<< 08-06-2021 >>

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00:31:19FromDiscord<codic> sent a code paste, see https://play.nim-lang.org/#ix=3p7T
00:39:23FromDiscord<Rainbow Asteroids> perhaps the server needs to close the socket?
00:39:24FromDiscord<Rainbow Asteroids> https://nim-lang.org/docs/net.html#close%2CSocket
00:40:02FromDiscord<Rainbow Asteroids> (edit) "server" => "client"
00:48:54FromDiscord<codic> i meant the client doesn't print Done, which should happen when socket.recv finishes (after the server sends "welcome")
00:49:01FromDiscord<codic> yet the server prints message sent
00:50:37FromDiscord<Rainbow Asteroids> maybe the server needs to close the socket then
00:51:41FromDiscord<Rainbow Asteroids> nvm
00:51:58FromDiscord<ElegantBeef> Well it doesnt time out and it might try to read 512 bytes regardless without one
00:53:17FromDiscord<ElegantBeef> Yea the socket is a buffered scoket
00:53:20FromDiscord<ElegantBeef> (edit) "scoket" => "socket"
00:53:35FromDiscord<ElegantBeef> inside `newSocket` add `buffered = false`
00:54:45FromDiscord<ElegantBeef> Since the socket is created as a buffered socket i believe it's attempting to read all 512 bytes, based off this https://media.discordapp.net/attachments/371759389889003532/851625261144866816/unknown.png
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01:17:21FromDiscord<codic> i see
01:18:13FromDiscord<codic> same behavior, thoug
01:18:14FromDiscord<codic> (edit) "thoug" => "though"
01:18:45FromDiscord<ElegantBeef> Yea i was uncertain, so no clue then 😄
01:19:24FromDiscord<codic> it's so weird
01:20:36FromDiscord<codic> i think it's my server
01:21:13FromDiscord<codic> yeah its in my server
01:21:15FromDiscord<ElegantBeef> You can always put a time out to just see what was got, but i dont get why it blocks for that long
01:21:15FromDiscord<ElegantBeef> Ah
01:21:29FromDiscord<codic> because I took the Rust example from the rust docs and it does the same thing
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02:44:11PrestigeIs there a way to detect if debuginfo is enable, like when defined(release)? I would assume a symbol would be introduced
02:44:36PrestigeI could just add my own -d:debug but if something already exists, I'd rather use it
02:50:34FromDiscord<ElegantBeef> There is `checks` or checking `when defined(debug)`
02:50:49FromDiscord<ElegantBeef> Also there is `stacktrace`
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02:52:11FromDiscord<ElegantBeef> Atleast i assume you can get the values from `stacktrace` never tried though
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03:13:23FromDiscord<timotheecour> `compileOption("stacktrace")`
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04:38:01ForumUpdaterBotNew thread by Stbalbach: -d:release = awesome, see https://forum.nim-lang.org/t/8097
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05:32:14ForumUpdaterBotNew thread by Jasonfi: How to run tasks in parallel with an async codebase, see https://forum.nim-lang.org/t/8098
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06:19:14ForumUpdaterBotNew Nimble package! parsesql - The parsesql module implements a high performance SQL file parser. It parses PostgreSQL syntax and the SQL ANSI standard., see https://github.com/bung87/parsesql
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07:24:23FromDiscord<Rainbow Asteroids> how does `appType` become `"gui"`?
07:24:46FromDiscord<Rainbow Asteroids> and why wasn't `appType` made into an enum?
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07:28:03FromDiscord<Rainbow Asteroids> In reply to @Rainbow Asteroids "how does `appType` become": nvm, i figured out it is a compiler switch. but why isn't it an enum
07:28:05FromDiscord<Rainbow Asteroids> (edit) "enum" => "enum?"
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07:50:50FromDiscord<timotheecour> it predates `std/compilesettings`, but I'd support a PR that would allow using an enum for it and define it in compilesettings
08:00:09FromDiscord<Rainbow Asteroids> does `--app:staticlib` make `appType` equal `"staticlib"`, because that's not a documented if that's the case.
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08:05:42FromDiscord<Rainbow Asteroids> In reply to @timotheecour "it predates `std/compilesettings`, but": would that mean `std/compilesettings` would have an `appType` constant that equaled some enum variant, or would that mean it would become apart of `std/compilesettings.SingleValueSettings`?
08:06:50FromDiscord<timotheecour> I'd suggest: `proc getAppType(): AppType {.compileTime.}`
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08:23:37FromGitter<tandy1000:matrix.org> hi, im trying to
08:30:19FromDiscord<Rika> Trying to?
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08:35:59FromDiscord<ElegantBeef> Just trying to
08:36:41FromGitter<tandy1000:matrix.org> hi, im trying to set some global constants that can be accessed across modules, but the values arent acessible?
08:36:48FromDiscord<Rika> Export them
08:37:12FromGitter<tandy1000:matrix.org> sorry about the other messages lol i presed enter too early
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08:38:46FromGitter<tandy1000:matrix.org> ok that makes sense, im rusty
08:38:49SebastianMHey guys I just made a script that uses re and I wanted to include libpcre inside by dynliboverride but it doesn't work. In one of forum posts Ifound that in that case passC and passL also should be used, but what commands I should provide them with?
08:39:06FromDiscord<Rika> It’s better to be Nimmy than to be Rusty
08:39:31FromGitter<tandy1000:matrix.org> heh
08:39:57FromGitter<tandy1000:matrix.org> im curious if there is a one line way of doing this in nim? ⏎ ⏎ ``` let count = MAX_ITEMS_PER_GET`````` [https://gitter.im/nim-lang/Nim?at=60bf2cdd84c2f15b796a01d3]
08:43:13FromDiscord<ElegantBeef> `let count = max(count, MaxItemsPerGet)`
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09:38:28PMunch@ElegantBeef, that would be `min` not `max` in this case
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10:04:36FromDiscord<System64 ~ Flandre Scarlet> How can I create an instance of that please? https://media.discordapp.net/attachments/371759389889003532/851763630901821463/unknown.png
10:04:59PMunchWhat do you mean an instance?
10:05:02PMunchIt's just a pointer
10:05:32PMunch(By the way you could wrap it as `pointer` instead of `ptr object`, unless you specify fields as well)
10:05:52FromDiscord<System64 ~ Flandre Scarlet> In C the guy do that ``Music_Emu emu``
10:06:39PMunch`var emu: MusicEmu` would be the same in Nim
10:09:09FromDiscord<System64 ~ Flandre Scarlet> https://media.discordapp.net/attachments/371759389889003532/851764777561620520/unknown.png
10:10:25PMunchAh, it expects a pointer to MusicEmu
10:10:31PMunchSa emu.addr
10:10:36FromDiscord<System64 ~ Flandre Scarlet> Is it normal?
10:10:56PMunchWell, fairly normal
10:11:07PMunchBut it might be that your MusicEmu type is wrapped incorrectly
10:11:12PMunchAnd isn't supposed to be a pointer
10:11:44PMunchBut C libraries taking a pointer to something is really common, it's how you tell it where your object is so it can initialise it
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10:18:24FromDiscord<System64 ~ Flandre Scarlet> Wrapping this lib is a PAIN
10:18:53FromDiscord<System64 ~ Flandre Scarlet> I always have that kind of errors https://media.discordapp.net/attachments/371759389889003532/851767224632082452/unknown.png
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10:23:49FromDiscord<System64 ~ Flandre Scarlet> I don't know why, it'ss in the Header file
10:25:47PMunchAre you declaring them in your Nim file?
10:26:38FromDiscord<System64 ~ Flandre Scarlet> Yeah https://media.discordapp.net/attachments/371759389889003532/851769176120754196/unknown.png
10:28:10PMunchAnd how is that defined in the library?
10:28:25PMunchOr well, how is it used in C code?
10:28:25FromDiscord<System64 ~ Flandre Scarlet> in the header?
10:28:56PMunchBy the way, you can push pragmas
10:29:49PMunchOh wow, GitHub is just totally broken in FF today
10:29:52PMunchThat's fun
10:30:14PMunchMissing CORS header apparently
10:30:29FromDiscord<System64 ~ Flandre Scarlet> what's that?
10:30:30FromDiscord<System64 ~ Flandre Scarlet> https://github.com/ShiftMediaProject/game-music-emu/blob/master/gme/gme.h↵And that's the header file
10:30:47FromDiscord<System64 ~ Flandre Scarlet> https://github.com/ShiftMediaProject/game-music-emu/blob/master/player/Music_Player.h↵I have that too but dunno if it's the good header
10:31:07PMunchWhat's what?
10:31:15PMunchBy push I meant like this: https://github.com/PMunch/badger/blob/master/teensy.nim#L3
10:32:39FromDiscord<System64 ~ Flandre Scarlet> directly using the header file?
10:32:59PMunchOh, that's just if you want to link against in during compile-time
10:33:36PMunchBut I just meant you could `{.push dynlib: libgmedll.}` so you don't have to specify it for each variable
10:34:09FromDiscord<clyybber> PMunch: https://news.ycombinator.com/item?id=27432408
10:34:20FromDiscord<clyybber> affects github too
10:35:07PMunchAh right, so it's a CDN issue
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10:36:00FromDiscord<System64 ~ Flandre Scarlet> In reply to @PMunch "But I just meant": what does it do?
10:36:45PMunchIt applies the pragma to everything following it.
10:36:56PMunchThen you can use {.pop.} to remove a pragma
10:38:43FromDiscord<System64 ~ Flandre Scarlet> I used C2Nim
10:39:04PMunchAh right
10:41:01FromGitter<tandy1000:matrix.org> thanks @ElegantBeef and @PMunch
10:41:32FromGitter<tandy1000:matrix.org> does anyone know of a way to check the size of a JsonNode in nim?
10:41:33FromDiscord<System64 ~ Flandre Scarlet> I have the symbols of the functions but not the variables https://media.discordapp.net/attachments/371759389889003532/851772936524005426/message.txt
10:42:43PMunchHmm, that's a bit strange
10:42:55PMunchYou could try with {.nodecl.}
10:43:27FromDiscord<haxscramper> `expandMacros` does not show that `push dynlib` works
10:43:54FromDiscord<haxscramper> I.e. I did it with `cdecl` and expanded version had every proc annotated with `cdecl`, but this does not happen with `dynlib: libname`
10:44:24FromGitter<tandy1000:matrix.org> i guess you could convert to a string and see how many bytes?
10:44:55FromDiscord<haxscramper> https://play.nim-lang.org/#ix=3pbu
10:46:15FromDiscord<kaushalmodi> In reply to @SebastianM "Hey guys I just": Have you tried the `regex` package (installed via nimble)? You won't need a PCRE dependency then.
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10:49:24FromDiscord<kaushalmodi> In reply to @System64 "https://github.com/ShiftMediaProject/game-music-emu": Have you tried out `nimterop`? I have used that package to wrap at least a dozen headers and it works really well.
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10:50:19FromDiscord<System64 ~ Flandre Scarlet> can it be installed via nimble?
10:51:15FromDiscord<System64 ~ Flandre Scarlet> yeah
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10:54:17FromDiscord<System64 ~ Flandre Scarlet> and which command should I use to nimterop a header file?
10:54:20FromDiscord<kaushalmodi> @System64 ~ Flandre Scarlet Also, [here's an example of nimterop based wrapping](https://github.com/kaushalmodi/nim-svdpi/blob/master/src/svdpi.nim). The code for wrapping ends with the `cImport` call at line 28. Rest are helper procs that I added to that wrapped library.
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10:57:52FromDiscord<System64 ~ Flandre Scarlet> Ah so I have to do it manually?
10:58:58FromDiscord<kaushalmodi> In reply to @System64 "Ah so I have": Usually you'd need about 15 lines of code, which ends with that cImport
10:59:15FromDiscord<kaushalmodi> You can then manually override the types you need.
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11:00:57FromDiscord<kaushalmodi> At work, I have used nimterop to wrap an approx total of 2000 line header files, and wrapping code is about 50 lines.
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11:02:32FromDiscord<System64 ~ Flandre Scarlet> Isn't it too hard?
11:02:40FromDiscord<kaushalmodi> Here's another example of mine: https://github.com/kaushalmodi/nim-eggx/blob/master/src/eggx.nim. You might start seeing a pattern.
11:03:43FromDiscord<System64 ~ Flandre Scarlet> I'll need includes no?
11:03:57FromDiscord<kaushalmodi> In reply to @System64 "Isn't it too hard?": I don't have a coding background in C, but I fared well :). I stumbled a bit when mapping fee things manually, but 99% work was done by nimterop.
11:04:31FromDiscord<kaushalmodi> In reply to @System64 "I'll need includes no?": You can enable the recurse=true switch in the cImport
11:05:53FromDiscord<System64 ~ Flandre Scarlet> what does it do?
11:06:48FromDiscord<kaushalmodi> Once you install nimterop via nimble, it will also compile and install a binary called `toast` (to AST). When you do `toast -h`, you see quite some configuration options. You pass those options to the `cImport` call as needed. You'll find the recurse switch description in that. ↵↵The switch descriptions are also in the package README.
11:07:33FromDiscord<kaushalmodi> In reply to @System64 "what does it do?": If you are cImporting a header and that header #includes more headers, they all get cImported if you set that flag.
11:08:27FromDiscord<kaushalmodi> I thought that's what you meant by ↵↵> I'll need includes no?
11:16:09FromDiscord<System64 ~ Flandre Scarlet> No I need to put my gme.h in my Project ?
11:20:40FromDiscord<kaushalmodi> In reply to @System64 "No I need to": No, you just need to point to its dir using `cAddSearchPath`
11:21:12FromDiscord<System64 ~ Flandre Scarlet> Oh alright
11:23:32FromDiscord<System64 ~ Flandre Scarlet> Isn't it harder than C2Nim ?
11:29:24FromDiscord<kaushalmodi> In reply to @System64 "Isn't it harder than": When I tried c2nim, it wasn't possible to use it without manually tweaking the exported wrapper. May be that has changed now. With nimterop, the cImport was transparently create a wrapper at compile time; I don't need to see the wrapped code and it will just work.
11:29:54FromDiscord<System64 ~ Flandre Scarlet> So I don't need to do anything ?
11:32:30FromDiscord<kaushalmodi> In reply to @System64 "So I don't need": Well, as you are learning this, there's some curve. But then wrapping libs becomes a breeze.
11:34:14FromDiscord<kaushalmodi> If the C headers has quirks like defining both `foo_x` and `foox` (yes, I've seen those), then you need to use advanced nimterop features like cPlugin and cOveeride (see its README)
11:34:51FromDiscord<System64 ~ Flandre Scarlet> Ah I see↵What should I do for my header ?
11:39:42FromDiscord<kaushalmodi> In reply to @System64 "Ah I see What": I'm not sure what you mean by that. You cImport the header.
11:49:10FromDiscord<System64 ~ Flandre Scarlet> I still have to rewrite the functions no?
11:49:45FromDiscord<Rika> rewrite what functions? you only need to override what name they should have
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11:54:21FromDiscord<System64 ~ Flandre Scarlet> sent a code paste, see https://play.nim-lang.org/#ix=3pc2
11:57:20ForumUpdaterBotNew question by Mohammad Asghari: import nim seq in python, see https://stackoverflow.com/questions/67886385/import-nim-seq-in-python
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12:19:29FromDiscord<kaushalmodi> sent a code paste, see https://play.nim-lang.org/#ix=3pcd
12:22:48FromDiscord<kaushalmodi> In reply to @System64 "I still have to": Mapping headers means that you match the C types and function stubs with Nim types and proc stubs. That's all. You are not supposed to rewrite the implementation.
12:24:31FromDiscord<kaushalmodi> @System64 ~ Flandre Scarlet It's implied that you either dynamically link the compiled .so/.dll of the mapped C library (or compile the C sources along with Nim using the compile pragma)
12:25:02FromDiscord<System64 ~ Flandre Scarlet> I have the dll
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12:26:36FromDiscord<kaushalmodi> In reply to @System64 "I have the dll": Yes, so if your are mapping a `foo` proc, the implementation of `foo` is fetched from that .dll. You just need to have the .dll in the same dir as Nim compiled binary (I don't use Windows, but I think that's how it works there). On Linux you deal with LD_LIBRARY_PATH.
12:26:45FromDiscord<System64 ~ Flandre Scarlet> I c2nim'ed the dll but having trouble with this part https://media.discordapp.net/attachments/371759389889003532/851799407044198400/unknown.png
12:27:24FromDiscord<kaushalmodi> In reply to @System64 "I c2nim'ed the dll": Are the dll and your Nim compiled exec in same dir?
12:27:24FromDiscord<System64 ~ Flandre Scarlet> (edit) "dll" => "header"
12:27:34FromDiscord<System64 ~ Flandre Scarlet> yeah
12:27:53FromDiscord<kaushalmodi> Are they both 32-bit or both 64-bit?
12:28:31FromDiscord<System64 ~ Flandre Scarlet> 64
12:28:51FromDiscord<System64 ~ Flandre Scarlet> And this is the error https://media.discordapp.net/attachments/371759389889003532/851799936530120714/unknown.png
12:31:00FromDiscord<System64 ~ Flandre Scarlet> and this error is soooo annoying
12:34:47FromDiscord<kaushalmodi> This might is getting out of my domain.. but is that dll compiled using .cpp? Can you grep for the symbols exported in that .dll. Again, I don't know how to do that on Windows. On Linux, I can do `nm foo.so | rg '\bT '
12:34:58FromDiscord<kaushalmodi> In reply to @kaushalmodi "This might is getting": `nm foo.so | rg '\bT '`
12:35:44FromDiscord<kaushalmodi> Someone familiar with symbol mangling in cpp and how those exported symbols in dll map to Nim would be able to help.
12:36:19FromDiscord<haxscramper> `gme_ay_type` is defined as `extern C` in libgme
12:36:36FromDiscord<haxscramper> IIRC nim does not support C++ name mangling in the dynlib
12:37:49FromDiscord<System64 ~ Flandre Scarlet> So what can I do ?
12:38:09FromDiscord<System64 ~ Flandre Scarlet> Is it impossible to interop with ?
12:38:30FromDiscord<kaushalmodi> In reply to @System64 "So what can I": It might help if you draft a proper post on Nim Forum so that it gets more visibility.
12:38:51FromDiscord<kaushalmodi> Even better if you can share a repo with your latest attempt.
12:40:07FromDiscord<System64 ~ Flandre Scarlet> Okay so I explain my error ?
12:40:29FromDiscord<haxscramper> The error is "missing symbol in dll"
12:40:53FromDiscord<haxscramper> Last time we checked this it simply did not exist in the dll
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12:47:24FromDiscord<System64 ~ Flandre Scarlet> Alright I'll do that
12:58:42FromDiscord<System64 ~ Flandre Scarlet> sent a code paste, see https://play.nim-lang.org/#ix=3pcx
12:59:45FromDiscord<haxscramper> Mention you are on windows and it works fine on linux with `libgme 0.6...`
12:59:54FromDiscord<haxscramper> To narrow down list of possible causes
13:00:21FromDiscord<haxscramper> seems to work fine on linux
13:03:15FromDiscord<System64 ~ Flandre Scarlet> did it played magica.spc?
13:03:18FromDiscord<System64 ~ Flandre Scarlet> for you
13:05:45FromDiscord<haxscramper> no
13:06:02FromDiscord<System64 ~ Flandre Scarlet> you heard no music?
13:06:11FromDiscord<haxscramper> I heard no music but GUI part worked fine
13:06:30FromDiscord<System64 ~ Flandre Scarlet> ah so there is a problem lol
13:07:52FromDiscord<System64 ~ Flandre Scarlet> I posted
13:08:00ForumUpdaterBotNew thread by System64: Wrapping GameMusicEmu library but errors, see https://forum.nim-lang.org/t/8099
13:09:16FromDiscord<kaushalmodi> In reply to @System64 "I posted": Wrap your code snippets in Markdown style fences on the forum: See https://forum.nim-lang.org/about/rst
13:11:01FromDiscord<haxscramper> Did not know nim forum supports markdown
13:11:05FromDiscord<haxscramper> (edit) "Did not know nim forum supports markdown ... " added "code blocks"
13:11:45FromDiscord<kaushalmodi> In reply to @haxscramper "Did not know nim": Yep, it supports a hybrid RST/Markdown syntax. I cannot ever remember the RST link format; I am glad that [foo](link) works there
13:14:50FromDiscord<kaushalmodi> > I am glad that [foo](link) works there↵↵Hmm, I see that https://forum.nim-lang.org/about/rst doesn't show that it supports that syntax .. May be Miran (what's his handle on discord?) can fix that
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13:18:14FromDiscord<System64 ~ Flandre Scarlet> I fixed it
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13:29:46FromDiscord<System64 ~ Flandre Scarlet> The markdown, not the wrapping
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15:19:12FromDiscord<pietroppeter> In reply to @kaushalmodi "> I am glad": I think the fix (for markdown link syntax not appearing in forum) should be done with a PR here (and then wait for a release and a new deploy on forum): https://github.com/nim-lang/nimforum/blob/6c6552176a01c6104604ebf2ac43509bffa61d09/public/rst.rst (it would be nice to also check if there are other improvements in rst not mentioned there, I know there have been a few fixes...)
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15:19:50beeswaxis there an easy way to create a statically linked binary using nim for use in a chroot?
15:20:35FromDiscord<pietroppeter> (I guess here in this rst tests we can see most of the syntax supported: https://github.com/nim-lang/Nim/blob/ba3ec7b04954a9a60adb6e1a64405f7644f799ee/tests/stdlib/trstgen.nim)
15:23:19FromDiscord<Hi02Hi> In reply to @beeswax "is there an easy": `--passL:-static`
15:25:35beeswaxah it's that simple, thank you!
15:26:11FromDiscord<kaushalmodi> In reply to @pietroppeter "(I guess here in": Thanks. I have opened an issue to track this: https://github.com/nim-lang/nimforum/issues/294
15:31:11FromDiscord<pietroppeter> nice1 added a couple more useful references. and hats off to https://github.com/a-mr who is doing great work there!
15:31:29FromDiscord<pietroppeter> (edit) "nice1" => "nice!"
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15:32:59FromDiscord<kaushalmodi> In reply to @pietroppeter "nice! added a couple": Yes, a-mr has added a really awesome tex (and thus pdf) doc export feature.
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15:51:22FromGitter<tandy1000:matrix.org> is it possible to convert a `seq[string]` to a `string` which is comma separated list?
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15:51:54FromDiscord<haxscramper> `std/strutils.join`
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15:54:40FromGitter<tandy1000:matrix.org> thanks!
15:54:49FromGitter<tandy1000:matrix.org> i wish it was easier to find this kind of stuff
15:54:59FromGitter<tandy1000:matrix.org> its realy easy with python but hard with nim
15:55:18narimiranif you type `join` in the search here: https://nim-lang.github.io/Nim/lib.html - it is the first result
15:55:53FromDiscord<kaushalmodi> In reply to @tandy1000:matrix.org "i wish it was": I suggest bookmarking https://nim-lang.github.io/Nim/theindex.html and then Ctrl+F'ing in that page to search stuff like "join", etc
15:55:59FromGitter<tandy1000:matrix.org> haha that would work if i knew the task i wanted was called 'join'
15:56:10narimiranit is called the same in python, so......
15:56:26FromGitter<tandy1000:matrix.org> ive got that open in a tab
15:56:34FromGitter<tandy1000:matrix.org> hmm
15:57:27FromDiscord<kaushalmodi> In reply to @tandy1000:matrix.org "haha that would work": Once you use Nim for a week or two, you know that a handful std libs will mostly have what you need: strutils, sequtils, strformat, math, os is what I can think of
15:57:43narimiran...tables, sets
15:57:51FromDiscord<haxscramper> parsesql
15:58:39FromDiscord<kaushalmodi> heh, yeah.. that "handful of stdlibs" is different for different folks.. but he's get the idea.. in 2 weeks, he'll have his own favorites
16:00:53FromDiscord<haxscramper> Though there is certainly a lot of stuff that has no buisiness being in the stdlib, or one-proc modules that are added in some versions and the only way to learn about them is either scan each release for differences, or wait someone mentions "XXXutils" to you
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16:24:52FromDiscord<Hi02Hi> or look in the index
16:27:38FromDiscord<Hi02Hi> but yeah, an example of a useless lib would be std/chains
16:42:40FromDiscord<haxscramper> Is there a reasonable limit on number of types in a `type` section (e.g. nonlinear compilation time for mutually recursive types or something like that)
16:43:36FromDiscord<haxscramper> I'm dealing with cross-file mutually recursive forward-declarations right now (for Cxx iterop) and considering just dumping everything in a single file if I detect
16:44:01FromDiscord<haxscramper> Collection of types that can be considered mutually recursive
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17:12:19ForumUpdaterBotNew question by Andrea T.: Read a gzipped file eventually from STDIN: what is the correct way?, see https://stackoverflow.com/questions/67891630/read-a-gzipped-file-eventually-from-stdin-what-is-the-correct-way
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17:38:52FromDiscord<System64 ~ Flandre Scarlet> I have this error↵SIGSEGV: Illegal storage access. (Attempt to read from nil?)↵But the file exists!
17:39:02zsoltivi'm trying to generate some html using htmlgen, however i keep getting "named expression expected" with h2. here is the code: https://dpaste.com/2WJLXSTTX
17:39:11zsoltivis there something i'm doing wrong?
17:39:17zsoltivthe title field is a string
17:44:31FromDiscord<haxscramper> In reply to @System64 "I have this error": You have `nil` `ptr/ref` somewhere
17:47:09FromDiscord<System64 ~ Flandre Scarlet> In reply to @haxscramper "You have `nil` `ptr/ref`": Isn't it related to files?
17:47:19FromDiscord<Rika> no
17:47:28FromDiscord<Rika> illegal memory access is more accurate
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17:49:21FromDiscord<System64 ~ Flandre Scarlet> yeah "storage" should be replaced by "memory"↵'cause when someone read "storage" he will think it's related to files
17:50:37FromDiscord<System64 ~ Flandre Scarlet> it's probably related to the emulator↵Does someone knows where does the problem come from please?
17:51:26FromDiscord<Rika> a nil access
17:51:34FromDiscord<Rika> in C terms, dereferencing a null pointer
17:52:00FromDiscord<System64 ~ Flandre Scarlet> that's why I hate pointers
17:53:04FromDiscord<System64 ~ Flandre Scarlet> I have a lot of problems it seems
17:55:19FromDiscord<System64 ~ Flandre Scarlet> Music_Emu emu;↵Doing that in C is doing ↵var emu: MusicEmu↵in Nim?
17:55:43FromDiscord<krab4t> excuse me but how to handle exceptions in async file download using httpclient? can i do something like this https://play.nim-lang.org/#ix=3peY
17:56:04FromDiscord<krab4t> in release build im getting ` Connection refused `
17:56:47FromDiscord<krab4t> in debug https://pastebin.ubuntu.com/p/5G3MkrVbTR/
18:00:12FromDiscord<haxscramper> In reply to @System64 "Music_Emu* emu; Doing that": Just declaring `var` pointer does not initialize it, so it is `nil`
18:00:26FromDiscord<haxscramper> And this might be the reason you are getting error
18:00:48FromDiscord<System64 ~ Flandre Scarlet> https://github.com/ShiftMediaProject/game-music-emu/blob/598efca17a97ee4749e671ee51df2a0acefb21fd/demo/basics.c↵Isn't it nil there
18:00:50FromDiscord<System64 ~ Flandre Scarlet> (edit) "there" => "there?"
18:00:58FromDiscord<System64 ~ Flandre Scarlet> it's C but I take it as ref
18:06:58FromDiscord<haxscramper> You pass it as `addr emu`?
18:07:14FromDiscord<System64 ~ Flandre Scarlet> yeah
18:08:30FromDiscord<haxscramper> And you are sure the error is happening on this line? Then most likely this is an error with some other argument that are not correctly initialized or something like that
18:09:36FromDiscord<System64 ~ Flandre Scarlet> It crashes at this line
18:10:56FromGitter<kaushalmodi> The C API is weird.. it inits a member-less struct using its own new func. So System64 needs to call an API function like gme_open_file, pass it an initial nil ptr. That function then allocates that object and sets the pointer to that
18:12:32FromDiscord<System64 ~ Flandre Scarlet> yeah and I dunno what to do↵Dealing with null pointers is dangerous
18:13:09FromGitter<kaushalmodi> It's not dangerous; it's just how that API is designed.
18:13:38FromGitter<kaushalmodi> .. as long as you know you call that pointer initializing function before you use that pointer, you are fine
18:15:07FromDiscord<System64 ~ Flandre Scarlet> But what can I do? It's crashing
18:16:33FromDiscord<Rika> uh fix the usage? you're likely using it wrong
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18:17:32FromDiscord<System64 ~ Flandre Scarlet> I created the pointer like the C code
18:20:51FromDiscord<System64 ~ Flandre Scarlet> So I dunno where's the problem
18:27:06FromDiscord<haxscramper> you can check out generated C code, or run things in debugger
18:27:26FromDiscord<System64 ~ Flandre Scarlet> where can I find the C code?
18:28:03FromDiscord<haxscramper> is your code on github up to date?
18:33:04FromDiscord<System64 ~ Flandre Scarlet> I'll update it
18:34:48FromDiscord<System64 ~ Flandre Scarlet> updated @haxscramper
18:49:58FromDiscord<haxscramper> I'm sorry to say this, but it all was due to errors in your code. C example does `gme_open_file`, where you do `gmeLoadFile`, which expects already existing pointer
18:50:28FromDiscord<haxscramper> Also I don't know why `openFile` used `ptr char` instead of `cstring`, but you can change it to `path: cstring`
18:50:58FromDiscord<haxscramper> sent a code paste, see https://play.nim-lang.org/#ix=3pfq
18:52:08FromDiscord<haxscramper> So updated code would be https://play.nim-lang.org/#ix=3pfr
18:53:14FromDiscord<haxscramper> Integral literals don't have to be explicitly converted to `cint`, so you can write `8/44100` in code directly
18:53:56FromGitter<kaushalmodi> System64: Didn't you already fix that load -> open? https://forum.nim-lang.org/profile/System64
18:54:14FromGitter<kaushalmodi> wrong link: https://forum.nim-lang.org/t/8099#51898
18:56:55FromDiscord<haxscramper> I did it just now
18:57:05FromDiscord<System64 ~ Flandre Scarlet> It works but no sound
18:57:27FromDiscord<haxscramper> In reply to @kaushalmodi "wrong link: https://forum.nim-lang.org/t/8099#51898": `> @System64#5533 3h`
19:00:15FromDiscord<System64 ~ Flandre Scarlet> I don't do object construction there, do I?
19:07:57FromDiscord<haxscramper> `gmeOpenFile` constructs new `MusicEmu` via double pointer
19:09:06PrestigeIs there an easy way to get the parent type of an object in a macro? I'm trying a few functions like getType but I seem to only get the immediate type
19:09:48FromDiscord<haxscramper> `getType` and then unparse object definition
19:10:06FromDiscord<System64 ~ Flandre Scarlet> But it still have no sound
19:10:16FromDiscord<haxscramper> You need to get type symbol and go from there via some combination of `getTypeImpl`
19:10:45FromDiscord<haxscramper> That would return you type definitions with symbol for a type it was derived from
19:11:29FromDiscord<haxscramper> I don't think there is a `getSuperSym/getParentSym` proc for macros
19:14:40FromDiscord<haxscramper> Though in hnimast I provide all the necessary unparsing, so it would be something like `getTypeImplBody(obj, false).parseObject(impl, false).base.get()`. And getting type body hhappens in https://github.com/haxscramper/hnimast/blob/master/src/hnimast/obj_field_macros.nim#L568
19:15:31FromDiscord<System64 ~ Flandre Scarlet> Is it a problem with the emulator types?
19:16:25FromDiscord<haxscramper> Most likely this is related to the incorrect usage of the library and other mistakes when porting C example. If latter one does work but nim does not I would suggest carefully reviewing each line to spot potential differences
19:16:29FromDiscord<haxscramper> Like `load` vs `open`
19:17:43FromGitter<tandy1000:matrix.org> is there a clean way to deal with optional parameters in nim?
19:17:48FromGitter<tandy1000:matrix.org> at the moment im overloading functions
19:20:19FromDiscord<System64 ~ Flandre Scarlet> short buf [buf_size];↵I think it's the probleù
19:20:22FromDiscord<System64 ~ Flandre Scarlet> (edit) "probleù" => "problem"
19:20:41FromDiscord<haxscramper> In reply to @tandy1000:matrix.org "is there a clean": `parametr: type = optionalValue`?
19:21:06Prestigehm okay I'm a bit lost. I was planning on grabbing the supertype from an Ident like this: https://play.nim-lang.org/#ix=3pfE - the docs suggest using getImpl but it's not a symbol, so I can't do that
19:21:10FromDiscord<haxscramper> Or you mean generic parameter
19:22:07FromDiscord<haxscramper> In reply to @Prestige "hm okay I'm a": `x.getTypeImpl[0].getTypeImpl().treeRepr()`
19:22:14FromDiscord<haxscramper> Welcome to typed macros
19:22:45FromDiscord<haxscramper> in this particular case it would give you the implementation of the `C`
19:23:01FromDiscord<haxscramper> in other use cases it might work out differently
19:23:07Prestigeah thanks, I can see from x.getTypeImpl[0].getImpl.repr that C:ObjectType = object of B
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19:27:32FromDiscord<System64 ~ Flandre Scarlet> sent a code paste, see https://paste.rs/Wv0
19:28:25PrestigenewLit(x.getTypeImpl[0].getImpl[2][1][0].repr) neat
19:34:36FromDiscord<haxscramper> I need to update docs on hmisc and write a forum post about it or something
19:35:14FromDiscord<haxscramper> (edit) "hmisc" => "hnimast"
19:36:41FromDiscord<System64 ~ Flandre Scarlet> why it doesn't work?
19:43:05PrestigeI'm not seeing a way to create a MethodDef in a macro?
19:43:47Prestigeoh do I just newNimNode(nnkMethodDef)
19:45:39FromDiscord<haxscramper> yes, convenience constructors are provided only for `proc` IIRC
19:48:47ForumUpdaterBotNew question by LemongrabThree: Nim Macros: How do I Name Body Parameter, see https://stackoverflow.com/questions/67893699/nim-macros-how-do-i-name-body-parameter
20:00:33ForumUpdaterBotNew Nimble package! distributions - Distributions is a Nim library for distributions and their functions., see https://github.com/ayman-albaz/distributions
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20:06:06FromDiscord<9 tails> hello
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20:15:19Prestigehopefully the last macro question for this - I'm creating a macro that generates a method, and creates a named parameter (e.g. foo(x: int) = ...) but x gets genSym'd, so the user of the macro can't use x. Is there a way to preserve the variable name, or some other fix?
20:15:36ForumUpdaterBotNew thread by Mantielero: JS bindings - JsObject vs ref object, see https://forum.nim-lang.org/t/8100
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20:24:11FromDiscord<Hi02Hi> In reply to @9 tails "hello": hi! do you have a question?
20:26:40FromDiscord<haxscramper> In reply to @Prestige "hopefully the last macro": `ident("x")` if you are constructing tree manually, or `x {.inject.}` for `quote do`
20:27:07FromDiscord<haxscramper> or `let xIden = ident("x")` and then backtick interoplation in `quote do`
20:27:12Prestigehm inject, thanks
20:30:17Prestigeyep that worked, macro is complete
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20:33:27PrestigeI couldn't find a way to get the parent of a literal so I just have it as a param, e.g. foo(B, A)
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20:53:10FromDiscord<Alea> why does nim not have ++?
20:53:23FromDiscord<ElegantBeef> `inc` from pascal i believe
20:53:35FromDiscord<ElegantBeef> Remember Nim is heavily inspired by wirth languages
20:53:57FromDiscord<Alea> so it's a consistency thing then?
20:55:38FromDiscord<ElegantBeef> No, it's just a lot of the language is inspired by other languages, due to be inspired by Pascal it uses `inc` instead of `++`
20:58:40FromDiscord<ElegantBeef> You can always make your own, though only as a prefix https://play.nim-lang.org/#ix=3pgg
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21:00:26FromDiscord<ElegantBeef> There are rather few postfix operators in Nim, the most notable being the export marker, i dont even know if there is another commonly used one 😄
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21:17:23planetis[m]the manual "There is no way to declare postfix operators: all postfix operators are built-in and handled by the grammar explicitly."
21:38:59FromDiscord<dom96> @Alea `+= 1` exists
21:39:21FromDiscord<dom96> that's already too many alternatives for the same thing in my eyes 😛
22:22:35FromDiscord<brainproxy> sent a code paste, see https://play.nim-lang.org/#ix=3pgP
22:22:39FromDiscord<brainproxy> (edit) "https://play.nim-lang.org/#ix=3pgP" => "https://paste.rs/7hr"
22:24:24FromDiscord<ElegantBeef> you can do `static MyEnum` if it's meant to be compile time only
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22:29:28FromDiscord<brainproxy> thanks
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22:53:44FromDiscord<Hi02Hi> In reply to @krab4t "excuse me but how": hey dom you know about anync do you know what is happening with this?
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