<< 08-11-2021 >>

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00:06:47FromDiscord<Quibono> Hello everyone.
00:07:01FromDiscord<Elegantbeef> Hello
00:08:05FromDiscord<Quibono> How is it going?
01:03:28nixfreak_nim[m]is main for calling css using karax ? proc loginSection*(ctx: Context, title: string, error: string = ""): VNode =
01:03:28nixfreak_nim[m] result = buildHtml(main(class = "content")):
01:15:39FromDiscord<leorize> no
01:15:50FromDiscord<leorize> everything in `buildHtml` is just an HTML tag
01:15:57FromDiscord<leorize> it's the `class` that matters
01:16:06FromDiscord<leorize> which is an html attribute
01:16:28FromDiscord<leorize> similarly you can use a `style` attribute to embed style
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02:45:36NimEventerNew question by zerodahero: Nim Slack bot Signature Verification Issues, see https://stackoverflow.com/questions/69878174/nim-slack-bot-signature-verification-issues
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07:16:42FromDiscord<ynfle (ynfle)> @goat do you still need an example? I can give you one if you'd like
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09:33:29PMunchHello everyone :)
09:33:52FromDiscord<evoalg> Hello 🙂
09:34:25PMunchHas anything fun happened over the weekend? I've been gone
09:35:10FromDiscord<Elegantbeef> Hello
09:35:32FromDiscord<Rika> No
09:35:54NimEventerNew thread by Miran: Nim v1.2.14 released, see https://forum.nim-lang.org/t/8602
09:36:20PMunchWait 1.2.14? It was 1.2.8 when I left :S
09:36:25FromDiscord<Elegantbeef> Nothing here aside from abusing opengl here
09:36:36FromDiscord<Elegantbeef> Here twice, good sentence me
09:36:40PMunchWait 1.2? It was 1.4..
09:36:40FromDiscord<Elegantbeef> Hear hear
09:36:54FromDiscord<Elegantbeef> 1.2.14 is a backported update
09:37:03FromDiscord<Elegantbeef> It was hopefully 1.6 the last time you were here
09:37:03PMunchAh right
09:37:38PMunchOf course -_-
09:37:45PMunchI'm tired :P
09:38:20FromDiscord<Rika> Stop being tired
09:38:54PMunchGood point, I should make some coffee
09:43:34FromDiscord<impbox [ftsf]> We traveled back in time while you were gone
09:43:47FromDiscord<impbox [ftsf]> This is a timeline where we never left nim 1.2
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10:05:17PMunchDamn, I knew I had been gone a little while, but you managed to discover and perfect time travel in that span! Impressive!
10:06:07FromDiscord<Elegantbeef> Well the first bit took some time, but then it didnt matter
10:12:31PMunchHaha, good point :P
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11:02:05NimEventerNew thread by Arnetheduck: Supporting both chronos and asyncdispatch in async code, see https://forum.nim-lang.org/t/8603
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11:11:40PMunchHmm, is this a regression?
11:12:09FromDiscord<dom96> Can I tweet out "BREAKING: First time machine invented; firmware implemented using Nim"?
11:12:17FromDiscord<dom96> welcome back PMunch
11:13:32PMunchI have statement like `case elem.kind` where `elem.kind` is an enum. In my `of` statements I have a `of String` but it complains that it's ambiguous with another type from an imported module
11:13:41PMunchI mean it's not very ambiguous is it?
11:14:04PMunchAnd it builds fine with 1.4.8
11:14:23PMunchAnd thanks dom96 :)
11:15:55FromDiscord<Hamid Bluri> does nim work on windows 11?
11:16:42FromDiscord<Hamid Bluri> my friend just installed Nim and he gets this error when compiling simple echo program
11:16:43FromDiscord<Hamid Bluri> https://media.discordapp.net/attachments/371759389889003532/907227128947425290/unknown.png
11:17:28PMunchSeems like he haven't set up his path correctly
11:19:41FromDiscord<dom96> hm, can your friend share this without --verbosity:0?
11:20:08FromDiscord<dom96> also does lib/system/basic_types.nim exist?
11:33:27FromDiscord<Hamid Bluri> In reply to @dom96 "also does lib/system/basic_types.nim exist?": he says no
11:34:05FromDiscord<Hamid Bluri> he says `lib/system/` is empty
11:35:19FromDiscord<Hamid Bluri> i'm trying to connect via anydesk to figure out the problem
11:35:51FromDiscord<dom96> I would suggest giving choosenim a try. Might just be an install issue.
11:48:38FromDiscord<Hamid Bluri> i don't know how he extracted the nim compiler without `lib/system` : /
11:48:52FromDiscord<Hamid Bluri> now it works fine
11:48:58PMunchWeird zipping utility?
11:49:09FromDiscord<Hamid Bluri> In reply to @PMunch "Weird zipping utility?": yes : - /
11:49:26FromDiscord<Hamid Bluri> In reply to @dom96 "I would suggest giving": i tried choose nim
11:49:38FromDiscord<Hamid Bluri> but that gave me extraction error
11:49:53FromDiscord<Hamid Bluri> i don't know why
11:50:01FromDiscord<dom96> what was the error?
11:55:48FromDiscord<Hamid Bluri> In reply to @dom96 "what was the error?": https://media.discordapp.net/attachments/371759389889003532/907236961155186688/unknown.png
11:56:06FromDiscord<Hamid Bluri> oh
11:56:27FromDiscord<Hamid Bluri> maybe that's because there is no `.nimble` directory
11:57:22FromDiscord<Hamid Bluri> actually `.nimble/bin`
11:57:35FromDiscord<Hamid Bluri> because i have `.nimble/pkgs`
11:57:58FromDiscord<impbox [ftsf]> Anti virus complaining and deleting files as they're extracted?
11:58:01FromDiscord<impbox [ftsf]> Happens to me a lot
11:58:26FromDiscord<Hamid Bluri> In reply to @impbox "Anti virus complaining and": it's fixed in nim 1.6.0
11:59:11FromDiscord<Rika> not necessarily
11:59:14FromDiscord<Rika> check nonetheless
11:59:37FromDiscord<el__maco> windows defender ate some executable from 1.6.0 for me
11:59:56FromDiscord<el__maco> a different one from the previous version, but both didn't like one of them
12:00:24FromDiscord<dom96> In reply to @hamidb80 "": "nim-1.6.0_x8.zip
12:00:26FromDiscord<dom96> (edit) ""nim-1.6.0_x8.zip" => ""nim-1.6.0_x8.zip""
12:00:30FromDiscord<dom96> that looks sus
12:01:23FromDiscord<evoalg> noob binary question ... if I have 0b0010, I can see the int if I echo it (it says it's 2), and I might be able to convert it to int by doing int(x)? ... how can I convert 2 to binary (something like 0b0010 or so)?
12:01:58FromDiscord<leorize> all numbers are binary
12:02:09FromDiscord<leorize> it's just a form of representation
12:02:23FromDiscord<leorize> I believe you want to know how to print binary, right?
12:02:33FromDiscord<leorize> strutils.toBin should do it for you
12:03:07FromDiscord<evoalg> ahh thank you! ... and yea I see what you're saying - makes sense!
12:04:45FromDiscord<dom96> looks like `getGccArch` might be the cause here, called in: https://github.com/dom96/choosenim/blob/master/src/choosenimpkg/download.nim#L293. (implementation: https://github.com/dom96/choosenim/blob/master/src/choosenimpkg/utils.nim#L124-L143)
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12:06:17FromDiscord<dom96> wow, how can this proc not do any error checks :/
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12:06:47FromDiscord<dom96> anyway: https://github.com/dom96/choosenim/issues/284
12:07:44FromDiscord<Hamid Bluri> sent a code paste, see https://play.nim-lang.org/#ix=3Eos
12:08:01FromDiscord<dom96> thanks!
12:08:20FromDiscord<Hamid Bluri> windows 10
12:09:50FromDiscord<dom96> the proc fails to check whether `gcc` is in the path at all, so my guess is for you `gcc` wasn't in the path, error code was `1`
12:09:54FromDiscord<dom96> and we got `8` lol
12:11:47FromDiscord<Hamid Bluri> `choosenim` downloads `MingW` before downloading nim
12:13:31FromDiscord<impbox [ftsf]> In reply to @evoalg "noob binary question ...": You can print as binary with toBin from strutils
12:15:26FromDiscord<evoalg> In reply to @impbox "You can print as": Thanks! - that's what leorize suggested too and it works 🙂
12:15:43FromDiscord<impbox [ftsf]> Oops missed that!
12:16:27FromDiscord<evoalg> I'm not sure how to convert it back to int (but I'm not sure I need to ... just wondering)
12:21:04FromDiscord<el__maco> feels like you still might be a bit confused about how numbers are handled? An int is always ultimately stored in binary in the computer's memory. You can format the bits differently to a text string for printing, and this formatting doesn't affect the number itself
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12:25:20FromDiscord<evoalg> so you're saying there's not a bin type in nim, right?
12:25:21PMunchThat being said if you want to get binary data from user input then you can use parseBin from strutils
12:25:32PMunchThere's no bin type in any language
12:25:46PMunchOr rather, it wouldn't be any different than a number type
12:26:48FromDiscord<evoalg> Thanks, makes sense
12:26:50FromDiscord<Rika> you dont convert things to binary, you print things in binary notation
12:26:50FromDiscord<el__maco> well, there is no "binary integer", or "decimal integer", because all integers are ultimately binary
12:27:24FromDiscord<evoalg> I guess I'm not used to thinking in that way 😉
12:28:21PMunchI mean Nim is one of the few languages that allows you to do things like this: https://play.nim-lang.org/#ix=3EoB
12:28:53PMunchWhere Binary is now it's own type, although still stored as an int internally
12:30:14FromDiscord<evoalg> Nice example!
12:30:30FromDiscord<impbox [ftsf]> 16, 0x10 and 0b00010000 all refer to the same number
12:30:39PMunchNote that since it's distinct you can't do anything you can do with normal numbers on it
12:30:47PMunchSo no adding, subtracting, etc
12:31:47PMunchUnfortunately there is no way I know of to just override one procedure for a type like that
12:32:06FromDiscord<el__maco> if you were to remove the distinct, then normal integer arithmetic would work?
12:32:08PMunchRemoving the distinct makes echo y also output the binary representation
12:32:44FromDiscord<el__maco> I just noticed
12:32:45PMunchBut yes, removing the distinct basically means that Binary is the same type as int, and conversely that int is the same type as Binary
12:32:53FromDiscord<evoalg> I just tried removing distinct, and it echos everything as binary
12:33:01FromDiscord<el__maco> so you need to cast every time if you want something like that
12:34:19FromDiscord<evoalg> Thank you all for the binary / number lesson 🙂
12:34:28PMunchYou could of course delay the cast like this: https://play.nim-lang.org/#ix=3EoG
12:35:11FromDiscord<el__maco> that's pretty nice
12:36:08FromDiscord<Rika> i mean you can just
12:36:14FromDiscord<Rika> !eval import strformat; echo &"{132:b}"
12:36:19NimBotCompile failed: 10000100
12:36:28FromDiscord<Rika> ??? failed why
12:40:53PMunch@evoalg, the important thing to remember is that binary, hex, octal, etc. are just representations of the same number. They are just different number systems representing the same number
12:41:49PMunch@Rika, good question
12:42:07FromDiscord<evoalg> gotcha ok thank you PMunch
12:42:42FromDiscord<dom96> Huh. How weird. NimBot still gave the result.
12:43:37FromDiscord<xflywind> !eval import os
12:43:40NimBot<no output>
12:44:29FromDiscord<xflywind> !eval import strformat; echo &"{132:b}"
12:44:32NimBotCompile failed: 10000100
12:45:19FromDiscord<willyboar> !eval import strutils; echo &"{132:b}"
12:45:23NimBotCompile failed: /usercode/in.nim(1, 23) Error: type mismatch: got <string>
12:45:36FromDiscord<Rika> & is not in strutils
12:45:46FromDiscord<xflywind> !eval import strformat; echo &"{132}"
12:45:50NimBotCompile failed: 132
12:46:04FromDiscord<xflywind> !eval import strformat; echo 123
12:46:07NimBot123
12:47:37FromDiscord<willyboar> It is a bot issue
12:48:06FromDiscord<willyboar> `import strformat; echo &"{132:b}"` works on playground
12:48:26FromDiscord<xflywind> !eval import strformat; echo 132
12:48:30NimBot132
12:52:18FromDiscord<Zoom> @dom96\: why is there no support for i386 systems for choosenim? It builds just fine on linux, just can't install it without building. Is it too hard to maintain?
12:55:14FromDiscord<el__maco> I have a question though. Suppose I'm on Linux, and I would like to add a path for nim files that would be checked for when I import something↵in nim.cfg there's a bunch of ``path='$lib/something`` lines, so I tried to add yet another line of those pointing to a location inside my home directory but it didn't work. The only way I was able to make it work was to start the path with the $lib variable and use a relative path to that
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13:04:18NimEventerNew thread by Argl: Proper way to create local packages?, see https://forum.nim-lang.org/t/8604
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13:13:55FromDiscord<dom96> In reply to @Zoom "<@132595483838251008>\: why is there": Afaik Linux x86 is very rare. You’d need choosenim builds for it which is the major hindrance. Don’t think it’s worth the effort.
13:19:09FromDiscord<el__maco> if someone knows what would be the preferred way to add to the import search path on linux, feel free to educate me
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13:30:50Amun-Ranim.cfg and path = "…"
13:32:23FromDiscord<el__maco> if I put something like this in there ``path="~/projects/nim/common"`` it does not work. Is there some implicit limitations on what can be put there
13:32:39Amun-Ra'~' may be a problem
13:33:59FromDiscord<el__maco> now I'm not sure, but I feel like I tried a path without ~ too, but I have to recheck. I wonder what would be a typical place to store this kind of stuff on linux
13:34:36Amun-Racheck /etc/nim/nim.cfg
13:35:19Amun-Raand $HOME/.config/nim/nim.cfg for user configurable data
13:35:51FromDiscord<el__maco> maybe $HOME would work instead of ~?
13:36:01FromDiscord<el__maco> didn't try that
13:36:15FromDiscord<enthus1ast> does it work when you give an absolute path?
13:37:02FromDiscord<el__maco> all I know is that I tried several options, and the only thing that seemed to work is when I started the path with "$lib" just like the other entires
13:37:10FromDiscord<el__maco> but I guess I have to recheck
13:38:10FromDiscord<el__maco> I literally installed linux for the first time on Friday so I'm not quite up to speed 😳
13:39:26Amun-Raplain absolute path without ~ nor env. vars should work
13:40:58FromDiscord<el__maco> so in that case, is /etc/ a good place? I don't have multiple users on my pc but still would feel natural to me to have those things stored in my home dir
13:41:23FromDiscord<enthus1ast> `/etc` is the systemwide configuration
13:41:52FromDiscord<enthus1ast> in theory, i depends where the folder is, an who has write access to it
13:42:52FromDiscord<enthus1ast> when you put your userhome on path, and root tries to compile stuff, then the root user would import stuff from YOUR home folder, and since nim can execute stuff on compile time, you have a local privilege exploit \:)
13:43:26FromDiscord<el__maco> I see
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13:44:01Amun-Raif you want to add modules/whatever only for you .config/nim/nim.cfg is preferred
13:44:29FromDiscord<el__maco> yea I wasn't aware there's two of those and now I'm not sure which one I edited. Could have been the wrong one
13:44:59FromDiscord<enthus1ast> but there is another option
13:45:08FromDiscord<enthus1ast> withouth putting stuff on path manually
13:45:35FromDiscord<enthus1ast> sent a code paste, see https://play.nim-lang.org/#ix=3Ep1
13:46:27FromDiscord<enthus1ast> the this nimble module can be imported from anywhere.↵↵I think this is what you want to achive?
13:47:41FromDiscord<el__maco> I just want to say ``import foo,bar`` where foo.nim and bar.nim can be in the current directory or in the common directory
13:48:23FromDiscord<enthus1ast> so you wont do "modules" (each with their own nimble file) but just lonely .nim files ?
13:49:10FromDiscord<el__maco> I have not used nimble, not sure what it even does tbh
13:50:34FromDiscord<el__maco> I want to reuse some code across my projects, and putting stuff to "lonely" nim files seems to fit the bill just fine?
13:50:41FromDiscord<enthus1ast> nimble is Nim's package manager. It installs modules (downloads updates etc), and does some other stuff eg. helps with building modules etc
13:51:30FromDiscord<enthus1ast> sent a code paste, see https://play.nim-lang.org/#ix=3Ep2
13:51:39FromDiscord<enthus1ast> then your're golden
13:52:05FromDiscord<el__maco> I'll keep that in mind
13:52:07FromDiscord<el__maco> thanks
13:52:11FromDiscord<enthus1ast> np
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13:57:18FromDiscord<haxscramper> https://web.archive.org/web/20071223173210/http:/www.concentric.net/~Ttwang/tech/inthash.htm
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14:51:06nixfreak_nim[m]can you call out a css file using buildHtml for karax?
14:51:19nixfreak_nim[m]like results = buildHtml(main(class="content"))
14:51:39nixfreak_nim[m]if so can someone show me where in the macro is says that?
14:53:53FromDiscord<xflywind> you can use sth like: https://github.com/planety/prologue/blob/devel/examples/blog/templates/share/head.nim
14:54:09FromDiscord<willyboar> sent a code paste, see https://play.nim-lang.org/#ix=3Epf
14:56:54FromDiscord<willyboar> this is a good example i think https://github.com/ajusa/simple-chat/blob/master/index.nim
15:01:02nixfreak_nim[m]<FromDiscord> "<xflywind> you can use sth like:..." <- what is sth ?
15:01:24FromDiscord<xflywind> something
15:01:57nixfreak_nim[m]so you can use buildHtml macro to call out a css file then correct
15:03:12FromDiscord<willyboar> https://github.com/ajusa/simple-chat/blob/master/index.nim#L9 yeap
15:03:26nixfreak_nim[m]does that work out because in the macro you call out the body ? macro buildHtml*(tag, children: untyped): VNode =... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/c5fdf614723dc67a66b7479aac57dbefdd2a524e)
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15:21:35nixfreak_nim[m]Its in VNode ok
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15:32:59nixfreak_nim[m]main is an actual html element , oh ok https://developer.mozilla.org/en-US/docs/Web/HTML/Element/main
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17:53:47FromDiscord<vazub> Hello everyone! Sorry if this is a stupid question and maybe answered many times elsewhere, but are bundled Nim tests supposed to have 100% pass? For a bit more context, I downloaded and built Nim 1.6.0 from source, on Fedora 34 (x86\_64), but when I run `./koch tests`, quite a lot of them fail. Is this known and/or expected?
17:55:05FromDiscord<vazub> I mean, I would assume by default, that for a release, these should pass 100%, and yet they don't, at least not in my case.
18:13:46Amun-Rais there a way to generate documentation for all the code, no matter whether it's public or private?
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18:16:13FromDiscord<leorize> vazub\: they're supposed to pass
18:16:30FromDiscord<leorize> there are dependencies though
18:16:54FromDiscord<IsaacPaul> I decided to run the tests too on the 1.6.0 tag
18:17:01FromDiscord<IsaacPaul> I get 20+ failures
18:17:07FromDiscord<leorize> of the top of my head you need\: valgrind, libsdl 1.2, sfml, nodejs
18:17:22FromDiscord<vazub> I've found only `valgrind` and `nodejs` so far, but not sure about others. Is there a definite list of those?
18:18:01FromDiscord<leorize> unfortunately not, but you can look at CI configuration
18:18:19FromDiscord<IsaacPaul> ah
18:19:50FromDiscord<leorize> however libsdl and sfml is only used in a few tests, so 20 failing tests is weird
18:20:25FromDiscord<leorize> have you installed libc debug info for valgrind?
18:20:49FromDiscord<leorize> and it'd be nice to get a list of failing tests on your machine
18:21:21FromDiscord<leorize> just run `nim r tools/ci_testresults.nim` in the compiler source
18:27:05FromDiscord<vazub> sent a code paste, see https://play.nim-lang.org/#ix=3Eqq
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19:04:42FromDiscord<treeform> If you look at the github CI they mostly pass: https://github.com/nim-lang/Nim/commits/devel
19:35:10FromDiscord<vazub> tests.txt https://media.discordapp.net/attachments/371759389889003532/907352568924078121/tests.txt
19:35:13FromDiscord<vazub> Ok, a bit better this time, with most dependencies installed. A lot less failures, but they are still present. Failed tests log attached, if anyone interested to have a look.
20:02:09FromDiscord<leorize> the ssl ones fails because our test certificate is too old and insecure
20:02:23FromDiscord<leorize> others fails due to missing libraries, which is very weird
20:03:08FromDiscord<leorize> I'm not quite sure why is tosproc failing
21:19:22NimEventerNew thread by Matthesoundman: Collection Help, see https://forum.nim-lang.org/t/8605
21:30:35FromDiscord<konsumlamm> i just noticed that deleted forum threads can still be found and read through searching for it
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22:09:06FromDiscord<Yardanico> In reply to @konsumlamm "i just noticed that": yes, this is not really something new, threads and posts aren't actually deleted
22:09:09FromDiscord<Yardanico> they're still kept in the database
22:09:17FromDiscord<Yardanico> but I don't know if this is intended or a bug :)
22:10:05FromDiscord<dom96> it's a bug, we should delete threads that have been deleted permanently after some time
22:10:17FromDiscord<dom96> the deleted ones definitely shouldn't show up in search though
22:16:40FromDiscord<Yardanico> @dom96 what about storing older edits?
22:16:43FromDiscord<Yardanico> is this intended or not?
22:17:02FromDiscord<Yardanico> like if you have 15 edits on your message, nimforum will send all 15 edits and the frontend will pick the last version
22:18:50FromDiscord<dom96> the backend should probably only store an edit if it happened after some threshold amount of minutes
22:19:12FromDiscord<dom96> but yes, sending all the edits is intentional because I was hoping to implement support for viewing these on the frontend
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