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| 08:46:39 | FromDiscord | <ryzh.> Is Nim's [HotCodeReload](https://nim-lang.github.io/Nim/hcr.html) incompatible with any Nim's [memory management strategies](https://nim-lang.org/docs/mm.html)? |
| 08:47:22 | FromDiscord | <ryzh.> (edit) "Is Nim's [HotCodeReload](https://nim-lang.github.io/Nim/hcr.html) incompatible with any ... Nim'smodels](https://nim-lang.org/docs/mm.html)?" added "of" | "strategies](https://nim-lang.org/docs/mm.html)?" => "models](https://nim-lang.org/docs/mm.html)?" |
| 08:47:34 | FromDiscord | <ryzh.> (edit) "[HotCodeReload](https://nim-lang.github.io/Nim/hcr.html)" => "[Hot Code Reloading](https://nim-lang.github.io/Nim/hcr.html)" |
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| 13:12:20 | FromDiscord | <ryzh.> well, ok, seems it's a [deprecated](https://discord.com/channels/371759389889003530/1414321156617535498/1462816881110028565) feature. |
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| 15:05:24 | FromDiscord | <gesee37> @11clock I saw that in the past you wanted to have OOP in Nim. I just made this: https://github.com/Gesee-y/Nim-OOP↵↵It allow to have OOP like programming in Nim but in a fully static way |
| 15:06:27 | FromDiscord | <gesee37> It's probably the cleaniest code I ever wrote 🙂 |
| 15:32:42 | FromDiscord | <11clock> In reply to @gesee37 "<@214055489057587211> I saw that": I have since changed my mind and have been learning data oriented programming. |
| 15:32:55 | FromDiscord | <11clock> Thanks though |
| 15:33:41 | FromDiscord | <11clock> Kept seeing big tech people talking about how bad OOP is so I am currently looking into why by doing data oriented programming myself. |
| 15:34:12 | FromDiscord | <11clock> Turned out much of my custom engine is already data oriented. The main challenge has been the game architecture itself. |
| 15:39:24 | FromDiscord | <gesee37> In reply to @11clock "I have since changed": Well it's also another way to structure an engine, even though I more a fan of data pipelines and frame graphs as they coordinate the frame while allowing both OOP and DOD to coexist |
| 15:49:21 | FromDiscord | <_timurski> In reply to @11clock "Kept seeing big tech": it's just about thinking "what are the actual ways to determine if code is good" and that is some sort of combination of runtime performance, compile time performance, code complexity, etc. then you just apply whatever makes the most sense |
| 15:49:29 | FromDiscord | <scoopahdoopah> we got oop at home |
| 15:50:03 | FromDiscord | <_timurski> compression oriented programming is a pretty interesting idea that i'm fond of that i think might be something LLMs can be pretty good at and be what allows them to write much better quality code on a larger scale |
| 15:53:45 | FromDiscord | <scoopahdoopah> the bad part of oop is just like behavior becoming tangled together so if you can avoid that you still want to be able to organize things as objects that communicate in some way |
| 15:54:52 | FromDiscord | <gesee37> In reply to @_timurski "it's just about thinking": A guy once told me that program can be all about the degree of materialization used in the program↵When expressivity and flexibility is the goal, we can keep a low degree of materialization (meaning less optimized for the material) while higher degree takes more and more the material into account while programming (which gives birth to DOD) |
| 15:55:42 | FromDiscord | <scoopahdoopah> the underlying data storage can still be huge tables |
| 15:57:03 | FromDiscord | <scoopahdoopah> and it should be cuz the underlying data storage is huge tables lmao |
| 15:59:37 | FromDiscord | <gesee37> In reply to @scoopahdoopah "the underlying data storage": Well technically memory is a huge table so we have been doing that since ages :p |
| 16:00:57 | FromDiscord | <scoopahdoopah> but something like java starts to get insane cuz everything is a tangled mess of classes and then you abstract something on top of that |
| 16:01:09 | FromDiscord | <scoopahdoopah> when there shouldn't be too much separation between the memory and your abstraction |
| 16:01:49 | FromDiscord | <scoopahdoopah> cuz it can keep going forever and people will do it |
| 16:04:41 | FromDiscord | <scoopahdoopah> then u run into some weird edge case that came from your huge tower of abstraction and ur like well I gotta work around that and make a new one |
| 16:06:08 | FromDiscord | <scoopahdoopah> and now the windows start menu is react native |
| 16:14:06 | FromDiscord | <gesee37> In reply to @scoopahdoopah "and now the windows": Huh ?? |
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| 16:14:14 | FromDiscord | <gesee37> Seriously ? |
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| 16:16:41 | FromDiscord | <scoopahdoopah> https://news.ycombinator.com/item?id=44124688 |
| 16:16:50 | FromDiscord | <scoopahdoopah> I guess it's the recommended section of the start menu |
| 16:16:54 | FromDiscord | <scoopahdoopah> but it's in there lol |
| 16:21:52 | FromDiscord | <scoopahdoopah> whenever hardware gets better they just use it for more ads and telemetry |
| 16:23:32 | FromDiscord | <scoopahdoopah> and implement them faster with react |
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| 17:43:17 | FromDiscord | <kapendev> I prefer sane oriented programming. |
| 17:43:51 | FromDiscord | <kapendev> Just don't be dogmatic. |
| 17:51:16 | FromDiscord | <gesee37> In reply to @kapendev "I prefer sane oriented": SOD (Sanity Oriented Design) Vs DOD (Dogma Oriented Design) |
| 17:51:58 | FromDiscord | <gesee37> It's so hard to choose one |
| 17:53:45 | FromDiscord | <kapendev> Unironically true in a way. There are good ideas in the DOD btw. |
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| 18:55:37 | FromDiscord | <krisp0> is there any reason behind why asyncdispatch doesnt have a builtin async lock / semaphore etc? did have a look at chronos though but seems odd to have asyncdispatch to not be as feature complete |
| 18:56:15 | FromDiscord | <krisp0> (edit) "complete" => "rich" |
| 19:02:47 | FromDiscord | <gesee37> In reply to @krisp0 "is there any reason": You should check the `locks` module |
| 19:03:37 | FromDiscord | <krisp0> In reply to @gesee37 "You should check the": thats for synchronous locks |
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| 19:06:19 | FromDiscord | <gesee37> In reply to @krisp0 "thats for synchronous locks": Huh what is an async lock ? And what is the difference with synchronous lock ? |
| 19:12:37 | FromDiscord | <krisp0> In reply to @gesee37 "Huh what is an": its similar to synchronous locks but it works in asynchronous contexts. it doesnt block the main thread while waiting for the lock |
| 19:13:12 | FromDiscord | <krisp0> should behave the same as asyncio.Lock when you use in async context |
| 19:15:45 | FromDiscord | <gesee37> In reply to @krisp0 "its similar to synchronous": Oh I see, so when you trigger the lock, it pause the current task and switch to another one until the lock is available |
| 19:16:10 | FromDiscord | <nervecenter> In reply to @11clock "Kept seeing big tech": Use a functional/immutable language for a while and build a usable example project. Clojure, Haskell, F#, Elixir really anything that forces immutability and doesn't have escape hatches. |
| 19:17:53 | FromDiscord | <nervecenter> It's weird that imperative world has an obsession with coming up with a new name for everything, data-oriented programming is just a proceduralized version of the experession- and value-oriented norms of functional world. |
| 19:18:31 | FromDiscord | <nervecenter> When data is immutable and reference semantics are completely inaccessible, of COURSE you build your programs around data and transformation of that data. |
| 19:19:07 | FromDiscord | <nervecenter> Nothing new under the sun. |
| 19:20:40 | FromDiscord | <nervecenter> (Big tech world is obsessed with this style for the reasons I gave in my NimConf talk, it makes structuring programs for the future, with all its potential changes and refactors, much much easier. Basically, helps put a cap on tech debt.) |
| 19:21:47 | FromDiscord | <11clock> In reply to @nervecenter "Use a functional/immutable language": Mutability is required for coding a video game. |
| 19:24:36 | FromDiscord | <gesee37> In reply to @11clock "Mutability is required for": Technically mutability can be expressed as an immutable transformation so |
| 19:26:07 | FromDiscord | <gesee37> In reply to @nervecenter "It's weird that imperative": For the data oriented thing, in video games I think it's a bit more complicated.↵I would say that DOD is basically having an in memory database that we optimize for some sort of operations |
| 19:26:43 | FromDiscord | <gesee37> Access, Query, Processing, Etc.↵A whole different paradigm that pure functional or imperative |
| 19:28:45 | FromDiscord | <nervecenter> In reply to @11clock "Mutability is required for": Oh I didn't really look back at all that |
| 19:29:29 | FromDiscord | <nervecenter> It's technically not required but good luck preserving performance |
| 19:30:00 | FromDiscord | <nervecenter> No spatial locality at all |
| 19:37:45 | FromDiscord | <krisp0> In reply to @gesee37 "Oh I see, so": Yh |
| 19:47:19 | FromDiscord | <scoopahdoopah> elixir is cool cuz it's like a functional layer over a whole runtime that you can really treat as mutable objects |
| 19:47:25 | FromDiscord | <scoopahdoopah> u should minimize doing it but it's nice to have |
| 19:49:12 | FromDiscord | <scoopahdoopah> it's like everything every other tech stack has but you just control it in a functional style |
| 19:53:59 | FromDiscord | <scoopahdoopah> like u can simulate any paradigm with any other but it's just way easier in elixir cuz it's all like part of the beam |
| 19:56:54 | FromDiscord | <gesee37> In reply to @scoopahdoopah "elixir is cool cuz": Well I think more people should check this: https://github.com/hylo-lang/hylo |
| 19:57:25 | FromDiscord | <gesee37> It shows that we can keep a functional paradigm while still allowing mutation |
| 19:57:33 | FromDiscord | <gesee37> mutable value semantics |
| 19:58:25 | FromDiscord | <gesee37> Nim already does it but doesn't frame itself as it, which is a shame, really.↵Everybody just talk about ARC/ORC without mentionning this |
| 19:59:11 | FromDiscord | <gesee37> That's really why I was happy when Nerve did his talk as he was one of the first to finally explain it |
| 20:01:12 | FromDiscord | <gesee37> In reply to @scoopahdoopah "like u can simulate": I think that with functional programming and metaprogramming you can simulate anything 🙂 |
| 20:06:28 | FromDiscord | <scoopahdoopah> https://klipy.com/gifs/big-brain-lateralus |
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| 20:08:02 | FromDiscord | <scoopahdoopah> ur gonna have to use metaprogramming to imagine what my gif looks like |
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| 20:18:57 | FromDiscord | <11clock> Looking at Hylo |
| 20:19:20 | FromDiscord | <11clock> sent a code paste, see https://paste.rs/j3nCj |
| 20:19:56 | FromDiscord | <11clock> You could've at least shortened it to "pub" if you are shortening "function" to "fun", what is this inconsistency |
| 20:22:37 | FromDiscord | <gesee37> In reply to @11clock "You could've at least": But it's not "fun" that way |
| 20:24:03 | FromDiscord | <11clock> Why not have more fun with it and allow flipping the keywords too |
| 20:24:08 | FromDiscord | <11clock> "fun pub" |
| 20:24:21 | FromDiscord | <11clock> https://klipy.com/gifs/cheers-beer-37 |
| 20:25:27 | FromDiscord | <scoopahdoopah> I thought the was weird at first but I really appreciate not seeing pub spammed everywhere now |
| 20:29:36 | FromDiscord | <scoopahdoopah> when something is really commonly used I start to feel like there's no way I have to keep repeating this over and over |
| 20:31:04 | FromDiscord | <scoopahdoopah> it seems like a simple idea but it always happens |
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| 20:33:59 | FromDiscord | <scoopahdoopah> like in Odin they want u to do the thing where you prefix everything and then the first parameters type is the prefix again that kills me |
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| 20:55:53 | FromDiscord | <11clock> Odin is very much against implicit overloading. The guy who made it is C pilled. |
| 20:56:25 | FromDiscord | <11clock> His response to criticism on the whole prefix thing is that it's purely an aesthetic complaint and to get over it. |
| 20:57:00 | FromDiscord | <11clock> Odin markets itself as an alternative to C so it makes sense. |
| 20:58:05 | FromDiscord | <11clock> I think Odin is a really well made language but I'm not sure I want to keep using it. It claims that it tries to get out of your way so that you can code, but my issue has been that the lack of features is inherently getting in my way since I have to work around the limitations. The main one is lack of closures. |
| 20:58:54 | FromDiscord | <11clock> The way I do animation systems revolves completely around closures, and the alternatives are just really ugly. |
| 20:59:45 | FromDiscord | <11clock> Again, nothing really wrong with the language itself, it just expects me to code in a way that I don't really like. |
| 20:59:57 | FromDiscord | <11clock> (edit) "really" => "personally" |
| 21:00:07 | FromDiscord | <scoopahdoopah> the context thing makes closures slightly less annoying than C but I'd rather be able to just have a closure even with overhead |
| 21:01:49 | FromDiscord | <scoopahdoopah> like I can see that it's a closure and it has overhead don't worry bro lol |
| 21:02:15 | FromDiscord | <11clock> The other main issue I have is lack of custom defaults in structs. I actually discovered that most languages with structs don't support this. Only Nim and Jai seem to. |
| 21:03:06 | FromDiscord | <11clock> Needing to make a constructor method just to have defaults, when procedures themselves can have default values in its parameters, ugh |
| 21:03:21 | FromDiscord | <11clock> (edit) "its" => "their" |
| 21:04:10 | FromDiscord | <11clock> Currently still on the fence between Odin and Nim. I think that they are my best options, but with their own drawbacks. |
| 21:05:34 | FromDiscord | <11clock> Swift is also pretty great, being basically a better C#, but it also enables me to easily drift back into OOP when I am trying to unlearn it atm. |
| 21:07:16 | FromDiscord | <scoopahdoopah> apple lang |
| 21:07:21 | FromDiscord | <scoopahdoopah> that one lang they make iPhone UI with |
| 21:09:21 | FromDiscord | <11clock> My only two main complaints with Nim are that enums need to all be prepended with the "pure" pragma because the default behavior is dumb, and the lack of good LSP. |
| 21:17:51 | FromDiscord | <gesee37> In reply to @11clock "My only two main": What's the problem with the default enum behavior ? |
| 21:18:23 | FromDiscord | <gesee37> Asking so I can also complain about it |
| 21:19:10 | FromDiscord | <11clock> It pollutes the global namespace. Given that we have enum inference, it's unnecessary and can cause name conflicts. |
| 21:20:42 | FromDiscord | <11clock> But yeah, I am wondering if I should use Nim to learn data oriented programming instead. Odin enforces the mentality, but in Nim I can just ignore the existence of RootObj. |
| 21:21:11 | FromDiscord | <gesee37> sent a code paste, see https://paste.rs/xgZzN |
| 21:22:12 | FromDiscord | <gesee37> (edit) "https://paste.rs/1A28t" => "https://paste.rs/p1rCI" |
| 21:22:49 | FromDiscord | <gesee37> In reply to @11clock "But yeah, I am": You mean ECS ?? |
| 21:22:57 | FromDiscord | <11clock> Not the same thing. |
| 21:24:06 | FromDiscord | <11clock> Data oriented programming is mainly just separating the ideas of data and logic. Nim is already basically this by default, but can mimic OOP via RootObj and method call syntax. |
| 21:25:01 | FromDiscord | <gesee37> Oh I see. Then I think Nim can do that pretty well.↵You just have to focus on using `object` and a little bit of `ref` |
| 21:25:11 | FromDiscord | <gesee37> Most people don't event use OOP |
| 21:25:22 | FromDiscord | <gesee37> (edit) "event" => "even" |
| 21:25:42 | FromDiscord | <gesee37> In reply to @11clock "Data oriented programming is": That's a perfect case for multiple dispatch |
| 21:25:57 | FromDiscord | <gesee37> Functions and objects aren't bounded together |
| 21:25:57 | FromDiscord | <scoopahdoopah> yeah it seems like the consensus is ref and inheritance is there for when it would really help and not all over the place |
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| 22:28:36 | FromDiscord | <nervecenter> Specific tools for specific jobs that you opt to when necessary? Say it ain't so |
| 22:28:51 | FromDiscord | <nervecenter> Alternatively there's what you guys were discussing earlier, Dogma Oriented Programming? lol |
| 22:29:00 | FromDiscord | <nervecenter> (edit) "to" => "into" |
| 22:33:29 | FromDiscord | <declasy> Hi! |
| 22:33:49 | FromDiscord | <declasy> Is nim a complete language? |
| 22:48:28 | FromDiscord | <abdulrahman.103> In reply to @declasy "Is nim a complete": Yeah |
| 22:48:57 | FromDiscord | <exelotl> yes - although there is a version 3 in the works, Nim 2 is very usable for serious projects |
| 22:48:58 | FromDiscord | <declasy> In reply to @abdulrahman.103 "Yeah": Is there if statements? |
| 22:49:01 | FromDiscord | <declasy> Libs? |
| 22:49:19 | FromDiscord | <abdulrahman.103> In reply to @declasy "Is there if statements?": Yeah lol |
| 22:49:29 | FromDiscord | <abdulrahman.103> In reply to @declasy "Libs?": Yeah but it lacks most stuff |
| 22:49:38 | FromDiscord | <abdulrahman.103> Or it exists but outdated |
| 22:50:08 | FromDiscord | <abdulrahman.103> Its a complete language but trying to do anything big would be a pain because of the lack of libraries |
| 22:50:35 | FromDiscord | <abdulrahman.103> Unless you find a library or you dont use one |
| 22:50:39 | FromDiscord | <abdulrahman.103> For example |
| 22:50:43 | FromDiscord | <abdulrahman.103> I wanted to make a tui camera |
| 22:50:57 | FromDiscord | <declasy> In reply to @abdulrahman.103 "Yeah but it lacks": So why did you say yeah? |
| 22:51:20 | FromDiscord | <abdulrahman.103> The library of cameras i think its named opencl |
| 22:51:37 | FromDiscord | <abdulrahman.103> Has no modern bindings |
| 22:51:43 | FromDiscord | <abdulrahman.103> In reply to @declasy "So why did you": Because the language is complete |
| 22:51:51 | FromDiscord | <abdulrahman.103> The libraries are not |
| 22:52:15 | FromDiscord | <abdulrahman.103> If you want to code pure nim you can do everything |
| 22:52:24 | FromDiscord | <abdulrahman.103> If you want libraries its 50 50 |
| 22:53:16 | FromDiscord | <abdulrahman.103> Thats the most honest opinion youll get i think this server might be biased and tell you that nim is the perfect language that has no flaws |
| 22:54:36 | FromDiscord | <_timurski> In reply to @abdulrahman.103 "Its a complete language": C bindings are extremely easy to write |
| 22:54:53 | FromDiscord | <abdulrahman.103> In reply to @_timurski "C bindings are extremely": Its that easy and nobody maintains a modern opencl binding |
| 22:54:59 | FromDiscord | <_timurski> you can just do it yourself |
| 22:55:37 | FromDiscord | <_timurski> llm can do basic stuff like bindings basically perfectly now, especially with Nim where verification is ultra simple (just look at generated C) |
| 22:56:11 | FromDiscord | <abdulrahman.103> Cant we make a tool that automates that? |
| 22:56:13 | FromDiscord | <_timurski> In reply to @abdulrahman.103 "Thats the most honest": i think this is oversimplifying a lot of members' views, it just happens to have a lot of things we like |
| 22:56:17 | FromDiscord | <_timurski> In reply to @abdulrahman.103 "Cant we make a": there are tools that automate that |
| 22:56:40 | FromDiscord | <_timurski> though they're not perfect some people have mentioned, but it still isn't really a problem |
| 22:56:54 | FromDiscord | <_timurski> macros is a failcase that people have mentioned |
| 22:56:58 | FromDiscord | <_timurski> but that's an issue in like |
| 22:57:05 | FromDiscord | <_timurski> every c interop |
| 22:57:15 | FromDiscord | <_timurski> but nim makes it easier with macros and templates |
| 22:57:28 | FromDiscord | <abdulrahman.103> Never used macros in nim |
| 22:57:29 | FromDiscord | <_timurski> i have extremely ergonomic clay bindings in my project |
| 22:57:56 | FromDiscord | <_timurski> In reply to @abdulrahman.103 "Never used macros in": they can be pretty useful for a bunch of stuff |
| 22:58:31 | FromDiscord | <abdulrahman.103> I think i havent discovered most of nims features but recreating my python app in nim with same ease and 1000x performance is impressive |
| 22:59:29 | FromDiscord | <abdulrahman.103> Thats probably an overstatement i never tested it |
| 22:59:33 | FromDiscord | <abdulrahman.103> Or measured t |
| 22:59:38 | FromDiscord | <abdulrahman.103> (edit) "t" => "it" |
| 22:59:46 | FromDiscord | <abdulrahman.103> But python is slow |
| 22:59:50 | FromDiscord | <abdulrahman.103> So its probably true |
| 22:59:53 | FromDiscord | <_timurski> and for the flaws you mentioned, i personally think Nim's multithreading is harder than it needs to be, especially gc stuff can be a pain sometimes, i prefer a freer approach, but it's also just an opinionated language |
| 23:01:31 | FromDiscord | <abdulrahman.103> In reply to @_timurski "and for the flaws": Have you tried the js nim output? |
| 23:02:01 | FromDiscord | <abdulrahman.103> I never used anythit except nim -compile |
| 23:02:08 | FromDiscord | <abdulrahman.103> (edit) "anythit" => "anything" |
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| 23:23:49 | FromDiscord | <DetermiedNim1> i've used nim js |
| 23:37:42 | FromDiscord | <11clock> Urgh, Nim or Odin, still don't know which to pick for game dev. |
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| 23:39:13 | FromDiscord | <11clock> More features and less technical overhead vs pragmatic design and better tooling... |
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