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01:29:37 | FromDiscord | <shad.ow> does anyone know if in the `jsony` lib there's a way to write a hook that parses as one type but converts to another? for example i want to parse an `array[2, int]` but then convert to a `Vec2` from `vmath` afterwards |
01:29:58 | FromDiscord | <shad.ow> alternatively i can just make two types, one as the type to parse two, and the other as the type to transform to, and write a transformation function |
01:30:05 | FromDiscord | <shad.ow> but i was just wondering if there was a way to do it in one pass |
01:33:08 | FromDiscord | <Elegantbeef> Just write a hook that parses the internal type the convert to your dest |
01:33:37 | FromDiscord | <intellj_gamer> sent a code paste, see https://play.nim-lang.org/#ix=4A7A |
01:33:53 | FromDiscord | <Elegantbeef> Insert jeff goldblum here |
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01:40:57 | FromDiscord | <shad.ow> oh hey beef it's been a while lmao |
01:41:11 | FromDiscord | <shad.ow> sent a code paste, see https://play.nim-lang.org/#ix=4A7C |
01:45:53 | FromDiscord | <heysokam> if you have a json subnode in `JsonNode` form, and you want to extract its json string literally, without modification... how do you do it?↵im trying: `json["theKeyName"].toJson`.. but its telling me that `toJson` doesn't exist 🤔 |
01:47:19 | FromDiscord | <heysokam> (edit) "if you have a json subnode in `JsonNode` form, and you want to extract its json string literally, without modification... how do you do it?↵im trying: `json["theKeyName"].toJson`.. but its telling me that `toJson` doesn't exist ... 🤔" added "for JsonNode" |
01:51:33 | FromDiscord | <shad.ow> sent a code paste, see https://play.nim-lang.org/#ix=4A7E |
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03:52:18 | FromDiscord | <shad.ow> sent a code paste, see https://play.nim-lang.org/#ix=4A7Z |
03:53:16 | FromDiscord | <shad.ow> i'd want like some combination of skipping and a parse hook maybe? |
03:53:17 | FromDiscord | <Elegantbeef> Define a hook for your type that special cases that field |
03:54:01 | FromDiscord | <shad.ow> the `pos` field of my type? |
03:54:05 | FromDiscord | <shad.ow> or the `x` and `y` properties of the josn |
03:54:48 | FromDiscord | <Elegantbeef> sent a code paste, see https://paste.rs/cu0ww |
03:55:06 | FromDiscord | <Elegantbeef> `myObject.fieldPairs` |
03:55:21 | FromDiscord | <shad.ow> hm |
03:55:25 | FromDiscord | <shad.ow> but i don't want the field to appear in the result either |
03:55:30 | FromDiscord | <shad.ow> (edit) "but i don't want the field to appear in the result ... either" added "object" |
03:55:30 | FromDiscord | <huantian> Why not make an object with an x and y field and parse into that |
03:55:35 | FromDiscord | <shad.ow> yeah i had considered that idk |
03:55:37 | FromDiscord | <shad.ow> it just feels like |
03:55:41 | FromDiscord | <shad.ow> i'd be duplicating types |
03:55:44 | FromDiscord | <Elegantbeef> Yea i'm super confused what you're doing |
03:55:45 | FromDiscord | <shad.ow> with slight differences |
03:55:51 | FromDiscord | <shad.ow> should i give an example |
03:55:56 | FromDiscord | <shad.ow> yes i should |
03:56:25 | FromDiscord | <shad.ow> let's say my json is `{"x": 123.4, "y": 183.2, "foo": [1.0, 2.8, 3.2, 4.1, 5.3]}` |
03:56:28 | FromDiscord | <shad.ow> i'd like to parse that to a type |
03:56:49 | FromDiscord | <shad.ow> sent a code paste, see https://play.nim-lang.org/#ix=4A82 |
03:57:06 | FromDiscord | <shad.ow> if i have to make one type for the json and one for the representation that's fine |
03:57:08 | FromDiscord | <Elegantbeef> So then write a custom hook for `Bar` that grabs the `x` and `y` |
03:57:23 | FromDiscord | <shad.ow> i see |
03:57:29 | FromDiscord | <shad.ow> and that'd be a `parseHook`? |
03:59:28 | FromDiscord | <Elegantbeef> Sure |
04:00:26 | FromDiscord | <shad.ow> ri see |
04:00:28 | FromDiscord | <shad.ow> (edit) "ri" => "i" |
04:00:33 | FromDiscord | <shad.ow> i suppose i could also just parse to a json node and transform that |
04:00:44 | FromDiscord | <shad.ow> In reply to @Elegantbeef "So then write a": alright i'll try to do it that way thanks |
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06:00:16 | FromDiscord | <br4n_d0n> I have a strange question, what are the bare minimum files need to use the nim compiler? The nim binary in /bin and anything else? |
06:04:59 | FromDiscord | <Elegantbeef> Also the system part of the libs folder |
06:14:45 | FromDiscord | <br4n_d0n> Hey Beef, long time no see. Does that include the lib/system/mm directory? |
06:14:55 | FromDiscord | <Elegantbeef> Probably |
06:15:06 | FromDiscord | <br4n_d0n> What is mm even for? lol |
06:15:22 | FromDiscord | <Elegantbeef> memory management |
06:15:22 | FromDiscord | <br4n_d0n> memory management? |
06:15:32 | FromDiscord | <br4n_d0n> beat me to it |
06:15:38 | FromDiscord | <br4n_d0n> thanks |
06:16:00 | FromDiscord | <br4n_d0n> anything else? |
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07:32:46 | FromDiscord | <shad.ow> i'm using `spacy` currently, is there a way to use `findInRange` with just a position? (there might not be an entry at that position) |
07:38:27 | FromDiscord | <shad.ow> or does it inherently rely upon the entry being in the space |
07:39:15 | FromDiscord | <shad.ow> hm went source diving it seems i can just use an id that isn't taken |
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09:27:15 | FromDiscord | <enthus1ast> do we have a "mime sniffing" library? |
09:27:24 | FromDiscord | <enthus1ast> That can deduce the mime type from a bytestream? |
09:31:32 | FromDiscord | <enthus1ast> sent a code paste, see https://paste.rs/exEz9 |
09:35:22 | FromDiscord | <odexine> Using magic numbers? |
09:35:47 | FromDiscord | <enthus1ast> yes |
09:36:02 | FromDiscord | <enthus1ast> sent a code paste, see https://play.nim-lang.org/#ix=4A9a |
09:36:10 | FromDiscord | <enthus1ast> https://github.com/xmonader/nim-magic does exactly what i want |
09:36:32 | FromDiscord | <odexine> Cursory search https://github.com/jiro4989/filetype |
09:36:41 | FromDiscord | <odexine> Oh okay |
09:38:08 | FromDiscord | <enthus1ast> but i'll also look at the filetype library |
09:38:41 | FromDiscord | <enthus1ast> the magic uses libmagic that basically is the `file` linux command |
09:39:01 | FromDiscord | <enthus1ast> but it has the dependency to libmagic-dev |
09:53:17 | FromDiscord | <odexine> Personally, I’d follow the extension if there is, see if it parses for that extension and if not, reject the file↵If there is no extension then I’d check for if it is plain text or not and reject if not but plain text isn’t reliably detectable so that’s another issue |
09:53:53 | FromDiscord | <odexine> And also just because something parses for it’s extension doesn’t mean it’s benign, but it depends on your threat model |
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13:59:03 | NimEventer | New Nimble package! brainimfuck - Brainfuck interpreter with some advanced features, such as syntax checking and highlighting errors., see https://github.com/nirokay/brainimfuck |
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14:28:28 | FromDiscord | <odexine> thats interesting |
14:32:04 | FromDiscord | <bung8954> how to add msvc linker flag like `/ASSEMBLYDEBUG` ? |
14:33:49 | FromDiscord | <jmgomez> In reply to @bung8954 "how to add msvc": `-l:/ASSEMBLYDEBUG` ? |
14:36:18 | FromDiscord | <bung8954> hmm it seems it ignore all my flags starts with `-l` |
14:38:06 | FromDiscord | <jmgomez> try out "-l:\"/ASSEMBLYDEBUG \"" |
14:38:14 | FromDiscord | <jmgomez> (edit) ""-l:\"/ASSEMBLYDEBUG \""" => "`"-l:\"/ASSEMBLYDEBUG \""`" |
14:44:46 | FromDiscord | <bung8954> doesn't work |
14:47:54 | FromDiscord | <jmgomez> weird, that's what I do: https://github.com/jmgomez/NimForUE/blob/2e0745711ba33c0c388502f48fcdc0651dac4ded/src/buildscripts/switches/winswitches.nim#L146 |
14:51:12 | FromDiscord | <juan_carlos> In reply to @jmgomez "weird, that's what I": `--passL:` ?. 🤔 |
14:52:00 | FromDiscord | <bung8954> https://github.com/nim-lang/Nim/issues/5953 now I use `{.passL:"/link /ASSEMBLYDEBUG"}` it doesn't warning me now |
15:14:20 | FromDiscord | <System64 ~ Flandre Scarlet> What is better for an undo redo feature?↵A Seq or something else? |
15:14:47 | FromDiscord | <odexine> technically a seq would do, if you model a stack |
15:14:54 | FromDiscord | <_gumbercules> It's just passL:/Assemblydebug |
15:15:11 | FromDiscord | <odexine> depends on how much features you want, programs like Vim use a tree structure for their undo/redo |
15:15:26 | FromDiscord | <odexine> as in that a new branch is made when you make a change after undoing |
15:16:10 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @odexine "technically a seq would": the most common thing is a stack |
15:16:17 | FromDiscord | <odexine> yes |
15:22:47 | FromDiscord | <jmgomez> `passL` and `l` when used as cmds are exactly the same thing |
15:52:35 | FromDiscord | <heysokam> is there any practical difference between a `const seq` and a `const array`? 🤔 |
15:53:18 | FromDiscord | <takemichihanagaki3129> how to force some function to be available just at compile-time? |
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15:59:38 | FromDiscord | <juan_carlos> In reply to @takemichihanagaki3129 "how to force some": `{.compileTime.}` |
16:00:42 | FromDiscord | <takemichihanagaki3129> In reply to @juan_carlos "`{.compileTime.}`": Thank you a lot! |
16:01:59 | FromDiscord | <juan_carlos> yw |
16:15:42 | NimEventer | New thread by bertikrueger: FFI: How to bind to a cpp std::vector which contains another std::vector in nim?, see https://forum.nim-lang.org/t/10330 |
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18:24:07 | FromDiscord | <ieltan> another showstopper discovered 😢 |
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19:09:28 | NimEventer | New post on r/nim by RoughCalligrapher906: NIM - How to Install and First Script (Hello World), see https://reddit.com/r/nim/comments/14v6uhm/nim_how_to_install_and_first_script_hello_world/ |
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20:39:25 | FromDiscord | <ambient3332> OTFFT is 8x faster than PocketFFT, allegedly as fast as FFTW3, but instead of GPL/FFTW3, it's MIT, plus it's pretty easy to wrap https://github.com/amb/nim_audiobook/blob/no-arraymancer/otfft-simple/otfft_c.nim have I found the endgame FFT for Nim? I still need to run it inside STFT but it looks good |
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