<< 08-05-2017 >>

00:02:07dom96yep
00:04:30PMunchHmm /home/peter/.nimble/pkgs/jester-#head/jester.nim(351, 11) Error: undeclared field: 'data'
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00:05:52PMunchCreated by this: http://ix.io/t2E
00:06:10PMunchFull error message: http://ix.io/t2F
00:06:41PMunchI'm guessing that it's the data:JsonNode which it has trouble with
00:07:45PMunchApparently not, tried renaming it to dataJSON and I got the same error (with 'data')
00:09:23PMunchHuh, doesn't nimble have a way to upgrade packages?
00:09:54FromGitter<zacharycarter> upgrade packages?
00:09:59FromGitter<zacharycarter> you can specify the version
00:10:21PMunchWhat do you mean?
00:10:37FromGitter<zacharycarter> I don't really understand what you mean by upgrade packages
00:10:37PMunchI was thinking that maybe this has been fixed in a newer version of jester
00:11:06FromGitter<zacharycarter> you can specify the version of a dependency you want to use, or if you're talking about being able to upgrade the version of an already public package, I think you just bump the version
00:11:09PMunchSo I wanted to get nimble to upgrade that package
00:11:12FromGitter<stisa> I think `nimble install <pkg>` installs latest, or `nimble install <pkg>#head` to install from head
00:11:52PMunchSo to upgrade you simply run "nimble install <pkg>" and it pulls the newest
00:11:53PMunchHmm
00:12:16PMunchNo.. That just installed a new version along with the old..
00:12:29PMunchWell, I guess that is better than nothing..
00:15:42PMunchFound what was wrong by the way. Jester uses response for it's responses, so when I created a variable response and did resp $(response) it got confused..
00:27:48PMunchhttp://ix.io/t2J
00:28:24PMunchHmm, line 49: Error: type mismatch: got (bool) but expected 'FutureBase = ref FutureBase:ObjectType'
00:28:35PMunchWhat's that about
00:39:31PMunchdom96, any ideas?
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02:20:46Trioxingonna try to make a sick variation of game of life in Nim. probably gonna fail
02:25:13zachcarterTrioxin: what are you going to use for rendering?
02:25:27Trioxinwas looking at https://github.com/fragworks/frag
02:25:34zachcarteroh that’s my framework haha
02:25:41Trioxin:P
02:26:11zachcarterit’s still very rough around the edges but I’ve managed to build a space invaders clone with it
02:26:53zachcarterI’m working on documentation and more samples atm / also easing distribution to more platforms
02:27:04Trioxinnice
02:27:22zachcarterbut if you do want to try making games with Nim there are definitely some options out there, which one suits you best probably depends on what you’re trying to build
02:27:52TrioxinI was thinking a game of life with a more complex ruleset. maybe 3d
02:28:08Trioxinlike my own petre dish
02:28:11zachcartercurrently there aren’t a lot of 3d options for Nim
02:28:16zachcarterthe only one I know of is :
02:28:51zachcarterhttps://github.com/krux02/opengl-sandbox
02:29:02zachcarterI plan on adding 3d to frag, but that’s far off in the future
02:30:07Trioxinoo that looks nice too
02:30:33zachcarteryeah krux02 has done good work on it
02:31:00zachcarterthere’s also nimgame2 which is once again 2d only
02:31:10zachcarterhttps://vladar4.github.io/nimgame2/index.html
02:31:33Trioxinmaybe I could actually get a 2d android game that will sell though
02:32:03Trioxin2d much easier than what this opengl code looks to be
02:32:15zachcarterI’m not sure anything supports android all that well yet - maybe nimgame2 but I”m not sure
02:32:22zachcarterfrag has run on android but I’m working on improving it atm
02:32:29zachcarterI don’t think everything works yet / has been tested on android
02:33:38zachcarterthe main difference between nimgame2 and frag is nimgame2 uses the sdl2 renderer while frag uses
02:33:51zachcarterhttps://github.com/bkaradzic/bgfx
02:41:57TrioxinI intend to use this project to fully learn Nim. I've only used it to speed up some rudimentary backend components of projects thus far. I was using Go for a while too. The speed at which I could get things running in that was impressive but Nim is a far more impressive language. Is concurrency as easy in Nim? I haven't done that yet.
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02:48:48PMunchzachcarter, SDLGamelib was written with Android in mind :P
02:49:25PMunchComing with some inputs on that soon as well I hope :)
02:50:42FromGitter<ftsf> o/ good morning
02:51:15PMunchMorning :S Does that mean I should've been to bed O_o
02:54:18FromGitter<ftsf> at some point it's recommended
03:09:53FromGitter<zacharycarter> morning
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04:31:54Trioxinis there anything in the Nim standard library to detect if a Windows user moves the mouse or presses a key on the keyboard? I don't mean in any specific application window. In general
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07:29:37FromGitter<ftsf> Trioxin, there's a wrapper for WinAPI which I'm sure can do that?
08:05:57euantordom96: Unfortunately Norton dislikes the choosenim-0.1.0_windows_1386.exe provided on GitHub :( Not sure if there's anything you can do about that, just thought it best to warn you
08:06:17euantorhttps://usercontent.irccloud-cdn.com/file/dol5LB9R/Norton%20Choosenim
08:07:09euantorAlso seems like it installs Mingw32 even if it's already in the PATH. Not a big deal, I can work with that
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08:23:24FromGitter<andreaferretti> any chance https://github.com/nim-lang/Nim/pull/5677 will be merged soon?
08:23:52FromGitter<andreaferretti> a lot of my libraries are broken on devel, but I do not dare to fix them until this PR lands
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08:49:01FromGitter<andreaferretti> a separate question: if I run this example ⏎ ⏎ ```code paste, see link``` ⏎ ⏎ I get `ref 0x7f417b16c050 --> [1, 2]`. I would expect to see 10 values: the first five being 1, 2, 3, 4, 5 and the rest garbage (or zero). Is this just a bug in `repr` or is there a problem with the pointer allocation? [https://gitter.im/nim-lang/Nim?at=5910310033e9ee771c85552f]
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09:24:51FromGitter<Araq> good question. I would expect the same as you, your mental model seems spot on
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09:37:40FromGitter<andreaferretti> I think this may be related to some memory corruption bugs I was experiencing with CUDA
09:37:45FromGitter<andreaferretti> but I cannot tell for sure
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12:43:46dom96euantor: stupid norton ;\
12:44:17euantorYep, unfortunately we're stuck with it at work
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12:57:09dom96euantor: Does Norton also complain about the zip file?
12:58:33euantorOnce I unzip it it complains about the .exe included within the zip
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13:10:26FromGitter<ftsf> what is the complaint?
13:11:14euantorIt reckons it's a Heur.AdvMLB (Heuristic Virus)
13:11:22euantorI included a screenshot above
13:15:44Tiberiummaybe it's because "Very few users" and "very new"
13:15:56dom96hrm
13:16:14dom96That's weird. I thought it was because of the self-extracting archive.
13:16:21Tiberiumyou can send this file to them maybe
13:16:33dom96Maybe it's because I statically compiled zlib in there?
13:16:42dom96oh no, I know why.
13:17:02dom96The .exe includes another .exe (for the proxy)
13:17:07dom96That's probably why :\
13:19:25Tiberiumdom96, oh, https://virustotal.com/file/d763f5b255187d6db8459406b1ea0f78d005772c77fe48a6cf83da7d018cf670/analysis/1494249471/
13:19:47Tiberiumonly unpopular antiviruses lol
13:21:23dom96Yeah, they must be detecting the embedded .exe
13:21:34dom96That's annoying
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14:17:01FromGitter<evacchi> hey @dom96 how I can help you track down my problem choosenim ? it happened to me consistently with both my machines (both macos)
14:17:21FromGitter<evacchi> (re: https://github.com/dom96/choosenim/issues/10#issuecomment-299864314)
14:18:26dom96what messages does ``choosenim`` output when you run ``choosenim stable``?
14:19:02FromGitter<evacchi> % choosenim stable ⏎ ⏎ ``` Info: Version 0.16.0 already selected``` [https://gitter.im/nim-lang/Nim?at=59107e59d1a7716a0aa54948]
14:19:16FromGitter<evacchi> when it built nim the first time I didn't see anything strange
14:21:02dom96Are you sure it didn't give you any warnings?
14:21:22dom96anyway, check ``which nimble`` and see where that points to.
14:21:32FromGitter<evacchi> let me run it again
14:21:33FromGitter<evacchi> /Users/evacchi/.nimble/bin/nimble
14:21:49FromGitter<evacchi> how do I erase the installed version ?
14:22:01FromGitter<evacchi> rm -r ~/.nimble ?
14:23:02dom96rm -r ~/.choosenim
14:23:05dom96keep the ~/.nimble
14:23:32FromGitter<evacchi> alright
14:25:05FromGitter<evacchi> nope
14:25:35FromGitter<evacchi> no warnings, still the same error
14:26:12FromGitter<evacchi> btw `/Users/evacchi/.nimble/lib/system.nim` really is missing
14:26:43FromGitter<evacchi> actually there is no `lib`
14:27:49FromGitter<evacchi> maybe it is supposed to symlink `~/.choosenim/toolchains/nim-0.16.0/lib` ?
14:29:59dom96what was the output?
14:30:13FromGitter<evacchi> same as on github
14:30:29FromGitter<evacchi> ```code paste, see link``` [https://gitter.im/nim-lang/Nim?at=59108108c89bb14b5ae109eb]
14:30:29dom96no, output from choosenim
14:31:06dom96oh right, sorry.
14:31:40dom96Sadly 0.16.0 includes Nimble 0.8.2 which is so outdated that it cannot find Nim's standard library.
14:32:48dom96so there isn't much I can do expect re-release 0.16.0
14:32:53dom96*except
14:33:29dom96or maybe I could get choosenim to install a newer Nimble no matter the Nim version
14:33:33FromGitter<evacchi> oh!
14:33:39FromGitter<evacchi> that's why
14:34:27dom96and no, the standard library isn't supposed to be in `/Users/evacchi/.nimble/lib/`
14:34:28FromGitter<evacchi> in fact, if I build `#head`, it works ( well actually nim c sefgaults, but might be another bug :D )
14:34:41dom96yeah
14:34:47dom96'devel' and #head will work
14:35:06dom96in fact, '#v0.16.0' should work too :P
14:35:34FromGitter<evacchi> huh!
14:35:59FromGitter<evacchi> let's see
14:39:09FromGitter<evacchi> nimble `#v0.16.0` works perfectly
14:39:12dom96hrm, so what should I do. I guess grabbing the latest Nimble version would be fine, or better yet, I will create a 'stable' channel for Nimble too.
14:40:13dom96Thanks for the bug report. Suggestions on how to fix this welcome :)
14:42:36FromGitter<evacchi> well IIRC in stable v0.16.0 nimsuggest was broken as well
14:42:47FromGitter<evacchi> how about release v0.16.1 with stable tools ?
14:43:46FromGitter<evacchi> then just point stable to that
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14:44:53dom96we need to release 0.17.0 anyway
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14:46:55FromGitter<evacchi> then I guess you might hold the release for 0.17.0
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14:48:29dom96hold the release of what?
14:48:57FromGitter<evacchi> I mean holding the announcement of `choosenim` as the official version picker
14:50:05FromGitter<evacchi> otherwise the default choice (0.16.0) would be broken, which isn't great IMO
14:51:30dom96oh sure
14:52:00dom96When 0.17.0 is released I might present it as an "experimental new way to install and keep Nim up to date"
14:52:33dom96as long as no major bugs pop up
14:53:00dom96but for now I just want you guys to test it :)
14:53:24FromGitter<evacchi> heh
14:54:40FromGitter<andreaferretti> is there a reason why libsvm lives in stdlib?
14:54:46FromGitter<andreaferretti> it seems abandoned and without tests
14:55:06FromGitter<andreaferretti> and it does not look like a core module for a stdlib
14:55:37FromGitter<evacchi> btw it is already looking good :-)
14:59:26dom96andreaferretti: I'm guessing it's been in there for many years and can be moved to a Nimble package.
15:00:47FromGitter<andreaferretti> I think it would make more sense to move it
15:01:11FromGitter<andreaferretti> it is just a low level wrapper, so it is not very friendly anyway
15:01:29FromGitter<andreaferretti> I was trying to figure out how to use it, but there are no tests
15:01:34dom96andreaferretti: please create an issue/PR
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15:20:56FromGitter<andreaferretti> done
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15:37:05dom96thanks!
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18:03:39euantorhttps://nim-lang.org/docs/lib.html is currently throwing a 404 - I assume that's not intentional?
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18:13:39Tiberiumeuantor, for index it's the same
18:13:55Tiberiumdom96, Araq, something happened with a website? 404 for lib.html and https://nim-lang.org/docs/theindex.html
18:14:04Tiberiumfor every link under docs/
18:14:45dom96oops, sorry guys
18:14:54dom96Trying to set up automatic rebuilds of the site
18:15:09Tiberiumdom96, ah, ok :)
18:16:18PMunchSpeaking of websites. I set up a webserver yesterday with a MySQL data storage and JSON API output, super simple!
18:16:30dom96Should be restored now
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19:12:09dom96Okay, looks like it's definitely working now :)
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19:22:55FromGitter<maiermic> is this a bug: http://stackoverflow.com/questions/43855621/conflicting-types-when-compiling-nim-and-sdl2-image-with-emscripten
19:23:40fvshi, any suggestion on how to pass a callback to a karak component. I have a button component that sets text, style, etc but cannot figure out how to pass a cb proc to it so that different buttons can run different functions.
19:24:13fvs*karax
19:25:54PMunchfvs, did you look at the mediaplayer example?
19:26:28PMunchIt has button(onclick=handler, key=Play) which then calls the handler proc
19:26:38PMunchAnd passes key as an argument to it
19:26:53PMunchhttps://github.com/pragmagic/karax/blob/master/examples/mediaplayer/mediaplayer.nim#L30
19:27:06fvsPMunch, yes, it defines the callback within the component. I'd rather pass the callback to the component as I don't want to keep editing the component to define new functions.
19:27:24PMunchAnd that doesn't work?
19:31:49Araqfvs: the .component annoation
19:31:55Araqis currente
19:31:59Araqomg
19:34:01Araqis currently under-developed because I dunno how to do it really. IMO components are a contradiction to the whole immediate mode virtual DOM diff paradigm
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19:55:29yglukhovAraq: hi, I'm trying to redo my type "mangling" macro that recursively traverses the type. it used getType, i'm changing it to getTypeImpl. is typeKind supposed to work in such context? it looks useful but behaves a bit flaky =)
19:55:47FromGitter<Varriount> @maiermic Looks like emscripten is picking up a different version of SDL than Nim
20:01:28Araqyglukhov: what do you mean?
20:02:15yglukhovAraq: getType is kinda deprecated, right? is `typeKind` deprecated as well or should i report bugs against it?
20:03:30Araqwhat's the alternative to typeKind? it's the thing you're supposed to use
20:04:35PMunchHmm, I have a tween function which takes four parameters to describe the curve. Now I want to have something (like an enum) that holds commonly used curves, what would be the best thing to define that as?
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20:06:37AraqPMunch: one idea, make the paramters a tuple/object and have common combination const tuples/objects that you can pass to it easily
20:07:27PMunchYeah I've already defined a EaseParameters tuple type which can hold the parameters.
20:09:10PMunchBut I was wondering what I should put it in
20:10:04PMunchA const object?
20:12:44PMunchAn enum and a table?
20:27:55AraqI don't understand the question. const roundCurve = (1, 2, 3, 4); curve(roundCurve)
20:28:30PMunchHmm
20:28:42PMunchThat would make a whole lot of consts though..
20:29:13PMunchI kind wanted to have the user call something like "initTween(EaseFunctions.easeInSine)"
20:30:16PMunchThere are 24 preset curves
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20:38:18yglukhovAraq: ok thanks, i guess ill open an issue then
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21:05:51PMunchhttps://github.com/PMunch/SDLGamelib/commit/1d5c5998cae17795c47f3ce7203cb7db717e744d
21:06:10PMunchUpdated my SDLGamelib. Now with many more features :)
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21:32:12zachcartergrr
21:32:17zachcarterI”m losing PMs from people with my irc client
21:32:26zachcarterfederico3: did you PM me?
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