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| 00:00:25 | FromDiscord | <Elegantbeef> Shame that mcguy died before they could see my helper code |
| 00:00:37 | PersonMcGuy | Oh I'm still in and I saw it |
| 00:00:54 | PersonMcGuy | A lot of it looks pretty helpful, so I'll probably use it |
| 00:01:18 | PersonMcGuy | I'm still trying to reason about my example code and finding out that it might not be as practical as I had thought |
| 00:01:20 | FromDiscord | <Elegantbeef> Just fix the off by one |
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| 00:12:35 | NimEventer | New thread by Alexeypetrushin: Is there a way to get value as if it's reference and update it's value?, see https://forum.nim-lang.org/t/8394 |
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| 00:20:27 | PersonMcGuy | https://hastebin.com/edanuhutoq.md |
| 00:21:09 | PersonMcGuy | I was thinking about something like this, so that I handle data as seqs |
| 00:21:34 | FromDiscord | <Elegantbeef> Well this is broken but yea this stuff works |
| 00:22:56 | PersonMcGuy | then when I need to overwrite the data directly, just iterate through the seq and write back to the ptr |
| 00:23:11 | PersonMcGuy | Oh it is? It compile on my local. What's wrong? |
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| 00:28:54 | FromDiscord | <Elegantbeef> It works cause you use an array |
| 00:28:54 | FromDiscord | <Elegantbeef> If test was a sequence it'd error |
| 00:28:55 | FromDiscord | <Elegantbeef> https://hastebin.com/ujenujexol.md should be a better method of both |
| 00:28:55 | FromDiscord | <Elegantbeef> Though still the `toUa` is questionable since if the sequence grows larger than it's capacity that UA is pointing at dangling |
| 00:31:06 | PersonMcGuy | I'm wondering if I should just bite the bullet and deal with everything as byte arrays. What would you do? |
| 00:31:35 | FromDiscord | <impbox [ftsf]> not use byte arrays |
| 00:31:54 | FromDiscord | <Elegantbeef> Depends on what the API does/wants |
| 00:32:05 | FromDiscord | <Elegantbeef> If i can use the safer code i'd use it, if i cannot i'd not |
| 00:33:07 | FromDiscord | <Elegantbeef> Like in the case of using this code talking to a C library, if it holds onto the pointer and does stuff with it after you modify it, you've now got a chance of dangling pointers |
| 00:33:15 | PersonMcGuy | Yeah, using byte arrays makes me feel grimy |
| 00:33:29 | FromDiscord | <Elegantbeef> As it should 😀 |
| 00:34:31 | FromDiscord | <Elegantbeef> If you can use sequences it'd be better for your sanity |
| 00:42:40 | NimEventer | New thread by Upholstered: Choosenim installs older stable?, see https://forum.nim-lang.org/t/8395 |
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| 00:59:25 | FromDiscord | <Varriount> You really only use unchecked arrays when defining C/C++ types, or when performing raw memory allocation. |
| 00:59:54 | FromDiscord | <Elegantbeef> Yea and they're interacting with a C sdk afaik |
| 00:59:56 | FromDiscord | <Elegantbeef> Solana sdk or w/e |
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| 01:54:54 | FromDiscord | <Gumber aka Zachary Carter> Is the playground down? |
| 01:57:21 | FromDiscord | <Elegantbeef> Seems that way |
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| 01:59:35 | FromDiscord | <impbox [ftsf]> no play today D: |
| 02:00:23 | FromDiscord | <Gumber aka Zachary Carter> doh well |
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| 03:05:41 | FromDiscord | <Goat> I wanted to have interactive tables like this on the online version of the rulebook for my personal rpg. This led me into making a small lib for rolling digital dice on the tables. https://media.discordapp.net/attachments/371759389889003532/883548337704435762/simplescreenrecorder.mp4 |
| 03:08:05 | FromDiscord | <Goat> This led me into a rabbit hole because my own dice rolling proc wasn't good enough, so I looked at another library called polydice. Polydice didn't have a few features I needed and now I'm expanding it to implement them. Like rolling multiple different dice at once and doing multiplications and divisions https://media.discordapp.net/attachments/371759389889003532/883548946235002911/unknown.png |
| 03:10:04 | FromDiscord | <Goat> Coding is a hell of a drug |
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| 03:43:12 | NimEventer | New question by Alex Craft: Nim varargs in template?, see https://stackoverflow.com/questions/69052244/nim-varargs-in-template |
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| 04:07:17 | NimEventer | New question by Alex Craft: Why strange operator precedence in Nim macro?, see https://stackoverflow.com/questions/69052327/why-strange-operator-precedence-in-nim-macro |
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| 04:21:26 | FromDiscord | <Gumber aka Zachary Carter> man every time I go to do cpp interop I have to re-remember how to represent classes and call methods |
| 04:21:34 | FromDiscord | <Gumber aka Zachary Carter> one day I'll remember... |
| 04:21:45 | FromDiscord | <Elegantbeef> Or you wont make CPP bindings 😛 |
| 04:21:52 | FromDiscord | <Gumber aka Zachary Carter> psh |
| 04:22:04 | FromDiscord | <Gumber aka Zachary Carter> I don't think that is even possible |
| 04:22:05 | FromDiscord | <Elegantbeef> That was me with MD links for a long time |
| 04:22:30 | FromDiscord | <Gumber aka Zachary Carter> certain libraries just don't have C APIs |
| 04:22:32 | FromDiscord | <Gumber aka Zachary Carter> much less Nim APIs |
| 04:22:45 | FromDiscord | <Elegantbeef> Clearly that means they just arent worthwhile 🙂 |
| 04:22:49 | FromDiscord | <Gumber aka Zachary Carter> Steam? |
| 04:23:04 | FromDiscord | <Elegantbeef> Did i stutter! |
| 04:23:07 | FromDiscord | <Gumber aka Zachary Carter> heh |
| 04:23:17 | FromDiscord | <Gumber aka Zachary Carter> I think you have too high of an opinion of Nim 🙂 |
| 04:23:18 | FromDiscord | <Elegantbeef> Do you mean steamworks? |
| 04:23:27 | FromDiscord | <Elegantbeef> Or is there another "steam" |
| 04:23:30 | FromDiscord | <Gumber aka Zachary Carter> well yeah steamworks is the name of the sdk I think |
| 04:23:44 | FromDiscord | <Elegantbeef> Well treeform has bindings |
| 04:23:54 | FromDiscord | <Gumber aka Zachary Carter> yeah I don't want to use theirs |
| 04:23:58 | FromDiscord | <Elegantbeef> Ah |
| 04:24:06 | FromDiscord | <Gumber aka Zachary Carter> theirs are outdated and not correct |
| 04:24:10 | FromDiscord | <Gumber aka Zachary Carter> well not complete anyway |
| 04:24:13 | FromDiscord | <Gumber aka Zachary Carter> let me put it that way 🙂 |
| 04:24:49 | FromDiscord | <Elegantbeef> You're going to get a message from him a guarantee it |
| 04:25:10 | FromDiscord | <Gumber aka Zachary Carter> yeah well they have bindings for literally everything |
| 04:25:15 | FromDiscord | <Gumber aka Zachary Carter> or a library for everything |
| 04:25:55 | FromDiscord | <Gumber aka Zachary Carter> currently I'm using zero just because I haven't found one that I needed / has had the complete feature set I've needed |
| 04:26:07 | FromDiscord | <Gumber aka Zachary Carter> the steamworks one is very incomplete |
| 04:26:29 | FromDiscord | <Elegantbeef> Yea it appeared so at a glance |
| 04:26:35 | FromDiscord | <Gumber aka Zachary Carter> and I'm also not a fan of the bindings in general |
| 04:32:05 | NimEventer | New post on r/nim by h234sd: How to import module without creating constant with same name, see https://reddit.com/r/nim/comments/phkvs8/how_to_import_module_without_creating_constant/ |
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| 05:53:38 | NimEventer | New thread by Alexeypetrushin: Questions about Nimble dependencies, see https://forum.nim-lang.org/t/8396 |
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| 06:28:55 | FromDiscord | <codic> if I pipe my program, which uses echo to print stuff to stdout, to a process like head -n 5, it sigpipe's: |
| 06:29:01 | FromDiscord | <codic> sent a code paste, see https://play.nim-lang.org/#ix=3xTA |
| 06:29:04 | FromDiscord | <codic> expected behavior? any way to work around that? |
| 06:29:55 | FromDiscord | <codic> it does print stuff first to be fair |
| 06:36:17 | FromDiscord | <Rika> That means head closed the pipe before the program expected I believe |
| 06:36:26 | FromDiscord | <Rika> Or something like that |
| 06:36:43 | FromDiscord | <Rika> Basically it’s a signal for the sending program that the pipe has closed |
| 06:42:19 | FromDiscord | <codic> yeah but then I don't want it to sig pipe |
| 06:42:24 | FromDiscord | <codic> I guess I can register my own handler sure |
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| 08:34:06 | FromDiscord | <tandy> does unittest work with the js backend? |
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| 08:44:36 | FromDiscord | <tandy> nvm it seems to |
| 09:31:21 | NimEventer | New post on r/nim by Marionberry_Unique: What's the idiomatic way of writing Nim code?, see https://reddit.com/r/nim/comments/phof07/whats_the_idiomatic_way_of_writing_nim_code/ |
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| 11:19:10 | FromDiscord | <lolgab> Hi! 🙂↵I'm trying to change the `gcc` that is used when you compile with `--cc:gcc`.↵I tried with `--gcc.exe:"my-file"` but it doesn't work. What should I use? |
| 11:20:05 | FromDiscord | <lolgab> (edit) "Hi! 🙂↵I'm trying to change the `gcc` that is used when you compile with `--cc:gcc`.↵I tried with `--gcc.exe:"my-file"` but it doesn't work. What should I use?" => "sent a long message, see http://ix.io/3xUE" |
| 11:25:44 | FromDiscord | <lolgab> Found it!↵I needed to set both `--gcc.exe` and `--gcc.linkerexe` |
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| 12:11:25 | FromDiscord | <whisperdev> I want to call this proc https://github.com/guzba/zippy/blob/692650becfd4d20a1ef180460051c2b1be9d3e38/src/zippy/ziparchives.nim#L306 but with a different argument to the compress method.What's the best way to go about it? |
| 12:11:47 | FromDiscord | <whisperdev> Should I just re-declare my own version of the proc? |
| 12:13:11 | madprops | could ask the dev to add an option |
| 12:32:50 | Zevv | Varriount: you good now? |
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| 15:56:45 | FromDiscord | <codic> how can I remove duplicate keys and values in a Table? |
| 15:59:37 | FromDiscord | <codic> different key, same value |
| 16:07:44 | FromDiscord | <Rika> that is somewhat complex to achieve |
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| 16:25:12 | FromDiscord | <jos> hi |
| 16:25:16 | FromDiscord | <jos> is incremental compilation implemented yet? |
| 16:25:23 | FromDiscord | <jos> i see some RFC issue was closed but it's only like a PoC or something |
| 16:25:35 | FromDiscord | <jos> i'm rly curious how long the compile times are on larger projects |
| 16:26:34 | FromDiscord | <Rika> partially implemented afaik |
| 16:28:34 | FromDiscord | <jos> o ok |
| 16:28:41 | FromDiscord | <jos> i mean i guess that shouldn't sway my opinion too much then |
| 16:28:43 | FromDiscord | <jos> if there's movement on it |
| 16:28:53 | FromDiscord | <jos> by the time it matters to me it'll prolly be there |
| 16:31:36 | FromDiscord | <Rika> does treeform mind if i ping them or something? ive never really understood ping etiquette |
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| 16:32:26 | FromDiscord | <Rika> i'll shoot anyway |
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| 16:33:13 | FromDiscord | <Rika> @treeform is there a reason on your `pixie` library theres like, one proc that returns a Vec2 (wh for Image) but all other procs dont take or return a Vec2? that makes it kinda annoying to deal with... |
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| 16:33:57 | FromDiscord | <Rika> i mean for `pixie/images`, other modules have Vec2 params |
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| 16:58:04 | FromDiscord | <dom96> if folks mind pings then they should disable them |
| 16:58:10 | FromDiscord | <dom96> so ping away |
| 16:59:58 | FromDiscord | <jos> if i have |
| 17:00:08 | FromDiscord | <jos> `main.nim folder/something_else.nim` |
| 17:00:19 | FromDiscord | <jos> and i don't want to use `include` |
| 17:00:23 | FromDiscord | <jos> how can i use `import` |
| 17:00:23 | FromDiscord | <jos> 🙂 |
| 17:00:25 | FromDiscord | <jos> i am a beginner |
| 17:01:12 | FromDiscord | <jos> i'm struggling with how to declare a new module, what a module is by definition, i guess |
| 17:01:27 | FromDiscord | <jos> are files implicitly a module? is a folder a module? is a nimble file a declaration of a module? |
| 17:01:31 | FromDiscord | <jos> i read the docs but im still not rly sure |
| 17:01:59 | FromDiscord | <jos> ok nvm im an idiot i figured it out |
| 17:02:00 | FromDiscord | <jos> love u xx |
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| 17:11:24 | FromDiscord | <Rika> Glad you figured it out lol |
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| 17:47:57 | FromDiscord | <jos> does nim ORC invoke finalizer when the refcount hits 0? |
| 17:48:01 | FromDiscord | <jos> or is it possibly deferred |
| 17:49:30 | FromDiscord | <jos> "In fact, ORC can be seen as a generational and incremental GC with the additional guarantee that acyclic structures are freed as soon as they become garbage." |
| 17:49:32 | FromDiscord | <jos> does this mean what i think it means x |
| 17:50:14 | FromDiscord | <jos> and the { .acyclic } thing enforces at compile time that i won't have cycles? |
| 17:50:29 | FromDiscord | <jos> 🤯 |
| 17:54:31 | FromDiscord | <leorize> no, `{.acyclic.}` means that you let the compiler assume that there is no cycle in your structure |
| 17:54:44 | FromDiscord | <leorize> it doesn't enforce anything since it can't analyze cycles at compile time |
| 17:54:59 | FromDiscord | <leorize> (if it can then we wouldn't need orc) |
| 17:55:32 | FromDiscord | <jos> oh ok |
| 17:55:53 | FromDiscord | <jos> that makes sense, i didn't think about it hard enough |
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| 17:56:22 | FromDiscord | <jos> is there any way to configure nim to throw in debug builds if a cycle a detected? or something |
| 17:56:25 | FromDiscord | <jos> just so i'm not flying blind x |
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| 17:57:52 | FromDiscord | <jos> the thing is i'd like to leverage RAII for some of these ref objects but it doesn't seem possible (that's okay too) |
| 17:59:22 | FromDiscord | <leorize> orc works perfectly fine with destructors |
| 17:59:33 | FromDiscord | <leorize> but do remember that top-level variables are not destroyed |
| 18:00:50 | FromDiscord | <jos> hmm the thing says that only acyclic structures are freed as soon as they become garbage though |
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| 18:01:14 | FromDiscord | <jos> so if i accidentally create a cyclic structure, i'm assuming that means the finalizer will be deferred |
| 18:01:27 | FromDiscord | <jos> and if i don't have a way to detect that at runtime that's a little scary so i'm just checking in advance |
| 18:01:33 | FromDiscord | <jos> not a deal breaker but if someone knows that would be cool |
| 18:02:47 | FromDiscord | <leorize> the best way to not have a cyclic structure is to not use ref \:p |
| 18:04:19 | FromDiscord | <leorize> the other way is to make good use of `distinct` to apply compile-time constraints |
| 18:07:06 | FromDiscord | <jos> ok ill read up on that |
| 18:07:09 | FromDiscord | <jos> thanks for the help 🙂 |
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| 19:26:21 | NimEventer | New thread by Rbohl64: Calling Proc Variable Supported within Thread?, see https://forum.nim-lang.org/t/8398 |
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| 19:56:01 | NimEventer | New post on r/nim by Ether-naut: Pointer to a position in a sequence?, see https://reddit.com/r/nim/comments/phyfuk/pointer_to_a_position_in_a_sequence/ |
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| 20:20:44 | FromDiscord | <aleclarson> How can I make a `TableRef` that points to an existing `Table`? |
| 20:22:03 | FromDiscord | <haxscramper> Copy existing table to a `ref` version, there is no other way |
| 20:22:34 | FromDiscord | <haxscramper> If you already have a `Table` you can take a pointer to it, but that's it |
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| 20:23:00 | FromDiscord | <haxscramper> value types are not directly convertible to ref types without copying the whole thing. |
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| 20:24:54 | FromDiscord | <aleclarson> sent a code paste, see https://play.nim-lang.org/#ix=3xWV |
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| 20:37:20 | NimEventer | New Nimble package! distorm3 - Nim wrapper for distorm3 - Powerful Disassembler Library For x86/AMD64, see https://github.com/ba0f3/distorm3.nim |
| 20:37:23 | nrds | <R2D299> itHub: 7"distorm3 disassembler wrapper for Nim" |
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| 21:12:20 | FromDiscord | <rishavs (Rishav Sharan)> How can I give optional parameters in Nim?↵I believe I can use a sequence for this, but is there any other way? |
| 21:13:40 | Zevv | proc foo(a:int, b: int = 42) |
| 21:13:49 | Zevv | foo(1) |
| 21:18:30 | FromDiscord | <Elegantbeef> Nim also has named parameter passing so for example with `proc foo(a, b, c = 100)` you can do `foo(c = 30)` |
| 21:34:24 | FromDiscord | <Zoom> Hey, g'day everybody. I'm out of the loop, just saw the new `channels` got deprecated. What's the current story? Was GordonBGood assigned with rewriting them? |
| 21:38:50 | FromDiscord | <konsumlamm> it didn't get deprecated, it just got removed again, because it isn't ready yet |
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| 21:40:16 | FromDiscord | <konsumlamm> i don't think he was assigned |
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| 21:49:53 | FromDiscord | <Zoom> I remember seeing the dialogue between him an Ar@q somewhere on the forums... He said he's willing to rewrite channels and got a green light. |
| 21:50:55 | FromDiscord | <Zoom> I may be misremembering. Any way, was just interested if someone's actually working on it. |
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