<< 16-04-2025 >>

00:15:29FromDiscord<dusa2986> Do yall have any good resources for learning nim? Something that has you create something as you learn?
00:21:27FromDiscord<Elegantbeef> `-d:debug` is not a thing↵(@nycto)
00:22:39FromDiscord<Elegantbeef> I don't know how to debug nimsuggest, but I don't think there a way to step back from release or danger once set
00:34:06FromDiscord<__nycto__> In reply to @Elegantbeef "I don't know how": I dunno. I got all those flags from here: https://nim-lang.org/docs/intern.html#debugging-the-compiler-building-an-instrumented-compiler
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00:35:43FromDiscord<Elegantbeef> Hmph it appears `--undef:release --undef:danger` works with general nim code
00:35:57FromDiscord<Elegantbeef> Maybe there is a check in the configs to disable it for that project
00:37:14FromDiscord<Elegantbeef> Ah right that's for the compiler it enables the important things under debug
00:38:25FromDiscord<Elegantbeef> You might be able to do `--stacktrace:on --linetrace:on`
00:38:45FromDiscord<Elegantbeef> `--excessiveStackTrace:on` as well could help
00:44:16FromDiscord<theloserscandy> For some reason I'm having a hard time understanding the concept of when and how to use discard and {.discardable. }. Can someone help provide a really simple way to explain it?
00:44:59FromDiscord<Elegantbeef> Never use discardable, if an expression exists you must either use the value or `discard` it
00:45:19FromDiscord<Elegantbeef> Ok not never use it, but only use it on procedures that you don't care about the result and will be calling it often
00:50:34FromDiscord<theloserscandy> sent a long message, see https://pasty.ee/qAsMmJTG
00:51:25FromDiscord<Elegantbeef> Yes Nim is a expressionful which means if a value is not handled it's expected to bubble up and if it's never handled the compiler errors
00:51:34FromDiscord<Elegantbeef> sent a code paste, see https://play.nim-lang.org/#pasty=KJptpYfy
00:51:39FromDiscord<Elegantbeef> notice no `return 100` just `100`
00:52:10FromDiscord<Elegantbeef> In other languages(Python and C) it's completely valid to have just a value doing nothing
00:52:55FromDiscord<Elegantbeef> sent a code paste, see https://play.nim-lang.org/#pasty=qKjDsiWF
00:53:39FromDiscord<theloserscandy> My path ahs been Python => Julia => Nim. I've not encountered that before.
00:54:08FromDiscord<Elegantbeef> You have encountered the inverse where python previously did `"""Comment here"""` 😄
00:54:38FromDiscord<Elegantbeef> Embrace expressions be merry
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02:15:12FromDiscord<Laylie> implicitly discardable expressions are evil
02:15:12FromDiscord<Laylie> see go
02:32:19FromDiscord<devlop_gaming> sent a long message, see https://pasty.ee/XAqCycAT
02:33:37FromDiscord<Elegantbeef> If you're on linux you use `-rpath` if you're on windows I have not a clue in the world, just but the .dlls next to the exer
02:33:54FromDiscord<devlop_gaming> I am on windows
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07:21:56FromDiscord<devlop_gaming> Does anyone know how to make nim include my bin folder?
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07:40:13FromDiscord<devlop_gaming> Anyone know how to turn a nim project into a standalone executable?
07:42:09FromDiscord<aintea> In reply to @dusa2986 "Do yall have any": You have Nim Days
07:42:18FromDiscord<aintea> And I'm still working on a Rustlings alternative for Nim
07:42:27FromDiscord<aintea> Nim Days is really fun
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07:42:35FromDiscord<aintea> You can also do advent of code
07:43:10FromDiscord<dusa2986> In reply to @aintea "You have Nim Days": Thanks!
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07:50:31Amun-Radevlop_gaming: does adding relative path to library filename work?
07:51:07Amun-Rathere's also that: 'https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setdlldirectorya?redirectedfrom=MSDN'
07:52:02Amun-Rausually dlls are in the same directory as an exe (and I'm not a windows user)
08:00:24FromDiscord<devlop_gaming> In reply to @Amun-Ra "usually dlls are in": I tried that too but after compiling with --app:gui and running from file explorer none of the text is rendered so I don't think it's able to find the dll outside of a terminal for some reason
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08:06:47FromDiscord<pmunch> In reply to @Elegantbeef "Never use discardable, if": Fun fact, I considered adding `{.discardable.}` to all Futhark output as C functions will often return something which gets ignored
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08:22:36FromDiscord<theloserscandy> In reply to @dusa2986 "Do yall have any": I asked one of my AI's how to master Nim in two weeks and it gave me this response - maybe it helps you. https://media.discordapp.net/attachments/371759389889003532/1361980079009435779/Learning_Nim.pdf?ex=6800ba4b&is=67ff68cb&hm=c67d5f339142d7281b3ce31cf815222dd684ed56be109e2dfbbb242c97a7c0f1&
08:23:27FromDiscord<dusa2986> In reply to @theloserscandy "I asked one of": Thanks
08:36:46FromDiscord<mimidragon.> sent a code paste, see https://play.nim-lang.org/#pasty=tjgOQYGw
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13:32:50FromDiscord<spotlightkid> Another occasion for "never say never" 😉↵re Futhark\: the new pragma callback is perfect for that use case.↵(@pmunch)
13:38:09FromDiscord<devlop_gaming> In reply to @mimidragon. "Could you try this": Can't do that
13:38:26FromDiscord<devlop_gaming> There's important things it needs that's in the src folder
13:43:35FromDiscord<pmunch> In reply to @spotlightkid "Another occasion for "never": Oh yeah, didn't think about that but it could definitely be used for adding discardable!
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16:26:46FromDiscord<aintea> We cannot use the stdlib using manual memory management, would it be possible to make a second version of the standard library but using manual memory management ? Like as a library that you have to include in your nimble file ?
16:27:02FromDiscord<aintea> A communautary rewrite, as Araq might be doing something else right now
16:30:58FromDiscord<Robyn [She/Her]> In reply to @aintea "We cannot use the": Yeah you probably could, but idk anyone here who'd do it so you'd have to do it yourself
16:31:43FromDiscord<Robyn [She/Her]> also you'd have to port many community libraries too since they wouldn't be designed for a non-GC environment
16:31:49FromDiscord<Robyn [She/Her]> imo save urself the trouble and use arc
16:43:05FromDiscord<devlop_gaming> Does anyone know how i can make my nim project into a standalone executable?
16:44:48FromDiscord<aintea> Just compile it
16:44:57FromDiscord<aintea> `nimble build -d:release`
16:45:14FromDiscord<aintea> You'll get a binary for Unix like systems or an exe for Windows
16:45:37FromDiscord<aintea> Feel free to cry as your program will most likely be considered a virus by Windows Defender
16:48:16FromDiscord<devlop_gaming> Eh i never sign it
16:50:12FromDiscord<devlop_gaming> In reply to @aintea "Just compile it": Error: Could not find a file with a .nimble extension inside the specified directory: C:\Users\Dreca\OneDrive\Dreaminate
16:50:31FromDiscord<aintea> Can you show me the content of the directory
16:50:45FromDiscord<aintea> If it says there's no nimble file then there's most likely no nimble file
16:51:02FromDiscord<aintea> Except if you decided not to give the read permission of the directory to your file
16:51:02FromDiscord<devlop_gaming> https://media.discordapp.net/attachments/371759389889003532/1362108033332936714/image.png?ex=68013175&is=67ffdff5&hm=881cbac6f9b652cb76102462227508e7c183e07bf54e649013dff8eea25d7a0b&
16:51:13FromDiscord<aintea> There is no nimble file, no wonder
16:51:16FromDiscord<devlop_gaming> I don't even know what a nimble file is
16:51:27FromDiscord<aintea> How did you make this project architecture
16:51:44FromDiscord<devlop_gaming> I just made a directory
16:51:54FromDiscord<aintea> When you do `nimble init <project_name>`, it makes a file structure, with a `src/` and a nimble file
16:51:58FromDiscord<aintea> In reply to @devlop_gaming "I just made a": I see
16:52:09FromDiscord<aintea> Do you have the compiler on your system
16:52:38FromDiscord<devlop_gaming> In reply to @aintea "Do you have the": Yes
16:52:42FromDiscord<aintea> Ok so
16:52:52FromDiscord<aintea> In the terminal, go to your project folder
16:53:01FromDiscord<aintea> Make a backup of the project just in case I'm wrong
16:53:38FromDiscord<aintea> Then do `nimble init` and answer the questions
16:53:47FromDiscord<aintea> And your nimble file should be automatically created
16:54:07FromDiscord<nasuray> you can also compile your project with just `nim c src/main` . Nimble is not required to work with `nim`
16:54:25FromDiscord<aintea> He has a whole file structure, I guess it would be better for him to have a whole project
16:54:58FromDiscord<aintea> Then when you have your nimble file just `nimble build -d:release` and you should be good
16:55:30FromDiscord<devlop_gaming> In reply to @aintea "Then when you have": And this will give me a standalone executable?
16:55:33FromDiscord<aintea> Yes
16:56:03FromDiscord<aintea> You can also cross compile it if you want to compile it to Unix like systems on your windows machine
16:56:08FromDiscord<aintea> And vice versa
16:56:14FromDiscord<aintea> But you're on Windows so it's the first caE
16:56:19FromDiscord<aintea> (edit) "caE" => "case"
16:56:32FromDiscord<Robyn [She/Her]> In reply to @aintea "Feel free to cry": that's if you use the shipped compiler with Nim for Windows, crosscompiling on Linux for Windows via Clang for some reason doesn't trip it up
16:56:39FromDiscord<devlop_gaming> I can also compile for linux since i have wsl
16:56:39FromDiscord<aintea> Really ?
16:56:45FromDiscord<aintea> Yeah also
16:56:59FromDiscord<aintea> Tell me when you have the standalone executable
16:57:04FromDiscord<devlop_gaming> In reply to @battery.acid.bubblegum "that's if you use": Wait what?
16:57:07FromDiscord<aintea> If you encounter any problem ping me
16:57:25FromDiscord<devlop_gaming> Ok thank you i'm gonna go try rq
16:57:25FromDiscord<aintea> In reply to @devlop_gaming "Wait what?": In fewer words: windows crosscompiling goes bing bong Nuh huh
16:57:31FromDiscord<aintea> Because windows
16:57:40FromDiscord<Robyn [She/Her]> In reply to @aintea "Really ?": Yeah, did it before
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16:57:59FromDiscord<Robyn [She/Her]> Tho I was using ZigCC specifically, but shouldn't change anything since that just uses Clang
16:58:05FromDiscord<aintea> Btw I'm pretty sure it's all lost and hopeless but is there a way to recover files in a ciphered 7z archive ?
16:58:17FromDiscord<devlop_gaming> In reply to @aintea "In fewer words: windows": I have a computer running linux so i'll use that if i can't get the linux executable from my windows machine
16:58:24FromDiscord<aintea> I have a small project I ciphered but I don't remember the password
16:58:40FromDiscord<aintea> It's an 20 characters alphanumeric with special characters password
16:59:34FromDiscord<devlop_gaming> Password?
17:00:48FromDiscord<aintea> No the password is not "password"
17:00:58FromDiscord<aintea> And I don't remember the password
17:01:12FromDiscord<enthus1ast.> Maybe it's still in bash history?
17:02:02FromDiscord<aintea> It was on a virtual machine that I deleted, on another computer I don't own anymore, and I made sure the password wasn't in the bash history
17:02:19FromDiscord<aintea> 😀
17:02:35FromDiscord<aintea> I don't know if I can do any worse lmao
17:02:50FromDiscord<devlop_gaming> This is why i keep things on onedrive
17:03:01FromDiscord<enthus1ast.> Then gl
17:03:17FromDiscord<aintea> Let's hope I have the project somewhere on my disk
17:03:37FromDiscord<aintea> Because I remember dezipping it to test if the transfer from a computer to my current one was successful
17:03:45FromDiscord<enthus1ast.> In reply to @devlop_gaming "This is why i": I keep mine on GitHub 🙂
17:04:03FromDiscord<aintea> Btw did you guys see gitlab's AI is training on gitlab code now ?
17:04:52FromDiscord<devlop_gaming> Rlly?
17:05:59FromDiscord<enthus1ast.> In reply to @aintea "Because I remember dezipping": Depending on how much you've used your machine and how important the stuff is, you could make a dd/ddrescue backup if the disk, then run photorect and or Testdisk undelete on the image
17:06:23FromDiscord<enthus1ast.> This might yield something
17:06:28FromDiscord<aintea> In reply to @devlop_gaming "Rlly?": Yep
17:06:33FromDiscord<aintea> In reply to @enthus1ast. "This might yield something": I'll test it out
17:10:43FromDiscord<devlop_gaming> sent a long message, see https://pasty.ee/ftpRGujk
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17:19:07FromDiscord<Robyn [She/Her]> What's the difference between rsplit and split?
17:19:25FromDiscord<Robyn [She/Her]> oh wait
17:19:30FromDiscord<Robyn [She/Her]> rsplit = right split
17:19:32FromDiscord<Robyn [She/Her]> Got it
17:19:43FromDiscord<devlop_gaming> Oh nvm for some reason running the command inside vs code causes an error
17:25:26FromDiscord<devlop_gaming> sent a long message, see https://pasty.ee/YJOyTBRQ
17:30:52FromDiscord<aintea> No idea
17:30:56FromDiscord<aintea> Show me your nimble file
17:34:33FromDiscord<devlop_gaming> sent a long message, see https://pasty.ee/qXGCnliE
17:34:56Amun-Rais sdl3 an external package?
17:35:16FromDiscord<devlop_gaming> Yea
17:35:19Amun-Raif so, add requires "sdl3"
17:38:33FromDiscord<devlop_gaming> I managed to get it to work but now it's complaining about missing dlls
17:39:47Amun-Rait must be either in the current dir, windows system one or anywhere in the %PATH%
17:40:16FromDiscord<devlop_gaming> In reply to @Amun-Ra "it must be either": No it can't find SDL3.dll
17:40:27FromDiscord<devlop_gaming> Which is in src dir
17:40:53Amun-Rawhere's the exe?
17:41:29FromDiscord<devlop_gaming> root of the project directory
17:41:44Amun-Rathen it works as expected by windows
17:42:08FromDiscord<devlop_gaming> So why weren't the dlls included?
17:42:36Amun-Rain the nim package? the package is only a wrapper
17:43:09FromDiscord<devlop_gaming> Then how am i supposed to make the executable standalone??
17:43:26FromDiscord<Elegantbeef> Codeberg is the last vestige of sanctuary↵(@aintea)
17:43:49FromDiscord<Elegantbeef> By statically linking sdl3 with your program
17:43:56FromDiscord<Elegantbeef> But SDL's team suggests against it
17:44:02Amun-Radevlop_gaming: provide sdl3.dll next to the exe
17:44:17FromDiscord<devlop_gaming> Then it's not standalone.
17:44:18Amun-Rayes, sdl static linking is a pita
17:44:38Amun-Ra(on linux)
17:45:05FromDiscord<Elegantbeef> Nah it's not amun
17:45:06FromDiscord<devlop_gaming> Why is static linking considered bad?
17:45:14Amun-Radevlop_gaming: get sdl3.lib (it must be compiled with the same compiler as your project) and use dynliboverride
17:45:19FromDiscord<Elegantbeef> I can statically link it for both windows and linux on my machine 😛
17:45:33Amun-RaElegantbeef: tbh it's been a long time since I tried that ;)
17:45:36FromDiscord<devlop_gaming> In reply to @Elegantbeef "I can statically link": -_-
17:46:06FromDiscord<Elegantbeef> Cause it tightly binds the package to your game so any updates or changes require the game to be rereleased, the thing is sdl still is dynamically loadable when you statically link it
17:46:28FromDiscord<Elegantbeef> Yea amun there is a nice `mingw` sdl package in the AUR I use for building my game for windows, just to reduce the file size a tinge
17:46:46Amun-Radevlop_gaming: if there's any bug in the sdl version you've used, the only way to get rid of it is to recompile the whole package
17:47:08FromDiscord<devlop_gaming> I don't think there is?
17:47:26FromDiscord<Elegantbeef> Nah amun that's wrong with sdll
17:47:38FromDiscord<devlop_gaming> What?
17:47:47FromDiscord<Elegantbeef> Sdl has a dll loading mechanism so you can drop a dll next to it and it'll load the symbols from that
17:47:56FromDiscord<Elegantbeef> It's still silly to do that
17:47:56Amun-RaElegantbeef: that I didn't know
17:47:59FromDiscord<Elegantbeef> Just ship the dll no one will care
17:48:42FromDiscord<devlop_gaming> But who wants to download a bunch of dlls and have it sitting on their system? No one and that's messy.
17:48:45FromDiscord<Elegantbeef> https://github.com/libsdl-org/SDL/blob/main/docs/README-dynapi.md#dynamic-api if you want a read
17:48:57FromDiscord<Elegantbeef> It's not messy
17:49:02FromDiscord<devlop_gaming> How do i statically link
17:49:05FromDiscord<Elegantbeef> Cause it's shipped with the game and next to the binary
17:49:08FromDiscord<Elegantbeef> This is a windows problem
17:49:18FromDiscord<Elegantbeef> RTFM
17:49:33Amun-Ra1. get the .lib, 2. dynliboverride
17:49:54Amun-Rayou can't link statically a dll
17:49:54FromDiscord<devlop_gaming> What .lib?
17:50:05FromDiscord<Elegantbeef> Just ship a dynamic library
17:50:13FromDiscord<Elegantbeef> It's what SDL's team wants you to do
17:50:16Amun-Ra+1
17:51:10FromDiscord<devlop_gaming> Idc what they want. Imagine i have 5 application depending on like atleast 20 dlls..I wouldn't wanna scroll through all that.
17:51:52FromDiscord<Elegantbeef> Scroll through what?
17:52:05Amun-Radevlop_gaming: .lib file the windows extension for static libraries
17:52:28FromDiscord<devlop_gaming> In reply to @Amun-Ra "devlop_gaming: .lib file the": Where and how do i get it?
17:52:34FromDiscord<Elegantbeef> Windows games have always just shipped dlls next to the exe
17:52:41Amun-Radevlop_gaming: build it yourself
17:52:42FromDiscord<Elegantbeef> Windows never really embraced the ship once depend many for most libraries
17:52:42FromDiscord<leorize> .lib is also for import libraries
17:52:49FromDiscord<Elegantbeef> By building it yourself
17:53:06Amun-Radevlop_gaming: …or check if sdl3 team provide one for you
17:53:14Amun-Raprovides* even
17:53:51FromDiscord<devlop_gaming> Idk where to look
17:54:08Amun-RaI'd try sdl3 page
17:55:08FromDiscord<devlop_gaming> Omg
17:55:46FromDiscord<ivy.pyramid> does c2nim know what stdint.h is?
17:56:34FromDiscord<devlop_gaming> In reply to @Amun-Ra "I'd try sdl3 page": Idk where to look like seriously
17:56:46FromDiscord<ivy.pyramid> and is it supposed to use like 9gb of ram and growing
17:57:14FromDiscord<ivy.pyramid> https://media.discordapp.net/attachments/371759389889003532/1362124690126147695/image.png?ex=680140f9&is=67ffef79&hm=9e0d80088dfc868b61a6a7898827d221766939352924ba0794f140c9d678cb9e&
17:58:29Amun-Radevlop_gaming: https://github.com/libsdl-org/SDL/releases/tag/release-3.2.10
17:58:55Amun-Radevlop_gaming: hint: SDL3-devel, pick the right one for your C compiler
17:59:19Amun-Raand search either for .lib or .a file
18:01:57FromDiscord<devlop_gaming> the one tat says libSDL3.dll.a?
18:02:44Amun-Raif you're compiling with mingw, yes
18:04:52FromDiscord<devlop_gaming> So now what do i do with it after putting it into my project folder?
18:05:36Amun-RaI answered that ~two times already, use dynliboverride
18:05:56FromDiscord<devlop_gaming> And i asked a question that was never answered. Where??
18:07:01Amun-Ragoogle dynliboverride, adapt it, long live and prosper
18:07:34FromDiscord<devlop_gaming> Omg ik what it is but where do i use it
18:08:01Amun-Raif you know what it is, you know how to use it ;)
18:08:12FromDiscord<nnsee> In reply to @devlop_gaming "Omg ik what it": in the compiler flags
18:08:30*Amun-Ra → offline
18:08:41FromDiscord<demotomohiro> Open https://nim-lang.org/docs/nimc.html, push ctrl+f and type "dynlib".
18:10:43FromDiscord<nnsee> In reply to @nnsee "in the compiler flags": and as a pro tip, if you want to set compiler switches for the whole project, you can put them in the nim.cfg file in the project directory
18:10:49FromDiscord<nnsee> refer to manual for further information
18:11:59FromDiscord<devlop_gaming> In reply to @demotomohiro "Open https://nim-lang.org/docs/nimc.html, push ctrl": What am i looking for??
18:13:02FromDiscord<demotomohiro> It is "Nim Compiler User Guide"
18:14:22FromDiscord<demotomohiro> I think this is what you want to read: https://nim-lang.org/docs/nimc.html#dynliboverride
18:27:59FromDiscord<enthus1ast.> @devlop_gaming we also have a pretty solid raylib wrapper btw
18:28:27FromDiscord<devlop_gaming> In reply to @enthus1ast. "<@769926604872613899> we": That's not gonna work for my needs
18:28:34FromDiscord<enthus1ast.> Kk
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20:09:36FromDiscord<nnsee> In reply to @devlop_gaming "What am i looking": you were literally told what to search for my friend
20:11:38FromDiscord<devlop_gaming> In reply to @nnsee "you were literally told": I'm just gonna come back if i can't find it you should know this by now
20:17:37FromDiscord<nnsee> can't find what?
20:20:14FromDiscord<nnsee> i think you'll find that showing a lack of effort into trying to figure things out by the pointers you're being given and instead asking other people to figure it out for you so you can just copy-paste the solution means that people feel less thrilled to help you at all
20:20:51FromDiscord<nnsee> not just here, but on the internet and in life in general
20:22:07FromDiscord<nnsee> treating people on a public channel as a glorified LLM will inevitably just annoy them
20:22:27FromDiscord<nnsee> (edit) "on" => "In"
20:22:42FromDiscord<nnsee> (edit) "In" => "in"
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21:27:09FromDiscord<Robyn [She/Her]> Should my tokeniser parse integer as a number? Idk how it should work so would appreciate help
21:31:35FromDiscord<devlop_gaming> In reply to @nnsee "i think you'll find": I did put effort in i spent hours trying to figure this out before I came here so don't say I don't try..
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22:32:09FromDiscord<devlop_gaming> It's still not linking
22:34:24FromDiscord<devlop_gaming> For some reason it can't find SLD3_ttf
22:43:49FromDiscord<devlop_gaming> Can someone help me?