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| 05:05:17 | FromDiscord | <zkopt_> nim is impossible to master language's total feature |
| 05:06:19 | FromDiscord | <zkopt_> if you try to near to master nim, araq adds new language features ↵and other nim user adds there own extended nim syntax with macro |
| 05:06:44 | FromDiscord | <zkopt_> I think mastering nim is as hard as mastering all LISP |
| 05:08:37 | FromDiscord | <zkopt_> it's my scream |
| 05:10:39 | FromDiscord | <zkopt_> sent a long message, see https://paste.rs/kSCsR |
| 05:10:40 | FromDiscord | <zkopt_> lol |
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| 07:35:11 | FromDiscord | <crulran> In reply to @zkopt_ "if you try to": Damn😶 |
| 07:37:33 | FromDiscord | <crulran> In reply to @egbert_37195 "I have started learning": I see im trying to make a rpg game. Where you go to battle mode where there's like a golf game. But instead of golf we use pens idk do you guys know the game though. But its great local game we play here. I don't think its a popular sport more like niche game. |
| 07:38:16 | FromDiscord | <crulran> Im trying to make a 2d game. Not 3d and not too advanced |
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| 09:23:59 | FromDiscord | <mratsim> In reply to @zkopt_ "if you try to": What features does he add? Incremental compilation doesn't need mastering and new features don't need to be used. And user macros? What are the ones that are problematic? You don't have to use them either. |
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| 09:40:14 | FromDiscord | <tauruuuuuus> Is anyone maintaining nim's debian/ubuntu package? I think there are some issue with how some of the libs are packaged, e.g. I cannot build the anything that imports the compiler |
| 09:40:24 | FromDiscord | <tauruuuuuus> I can take a crack at it if no one is there |
| 11:17:57 | FromDiscord | <zkopt_> In reply to @mratsim "What features does he": nono that means "nim 3.0" |
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| 14:47:30 | FromDiscord | <mratsim> In reply to @tauruuuuuus "Is anyone maintaining nim's": federicocerrato used to but I don't know who does now |
| 15:16:26 | FromDiscord | <tauruuuuuus> just checked it and seems there is now a new team on debian and ubuntu just syncs with it, let's see if I can open a bug for this with them |
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