Code over Atom |
11:10:29 | zachcarter | I could be entirely mistaken though |
11:10:46 | PMunch | I prefer Atom over VS Code :P |
11:10:54 | PMunch | But that's more because I'm used to it |
11:10:57 | zachcarter | either way, for broadest appeal it should probably be added |
11:10:59 | zachcarter | well there you go! :P |
11:11:00 | PMunch | And it's themeable :) |
11:11:06 | zachcarter | VS code is too! |
11:11:28 | zachcarter | I think if you played with VS code more you’d come to lik eit |
11:11:47 | zachcarter | it’s a very nice editor IMO besides the whole electron thing |
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11:14:33 | PMunch | Yeah, I don't see why people like Electron so much.. |
11:14:56 | PMunch | But I guess it's because cross-platform UI is a pain and everyone knows a little HTML |
11:15:04 | PMunch | So it's an easy cop-out :P |
11:21:21 | zachcarter | yeah |
11:21:21 | zachcarter | exactly |
11:22:07 | zachcarter | http://fragworks.io/documentation/gameloop/ |
11:22:15 | zachcarter | I think the doc format is looking good |
11:22:28 | zachcarter | thanks to Varriount, and rauss and my buddy notostraca’s suggestions |
11:23:24 | PMunch | Hmm, the sidebar is a tad wide, no? |
11:28:09 | zachcarter | I tried adjusting to 2 |
11:28:14 | zachcarter | but I think 3 looks better |
11:28:17 | zachcarter | I could make it 2.5 |
11:28:52 | zachcarter | err nope can’t do 2.5 |
11:29:34 | zachcarter | PMunch: fixed |
11:30:06 | PMunch | Hmm, looks the same here :( |
11:30:16 | PMunch | This is a wide monitor though |
11:30:25 | PMunch | Or just generally large :P |
11:30:30 | zachcarter | oh |
11:30:33 | zachcarter | I know why |
11:30:38 | zachcarter | no I don’t nevermind haha |
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11:32:39 | dom96 | hello |
11:32:50 | couven92 | Hi dom96 |
11:32:57 | dom96 | hi couven92! |
11:40:22 | zachcarter | o/ dom96 |
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11:42:46 | dom96 | oh btw, I was reading the logs earlier. |
11:42:53 | dom96 | zachcarter: FWIW I really like that grenade animation :) |
11:43:02 | zachcarter | :D thank you! |
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11:46:02 | zachcarter | gotta run for a few hours, be back in a bit |
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12:33:39 | girvo | Combining FlowVars/threadpool with asyncdispatch; awaiting on the spawned task will block the main thread until the result comes back, yeah? Wonder what the best way of polling async and wrapping it into a Future would look like... |
12:34:48 | girvo | Actually, better idea. Just need to register a callback that the spawned task calls, then combining it into a future should be simple, unless I'm missing something |
12:34:48 | dom96 | The only I've been able to do it is by busy waiting on https://nim-lang.org/docs/threadpool.html#isReady,FlowVarBase |
12:35:00 | dom96 | *only way |
12:35:02 | girvo | ah damn, okay cheers dom96 |
12:35:04 | girvo | I'll give it a shot |
12:36:34 | girvo | Trying to wrap db_sqlite into a threadpooled system to avoid blocking. Might be easier to just re-do the protocol via asyncdispatch and lower level sockets, maybe. No idea what SQLite's API looks like though heh |
12:37:34 | m712 | https://forum.nim-lang.org/search gives a 502 |
12:37:34 | m712 | i think it's something to do with me using ' in the search |
12:37:53 | dom96 | yeah, it probably would be. I bet sqlite has some API for async queries. |
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12:42:14 | girvo | I'll take a look. I've recently been implementing Docker API support via sockets; got stuck trying to async it, as I'm using AF_UNIX sockets which is currently missing support in the asyncdispatch stuff; It's on my to-do list heh |
12:56:43 | girvo | dom96: Tell me this is crazy; otherwise I should be able to get this working with Futures easy enough, no? https://hastebin.com/vexineremu.nim |
12:56:56 | girvo | I'm probably missing something crucial |
12:59:08 | dom96 | Try and get it working with futures :) |
13:01:09 | dom96 | It might just work |
13:02:01 | girvo | I think it might need another wrapping proc, and I've got no idea if this will be clean at all (could be playing with weird races or UB lol) |
13:02:04 | girvo | But I'll try! |
13:08:21 | girvo | Okay I just realised I have no real idea how to use Futures in Nim properly haha. Any good examples I can look at dom96 ? |
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13:08:29 | couven92 | @Varriount, WHAT??? |
13:08:56 | PMunch | ^ref: issue #5770 |
13:09:13 | dom96 | girvo: https://github.com/dom96/nim-in-action-code/tree/master/Chapter3/ChatApp |
13:09:47 | girvo | You're amazing, thanks <3 |
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13:19:29 | girvo | dom96: https://hastebin.com/wayasutogu.nim |
13:19:35 | girvo | It compiles, but gives me a runtime error |
13:19:42 | girvo | "unhandled exception: No handles or timers registered in dispatcher." |
13:21:45 | dom96 | yeah, the dispatcher has no work |
13:21:59 | dom96 | You might wish to just sleep until run's future completes. |
13:22:10 | girvo | Okay cool |
13:22:41 | FromGitter | <Varriount> @couven92 What? I don't have any stepping opinion on any of the proposals. |
13:23:13 | couven92 | @Varriount, it was more that I didn't understand what you meant with open and closed generics |
13:23:21 | couven92 | :P |
13:24:13 | FromGitter | <Varriount> Open and closed symbols, whether a symbol is actually bound to a type/value before the concept body is evaluated for a type. |
13:25:11 | couven92 | yeah... I realized that when I read the wikipedia on Generic programming and started thinking about how the compiler actually resolves that |
13:35:45 | girvo | My head hurts. Gonna take a look at the dispatcher at a lower level in the morning. Night all, cheers for the help dom96 |
13:36:42 | dom96 | see you girvo! |
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13:48:16 | demi- | hmmm, with cursory examination of the documentation, it seems like it should be possible when building `nim js -d:nodejs` to provide support for the `os` module as well as general file-management but i'm not sure how one would go about implementing that support |
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13:55:08 | FromGitter | <Varriount> demi-: Use importcpp |
13:55:43 | FromGitter | <Varriount> Which should really be called called "importAdvanced" |
13:55:50 | demi- | varriount, right i mean providing that support natively from the compiler |
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13:59:25 | dom96 | What does "natively from the compiler" mean? |
13:59:35 | dom96 | In order to get this support you just need to improve the `os` module |
14:16:18 | Araq | varriount: no, it should be called 'importPattern' |
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14:32:50 | PMunch | Hmm, Araq, why did you pick the name Nimrod? Just out of curiosity. And why did you shorten it to Nim? |
14:34:06 | dom96 | PMunch: Because Nimrod was the first king and because Nimrod means is slang for idiot in America. |
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14:34:11 | dom96 | s/means// |
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14:35:35 | PMunch | Ah, he was the first king. I just knew that he was a king (or supposed to be one at least according to the bible). Yeah the Nimrod association would be a bit awkward. |
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14:49:32 | dom96 | It was a good decision to rename and I applaud Araq for it :) |
14:50:30 | PMunch | It's interesting though how much you still find bearing the old name |
14:50:38 | PMunch | And how much of it actually still work :P |
14:51:06 | Araq | semantics aside I think 'Nim' is also a much nicer name |
14:51:19 | Araq | dunno, it just sounds much better |
14:51:32 | PMunch | Oh yeah, that's also true |
14:51:48 | Tiberium | "Nim" is very unique word :) |
14:52:38 | PMunch | Apart from the game and some IBM stuff.. |
14:52:45 | PMunch | Turns up often enough when googling |
14:52:56 | PMunch | https://www.ibm.com/support/knowledgecenter/en/ssw_aix_61/com.ibm.aix.install/nim_concepts.htm |
14:53:01 | Tiberium | (in google first 10 results for "Nim" is - 9 about Nim, and one is some russian gaming site (nim.ru) (probably it showed up because I live in Russia) |
14:53:11 | PMunch | That for example came up a lot when I was working with concepts :P |
14:54:14 | PMunch | In a private tab (to not be logged in to my google account), I get three mentions of Nim when googling for Nim |
14:54:34 | dom96 | https://duckduckgo.com/?q=nim&t=h_&ia=meanings I see 1 |
14:55:04 | dom96 | On the first page at least |
14:55:06 | demi- | i typically search with the phrase "nim-lang" as that seems to turn up more related content |
14:55:13 | def- | Google knows what you usually search for and changes your results based on that |
14:55:28 | dom96 | But certainly, 'Nim' is much better than 'Go' or 'D' or 'Rust' |
14:55:33 | PMunch | I get the wikipedia article for the game, some implementations of it, NERSC Information management, "Net Interest Margin" definition, and the wiktionary article for Nim |
14:56:13 | Tiberium | demi-, yeah, I use "nimlang" very often too |
14:56:22 | PMunch | Apparently it's an old word for to take something |
14:57:51 | dom96 | In Polish it means "him" |
14:58:05 | dom96 | So it's a pretty common word :) |
14:59:59 | Araq | in German 'nimm' means 'take' |
15:05:55 | Arrrr | Nimrod sounds more patrician tho |
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15:12:03 | enthus1ast | when i upload larger files to jester it it breaks with "out of memory", can i somehow stream the post body? |
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15:17:59 | dom96 | enthus1ast: that's not supported right now unfortunately |
15:19:29 | enthus1ast | a pity, ty dom96 |
15:25:30 | enthus1ast | by the way, cool new site |
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15:59:49 | dom96 | enthus1ast: thanks :) |
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17:49:52 | PMunch | Wow, the Nim Playground site looks awesome now :) |
17:51:45 | Arrrr | where |
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17:53:11 | Arrrr | Oh this http://play.nim-lang.org/ i didn't know it existed. |
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17:58:20 | PMunch | It's pretty new |
17:58:27 | PMunch | I think it was made by zachcarter |
17:59:01 | zachcarter | :D thanks PMunch |
17:59:44 | PMunch | I really like the look of it |
17:59:50 | PMunch | With the coloured headers and stuff |
18:00:19 | PMunch | But maybe put it to overflow: auto so it won't always show the scrollbars? |
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21:11:17 | FromGitter | <edlich_twitter> The playground should be more advertised on the website. |
21:13:36 | demi- | would be cool to integrate it into the "get started" tutorials |
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21:17:32 | dom96 | it would be cool to get a run button on the front page for the code sample there |
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21:26:21 | PMunch | I always liked the "Try it Yourself" buttons on w3schools: https://www.w3schools.com/jsref/met_html_click.asp |
21:26:35 | PMunch | Having that for Nim samples would be great! |
21:30:42 | FromGitter | <Varriount> Araq: Ich nehme aspirin. Ich bin manchmal krank. |
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21:30:56 | FromGitter | <Varriount> :( |
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22:51:09 | zachcarter | PMunch: I will take care of the overflow auto thing now |
22:52:18 | zachcarter | although which scrollbars are you referring to? I don’t see any if I i just hit http://play.nim-lang.org/ |
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23:01:27 | demi- | this is pretty rad https://prepack.io |
23:01:40 | demi- | kinda like our dead code stripping |
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23:36:07 | FromGitter | <Varriount> demi-: How is it different from closure compiler? |
23:36:34 | demi- | `The Closure Compiler also optimizes JavaScript code. Prepack goes further by truly running the global code that initialization phase, unrolling loops and recursion. Prepack focuses on runtime performance, while the Closure Compiler emphasizes JavaScript code size.` |
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