<< 20-11-2016 >>

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20:25:26dom96http://nim-lang.org/news/e030_nim_in_action_in_production.html
20:29:05elroodcongrats
20:33:28dom96thanks :)
20:35:59Araqdom96: good job
20:36:08dom96thanks :D
20:36:33Araqbah, what I'm implementing requires a working AST codegen...
20:37:33Araqoh well, will hack it together
20:38:50federico3congrats dom96 !
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20:43:02dom96Now it's just a case of finishing some other small bits and pieces. Like the content of the inside covers.
20:53:38dom96My goodness, Facebook is becoming really annoying to use on the web.
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21:03:46Araqno FB boycott?
21:16:09Calinoudoes Nim allow custom types? stupid question, but relevant to game devs who want vector stuff
21:18:34dom96perhaps you mean something else by "custom types", but if I understand you correctly the answer is yes.
21:18:59dom96Most practical languages do though.
21:20:58Calinoudom96: like in C++ or C#, you can create your own vector types or something
21:21:08Calinouor they're built-in
21:21:48Calinouby vectors, I mean 2D/3D vectors, not arrays like in C++
21:21:59dom96You mean:
21:22:02dom96type
21:22:10dom96 Vector = object
21:22:52dom96 x, y: float
21:22:57dom96?
21:23:30Calinousurely
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21:52:00ebarretthey, can i use the asyncdispatch module to read keyboard input?
21:52:50dom96afraid not
21:53:30dom96You can do something like this instead: https://github.com/dom96/nim-in-action-code/blob/master/Chapter3/ChatApp/src/client.nim#L39
21:54:51ebarrettah, that's a shame
21:55:01ebarrettso I'll end up writing my own event loop it seems
21:56:02ebarrettdom96: thanks
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21:56:59dom96ebarrett: why don't you hook into the asyncdispatch event loop?
21:58:44ebarrettdom96: i've written about 10 lines of nim (in my life), so it's all a bit new
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23:48:49cheatfateebarrett, technically asynchronous console is possible, even possible to make it cross-platform.
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