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02:25:32 | FromDiscord | <user2m> sent a code paste, see https://play.nim-lang.org/#pasty=EybLNuGU |
02:25:55 | FromDiscord | <saiplayz1138> yo |
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02:55:43 | FromDiscord | <demotomohiro> In reply to @user2m "is there a way": You probably need to write a macro that takes code block and adds `importc` pragma. |
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03:28:47 | FromDiscord | <saiplayz1138> is making a discord bot with nim easy? |
03:40:06 | FromDiscord | <sebastian_solace> is there a way to import the wincrypt32 lib into nim? |
03:43:50 | systemdsucks | you can wrap it with something like futhark |
04:31:14 | FromDiscord | <morgan> anyone know how broken either of the bgfx bindings are? |
04:31:21 | FromDiscord | <morgan> given how ancient they both are |
04:32:21 | FromDiscord | <morgan> oh there's one from 2 years ago |
04:34:14 | FromDiscord | <morgan> also i decided to see if the author of the less old of the two really old ones (that are on nimble) and i was not expecting all that conspiracy stuff from the author dayum |
04:34:30 | FromDiscord | <morgan> (edit) "also i decided to see if the author of the less old of the two really old ones (that are on nimble) ... and" added "was around to ask about if it still worked" |
04:34:50 | FromDiscord | <morgan> (reposting since im not sure edits are propagated)β΅also i decided to see if the author of the less old of the two really old ones (that are on nimble) was around to ask about if it still worked and i was not expecting all that conspiracy stuff from the author dayum |
04:39:17 | FromDiscord | <morgan> sokol has great nim support but doesn't have an easy way to render to an existing window |
04:39:20 | FromDiscord | <morgan> which i need |
04:39:24 | FromDiscord | <morgan> like hard requirement |
04:39:34 | FromDiscord | <morgan> and bgfx looks to have that |
04:39:36 | FromDiscord | <morgan> sooooooo |
04:39:45 | FromDiscord | <morgan> i am going to switch to that lol |
04:40:13 | FromDiscord | <morgan> <https://github.com/JoshFlash/bgfx-nim> this is at least only 2 years old so it hopefully won't take too much to get working |
04:40:49 | FromDiscord | <morgan> and then maybe i'll make a third package on nimble for bgfx lol |
04:41:40 | FromDiscord | <morgan> is there any process or whatever for retiring old and unsupported packages to not clutter nimble with tons of old unusable stuff? |
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05:12:42 | FromDiscord | <Robyn [She/Her]> In reply to @saiplayz1138 "is making a discord": There is Dimscord for the Discord API in Nim |
05:13:17 | FromDiscord | <Robyn [She/Her]> In reply to @morganalyssa "is there any process": Don't believe so, maybe by filing an issue on the GitHub, maybe? |
05:13:45 | FromDiscord | <Robyn [She/Her]> In reply to @morganalyssa "and then maybe i'll": Are you going to make a Nim bindings generator using the Lua stuff in the BGFX window? |
05:14:41 | FromDiscord | <morgan> lua? |
05:14:50 | FromDiscord | <saiplayz1138> In reply to @chronos.vitaqua "There is Dimscord for": is it easy to use |
05:15:01 | FromDiscord | <morgan> do they have something that generates bindings like sokol has? |
05:15:33 | FromDiscord | <morgan> it would be cool to have autogenerated and thus easily updated bindings for bgfx too |
05:22:16 | FromDiscord | <Robyn [She/Her]> In reply to @saiplayz1138 "is it easy to": It could be better but it does seem good |
05:22:26 | FromDiscord | <Robyn [She/Her]> In reply to @morganalyssa "do they have something": Yeah, it's Lua scripts but idk how they work |
05:22:33 | FromDiscord | <morgan> huh neat |
05:22:46 | FromDiscord | <saiplayz1138> is there a reason why nim isn't that popular |
05:23:47 | FromDiscord | <Robyn [She/Her]> In reply to @saiplayz1138 "is there a reason": Mostly just because other languages like Rust or Golang have big backers I'd imagine |
05:23:50 | FromDiscord | <morgan> i think it's in part that it has yet to have a big company kinda force it into some degree of popularity |
05:24:04 | FromDiscord | <saiplayz1138> hm |
05:24:09 | FromDiscord | <morgan> like rust was written by a mozilla employee |
05:24:15 | FromDiscord | <Robyn [She/Her]> Also there are some issues with Nim at times |
05:24:16 | FromDiscord | <saiplayz1138> cuz from what I see, Nim is basically my dream language |
05:24:28 | FromDiscord | <Robyn [She/Her]> In reply to @saiplayz1138 "cuz from what I": I mostly feel the same :) |
05:24:34 | FromDiscord | <morgan> yea i quite like nim |
05:24:34 | FromDiscord | <Robyn [She/Her]> Been using it for a few years now |
05:24:43 | FromDiscord | <morgan> it's been my main language for a while |
05:24:56 | FromDiscord | <saiplayz1138> easy to type, fast, can be used for the web |
05:25:05 | FromDiscord | <saiplayz1138> it can do literally everything honestly |
05:25:09 | FromDiscord | <morgan> not the only one i've used in the past few years but the one i use if im starting a project |
05:40:17 | FromDiscord | <ElegantBeef> Oh @Robyn [She/Her] I realized the issues I mentioned about the type graph where actually down to a type hash |
05:40:24 | FromDiscord | <ElegantBeef> So it only really effects destructors |
05:43:12 | FromDiscord | <Robyn [She/Her]> In reply to @elegantbeef "Oh <@524288464422830095> I realized": Where you needed a field that contained the unused generic values? |
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05:44:49 | FromDiscord | <ElegantBeef> Yea |
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06:10:46 | FromDiscord | <Robyn [She/Her]> Good to know |
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07:16:33 | FromDiscord | <Robyn [She/Her]> Oof |
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10:54:18 | FromDiscord | <Robyn [She/Her]> Can you make Nim inline closures when possible? |
11:02:23 | FromDiscord | <Robyn [She/Her]> Ah, I keep getting `getTypeDescAux(tyVoid)`... :/ |
11:03:06 | FromDiscord | <Robyn [She/Her]> I did run koch temp c on it but it was a bunch of gibberish to me, but the only places I've used void in the code is in the generated empty field defs, could that be the issue? |
11:06:07 | FromDiscord | <Robyn [She/Her]> https://pasty.ee/qzDCakNK |
11:07:40 | FromDiscord | <Robyn [She/Her]> In reply to @chronos.vitaqua "Ah, I keep getting": Yeah changing that to a different type solved the issue, I'm guessing to fix it, I need to use discard in the case statement instead |
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11:24:55 | FromDiscord | <Robyn [She/Her]> sent a code paste, see https://play.nim-lang.org/#pasty=GUmDmmAd |
11:24:56 | FromDiscord | <Robyn [She/Her]> Hm. |
11:37:58 | FromDiscord | <Robyn [She/Her]> Nice, fixed it |
11:38:06 | FromDiscord | <Robyn [She/Her]> `newLit(nil)` was the issue |
11:38:11 | FromDiscord | <Robyn [She/Her]> `newNilLit` worked |
11:52:28 | FromDiscord | <Robyn [She/Her]> sent a code paste, see https://play.nim-lang.org/#pasty=pfeOJlMF |
11:52:30 | FromDiscord | <Robyn [She/Her]> π |
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11:53:53 | FromDiscord | <Robyn [She/Her]> https://play.nim-lang.org/#pasty=xakBlrGS |
11:54:16 | FromDiscord | <Robyn [She/Her]> This is the relevant code, not sure why it's an issue? |
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12:10:43 | FromDiscord | <ravinder387> any body know how to deploy prologue nim app at github action |
12:11:29 | FromDiscord | <ravinder387> sent a code paste, see https://play.nim-lang.org/#pasty=bDOaguSt |
12:47:52 | FromDiscord | <griffith1deadly> sent a code paste, see https://play.nim-lang.org/#pasty=NEHQnlnU |
12:58:46 | FromDiscord | <Robyn [She/Her]> In reply to @griffith1deadly "maybe `thenBlock` not closure": Even then, it should be a `nimcall` which is accepted into closures |
12:59:05 | FromDiscord | <Robyn [She/Her]> In reply to @ravinder387 "hi robyn how are": I'm fine, thanks for asking, how about you Ravinder? |
13:34:15 | FromDiscord | <Robyn [She/Her]> Anyone familiar with the `genasts` module? Trying to use it rn to generate a closure, but the implicit capture is messing me over rn because I can't do `result = "my value"` without it trying to set the result for the macro |
13:37:00 | FromDiscord | <Robyn [She/Her]> I just used `quote do` instead |
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13:53:11 | PMunch | That's not really tinnitus is it though? |
13:53:17 | PMunch | Whoops, wrong channel |
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16:25:48 | FromDiscord | <frusadev> sent a code paste, see https://play.nim-lang.org/#pasty=fZRKeuWs |
17:09:39 | FromDiscord | <sOkam! π«> I have defined an `Thing = enum` and a set of flags with that enum as `set[Thing]`β΅what would be the way to use the set to check for condition in `case of ...` situations? |
17:12:46 | FromDiscord | <Robyn [She/Her]> In reply to @heysokam "I have defined an": `case thing of thingSet: ...`? |
17:13:30 | FromDiscord | <sOkam! π«> In reply to @chronos.vitaqua "`case thing of thingSet:": whats thing and whats thingset? |
17:14:56 | FromDiscord | <Robyn [She/Her]> I would've thought it was obvious :pβ΅`thing` is one of the values in your `Thing` enum and `thingSet` is `set[Thing]` |
17:17:33 | FromDiscord | <sOkam! π«> sent a code paste, see https://play.nim-lang.org/#pasty=fwJJxKja |
17:17:48 | FromDiscord | <sOkam! π«> you cannot use the set to filter for each case |
17:18:12 | FromDiscord | <Robyn [She/Her]> Ah, that you can't do, you could use `if One in arg: ... if Two in arg: ...` etc |
17:18:37 | FromDiscord | <sOkam! π«> yeah well, then you lose the power of switches (aka not repeat yourself 10 times on each check) |
17:18:47 | FromDiscord | <sOkam! π«> that's why I was asking about `case of` |
17:19:50 | FromDiscord | <Robyn [She/Her]> In reply to @heysokam "yeah well, then you": Can always make a template? |
17:20:08 | FromDiscord | <Robyn [She/Her]> Or a macro |
17:21:09 | FromDiscord | <sOkam! π«> `disjoint` never heard of it, but I guess this is what I needβ΅https://nim-lang.org/docs/sets.html#disjoint%2CHashSet%5BA%5D%2CHashSet%5BA%5D |
17:21:40 | FromDiscord | <nervecenter> In reply to @chronos.vitaqua "Can always make a": You can overload the proc multiple times with different parameters if that's what you're talking about |
17:22:25 | FromDiscord | <Robyn [She/Her]> In reply to @heysokam "`disjoint` never heard of": Oh neat |
17:22:31 | FromDiscord | <Robyn [She/Her]> In reply to @nervecenter "You can overload the": No, that's not it aha |
17:22:42 | FromDiscord | <nervecenter> Ah yeah this is a runtime thing |
17:30:22 | FromDiscord | <frusadev> sent a code paste, see https://play.nim-lang.org/#pasty=pNNDcQsB |
17:32:24 | FromDiscord | <Robyn [She/Her]> Nimsuggest is fragile, is all I can say |
17:34:51 | FromDiscord | <sOkam! π«> sent a code paste, see https://play.nim-lang.org/#pasty=UlNQCubP |
17:37:26 | FromDiscord | <sOkam! π«> In reply to @frusadev "Can someone tell me": I'd try renaming `Token`, `DynamicTree`, `Tokens` to different, just to make sure you are not colliding with something in the compiler |
17:37:41 | FromDiscord | <sOkam! π«> might not be the reason, but it's the first thing that comes to mind |
17:37:43 | FromDiscord | <frusadev> In reply to @chronos.vitaqua "Nimsuggest is fragile, is": I see |
17:40:28 | FromDiscord | <frusadev> In reply to @heysokam "I'd try renaming `Token`,": Yep. I tried to rebuild line by line the file. But nimsuggest crashed when i wrote `iterations -= 1` |
17:43:08 | FromDiscord | <sOkam! π«> I believe there is a `dec` or `decr` for decreasing values, just like `inc(num)` |
17:43:43 | FromDiscord | <sOkam! π«> probably not an answer to your question, since you ask about the bug, but maybe it gets you past the error |
17:43:55 | FromDiscord | <sOkam! π«> (edit) "bug," => "crash," |
17:44:47 | FromDiscord | <sOkam! π«> is there any equivalent to `someSet.incl( thing )` that does not take a `var set[T]`, and actually returns the new set? π€ |
17:46:24 | FromDiscord | <Robyn [She/Her]> In reply to @heysokam "is there any equivalent": You could use `dup`, from `std/sugar`, maybe? |
17:47:35 | FromDiscord | <kots> How about `someSet + {thing}`? |
17:47:54 | FromDiscord | <frusadev> In reply to @heysokam "probably not an answer": Thanks. I'll that once i get back to my laptop |
17:48:43 | FromDiscord | <frusadev> (edit) "In reply to @heysokam "probably not an answer": Thanks. I'll ... that" added "try" |
17:51:32 | FromDiscord | <sOkam! π«> In reply to @chronos.vitaqua "You could use `dup`,": using syntatic sugar for a basic function declaration? π€·ββοΈ |
17:51:55 | FromDiscord | <sOkam! π«> sounds like duck-taping the situation π¦ |
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17:52:54 | FromDiscord | <Robyn [She/Her]> You could make a PR to the stdlib? |
18:57:21 | FromDiscord | <pmunch> sent a code paste, see https://play.nim-lang.org/#pasty=uCNddpRl |
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18:58:00 | FromDiscord | <pmunch> (edit) "https://play.nim-lang.org/#pasty=SbGyAwGt" => "https://play.nim-lang.org/#pasty=jdWQVGcv" |
18:58:14 | FromDiscord | <pmunch> Should be much faster |
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19:05:25 | FromDiscord | <sOkam! π«> In reply to @chronos.vitaqua "You could make a": this assumes there is no function for that purpose. my question wasn't "why is there no function for it" but "what is the function for it" π€·ββοΈ |
19:05:33 | FromDiscord | <sOkam! π«> (edit) "purpose. my" => "purposeβ΅my" |
19:06:53 | FromDiscord | <sOkam! π«> In reply to @pmunch "`card(b - a) ==": why is this resulting into an `anyIn` check? |
19:08:02 | FromDiscord | <sOkam! π«> also, `len` is much more readable than `card` |
19:09:45 | FromDiscord | <pmunch> Depends on how you look at it, cardinality is a set thing π€·ββοΈ |
19:09:55 | FromDiscord | <pmunch> And that's the disjoint test |
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19:10:14 | FromDiscord | <sOkam! π«> oh, I think I see what you mean https://media.discordapp.net/attachments/371759389889003532/1247990883526246460/image.png?ex=66620995&is=6660b815&hm=1135baa9ed5c440cad9915eee53ee6115b3e427c13edb17acd3b04bbb1925025& |
19:10:34 | FromDiscord | <pmunch> If the set B subtracting all the elements of set A is the same size as B then B is disjoint with A |
19:10:36 | FromDiscord | <sOkam! π«> In reply to @pmunch "And that's the disjoint": I just copy/pasted the `disjoint` implementation, tbh |
19:11:09 | FromDiscord | <sOkam! π«> In reply to @pmunch "Depends on how you": but you need to understand sets math to even know the concept |
19:11:28 | FromDiscord | <sOkam! π«> while `len` is available for any other `seq`, `array`, etc |
19:12:21 | FromDiscord | <sOkam! π«> In reply to @pmunch "If the set B": you say this is faster than the for loop? i don't mind which to use, tbh |
19:16:11 | NimEventer | New thread by mishankov: XSLT transformations, see https://forum.nim-lang.org/t/11715 |
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19:28:22 | FromDiscord | <ElegantBeef> In reply to @pmunch "`card(b - a) ==": Probably not cause `card` of a set is a `O(n)` operation |
19:30:13 | FromDiscord | <ElegantBeef> If it's a small enough set you can just do `cast[int](b - a) > 0` |
19:30:23 | FromDiscord | <ElegantBeef> Well `cast[uint]` |
19:33:53 | Amun-Ra | why not (b - a).int > 0? |
19:34:08 | FromDiscord | <ElegantBeef> Cause sets cannot be converted to integers |
19:34:17 | Amun-Ra | ah, these are sets |
19:34:22 | FromDiscord | <ElegantBeef> https://play.nim-lang.org/#pasty=yjFTfPQw a generic solution for all sets is this |
19:35:31 | FromDiscord | <ElegantBeef> Though since this makes a new set it's probably slower than sokams |
19:35:47 | FromDiscord | <ElegantBeef> For larger sets atleast |
19:36:01 | FromDiscord | <ElegantBeef> Assuming `a` is a small set |
19:36:04 | FromDiscord | <pmunch> In reply to @elegantbeef "Probably not cause `card`": Hmm, didn't think of card as being expensive.. |
19:36:34 | FromDiscord | <ElegantBeef> Well it's just `countBits` repeatedly over the set |
19:36:44 | FromDiscord | <ElegantBeef> So it requires iterating the entire set |
19:36:54 | FromDiscord | <ElegantBeef> You technically can do `for x in a b: return true` |
19:37:06 | FromDiscord | <pmunch> Would `b - a == a` be faster? |
19:37:18 | FromDiscord | <ElegantBeef> That checks if all of a is in b |
19:37:20 | FromDiscord | <ElegantBeef> Not if any |
19:37:40 | FromDiscord | <ElegantBeef> For a set that is <=8 bytes yes that's 2 ops |
19:37:44 | FromDiscord | <pmunch> Oh sorry, meant `b - a == b` |
19:37:47 | FromDiscord | <ElegantBeef> But any larger set that's iteration |
19:38:16 | Amun-Ra | fun fact: set `aaa` is longer than set `a` (glad, I could help) |
19:38:36 | FromDiscord | <ElegantBeef> Lol |
19:38:52 | FromDiscord | <pmunch> Iterating over the bytes though, not bit masking out every value |
19:39:13 | FromDiscord | <ElegantBeef> Sokam's method is likely the fastest without getting into simd |
19:39:38 | FromDiscord | <ElegantBeef> You can throw large sets into simd and compare with 0 |
19:39:48 | FromDiscord | <ElegantBeef> Well `or` then `cmp` |
19:40:16 | FromDiscord | <ElegantBeef> Especially since `anyIn` is an early exist |
19:40:19 | FromDiscord | <ElegantBeef> exit |
19:40:41 | FromDiscord | <ElegantBeef> It's the best if you can test each value sequentially as it's `O(1)` lookup |
19:40:55 | FromDiscord | <ElegantBeef> But it does mean the worst case is `O(n)` to see if any are in |
19:41:17 | FromDiscord | <ElegantBeef> the fastest is highly variable on the size of the tested set and the set type |
19:41:27 | FromDiscord | <ElegantBeef> Am I rambling? I might be rambling |
19:41:35 | Amun-Ra | nah |
19:42:07 | FromDiscord | <ElegantBeef> Could be a fun project to add simd variations of set operations |
20:05:22 | FromDiscord | <sOkam! π«> you have a very unique definition of fun |
20:05:38 | FromDiscord | <sOkam! π«> I hear simd and run the other way π |
20:12:13 | FromDiscord | <ElegantBeef> Cmon you just have to manually write into registers then apply operations then extract the data! |
20:21:46 | FromDiscord | <Robyn [She/Her]> Ugh the mention of registers reminds me of the deal with my friend π |
20:22:02 | FromDiscord | <Robyn [She/Her]> He wants me to write a pacman game in assembly |
20:23:08 | FromDiscord | <Robyn [She/Her]> I can use any platform's assembly (Gameboy, Atari, Windows x64, Linux Arm64, etc) but it must be something that can run on bare-metal, even if I use an emulator for dev and actually showcasing it |
20:23:51 | FromDiscord | <huantian> Go risc v |
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20:25:27 | FromDiscord | <saint.___.> 68k |
20:27:00 | FromDiscord | <Robyn [She/Her]> In reply to @huantian "Go risc v": Idk how I'd draw pixels to the screen with an emulator |
20:27:39 | FromDiscord | <Robyn [She/Her]> In reply to @saint.___. "68k": What's that? Amiga 68k, what was it made for? |
20:27:49 | FromDiscord | <Robyn [She/Her]> In reply to @chronos.vitaqua "Idk how I'd draw": Prolly via QEMU or something |
20:29:15 | FromDiscord | <saint.___.> In reply to @chronos.vitaqua "What's that? Amiga 68k,": Ohh I meant motorola 68k |
20:29:21 | FromDiscord | <saint.___.> But I see you wanna do a game system |
20:33:28 | FromDiscord | <Robyn [She/Her]> In reply to @saint.___. "But I see you": They're probably gonna be a lot easier to develop a pacman-like game for |
20:36:12 | FromDiscord | <saint.___.> Ya true |
20:36:20 | FromDiscord | <saint.___.> Gameboy could be cool |
20:36:42 | FromDiscord | <saint.___.> 68k is pretty easy though |
20:36:55 | FromDiscord | <saint.___.> Lots of documentation for it |
20:39:19 | FromDiscord | <Robyn [She/Her]> The Amiga one? |
21:03:31 | FromDiscord | <pmunch> The arduboy could be fun |
21:21:01 | FromDiscord | <Robyn [She/Her]> Ooooh I'll look into that, thanks PMunch :> |
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22:42:36 | FromDiscord | <Elegantbeef> Is it alive again?! |
22:42:46 | FromDiscord | <ElegantBeef> Seems bridge is up |
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