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01:42:36 | FromDiscord | <that_dude.> (Sorry didn't read everything) Isn't this why generally everything comes with auth token checks first? A website I wrote a scraper for would auto reject any request without any auth tokens. Require some js to be run to generate a basic token as a fingerprint and then use it to generate a bearer token when a user logs in for privileged things. Any non sensitive things can be locked behind the basic token |
01:42:44 | FromDiscord | <toynbee> Is nim best written in vim? |
01:43:07 | FromDiscord | <that_dude.> I use vscode because I find it easier to use in general |
01:44:12 | FromDiscord | <toynbee> Sorry. It was a stupid joke for what I assume is a serious channel. I've never heard of nim so I joined to find out what it is ... And make a stupid joke.Thank you for the earnest answer. |
01:45:53 | FromDiscord | <Elegantbeef> Leave the shit jokes to the professionals |
01:46:45 | FromDiscord | <Elegantbeef> The reaction makes me need to clarify I make the worst jokes |
01:48:00 | FromDiscord | <toynbee> Respect.I don't want to extend this thread to the detriment of what I assume is the purpose of this channel, but I do appreciate the acknowledgement. \:p |
01:48:16 | FromDiscord | <Elegantbeef> Well time for you to learn Nim |
01:49:39 | FromDiscord | <toynbee> The wiki article suggests that it is a game, rather than a programming language that could be written in vim or vscode, so I should probably look up "nim (programming language)" instead. \:p |
01:50:43 | FromDiscord | <toynbee> I was gonna say it sounds like Python and ask if that was accurate, but then I read↵> The syntax of Nim resembles that of Python.[↵So ... |
01:51:18 | FromDiscord | <toynbee> Okay, I'm sorry. I didn't mean to hijack the channel. Though based on the responses so far, the nim community seems awesome. |
01:54:30 | FromDiscord | <MDuardo> Time to make the Nim (game) in Nim™ (programming language)!? |
01:55:01 | FromDiscord | <toynbee> Seems like a good suggestion to me. |
02:39:52 | NimEventer | New thread by physicphy: Can I use OpenACC pragma in nim?, see https://forum.nim-lang.org/t/11769 |
03:07:50 | FromDiscord | <zumi.dxy> In reply to @toynbee "Is nim best written": or https://github.com/fox0430/moe |
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13:32:06 | NimEventer | New thread by Araq: Mm:sharedOrc, see https://forum.nim-lang.org/t/11770 |
14:08:34 | FromDiscord | <albassort> i was gonna @ araq because i remember him being here |
14:08:39 | FromDiscord | <albassort> but i dont think hes here often |
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15:06:04 | FromDiscord | <Phil> In reply to @albassort "i was gonna @": Also Not a fan of being pinged, if it's about the compile you're better of asking in internals anyway |
15:06:40 | FromDiscord | <albassort> In reply to @isofruit "Also Not a fan": Yes I remember that too vaguely, so I decided not to :) |
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16:47:28 | NimEventer | New Nimble package! ninit - Initialize a Nim package non-interactively (does not require nimble), see https://github.com/cypherwytch/ninit |
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17:21:20 | FromDiscord | <basilajith> Is there any resource from which I can learn how to generate Swagger/ OpenAPI documentation for REST APIs created using Prologue or Mummy or other Nim frameworks? |
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17:55:48 | FromDiscord | <frusadev> Hello i just encountered an issue while coding something.↵↵I couldn't use a const of type `Table` that was imported from a file that imported `Tables` in a file where i didn't import `Tables`. Is that behavior intentional ? |
17:59:58 | FromDiscord | <Phil> In reply to @basilajith "Is there any resource": If prologue in it's docs does not have such a guide I fear not. There likely is no tool to auto generate it yet. ↵↵No idea about mummy. |
18:00:58 | FromDiscord | <Phil> In reply to @frusadev "Hello i just encountered": The way you worded your example confuses me, could you provide a code example? |
18:04:42 | FromDiscord | <frusadev> sent a code paste, see https://play.nim-lang.org/#pasty=zOgwEBwx |
18:05:08 | FromDiscord | <frusadev> sent a code paste, see https://play.nim-lang.org/#pasty=xOAbYKIM |
18:05:59 | FromDiscord | <frusadev> The error has been solved by importing `Tables` in `environment.nim` |
18:06:31 | FromDiscord | <Phil> That is intended. ↵The proc for accessing the table is not available if the table module is not imported. ↵If you want to avoid having a table import everywhere just for this, you can export tables in your table module |
18:07:27 | FromDiscord | <Phil> Procs are not bound to objects essentially, they exist separately. ↵Therefore, they are only available where they have been imported |
18:08:45 | FromDiscord | <frusadev> In reply to @isofruit "That is intended. ": I see... So i should add `export Tables` in `io.nim` if i want to avoid to much `import Tables` !? |
18:09:21 | FromDiscord | <frusadev> Because i'm using Tables from the stdlib |
18:12:43 | FromDiscord | <Phil> In reply to @frusadev "I see... So i": `export tables` like so ↵Or if you want to export only specific procs you can get even more specific with `export tables.[]`↵(surround the brackets with backticks) |
18:13:13 | FromDiscord | <Phil> sent a code paste, see https://play.nim-lang.org/#pasty=ECERJiAb |
18:13:37 | FromDiscord | <frusadev> Oh i see |
18:13:45 | FromDiscord | <frusadev> Thank you! |
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21:11:23 | FromDiscord | <Elegantbeef> @frusadev it does make more sense to just use enums there |
21:12:33 | FromDiscord | <Elegantbeef> sent a code paste, see https://play.nim-lang.org/#pasty=jPGyRJBE |
21:12:45 | FromDiscord | <Elegantbeef> Heh `import mypaths` |
21:18:15 | FromDiscord | <solitudesf> sent a code paste, see https://play.nim-lang.org/#pasty=WdEHoASu |
21:18:26 | FromDiscord | <Elegantbeef> We're in a funny place |
21:18:42 | FromDiscord | <Elegantbeef> That should be dynamically generated at runtime based off of XDG, but alas |
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