<< 21-06-2022 >>

00:00:39FromDiscord<🐒 br4n_d0n> sent a code paste, see https://play.nim-lang.org/#ix=40za
00:03:53FromDiscord<🐒 br4n_d0n> Or would the enum be of 8-bits anyways?
00:05:40FromDiscord<huantian> it would be 8 bits anyways yes
00:06:01FromDiscord<huantian> ~~also why not spell out Direction it's like 3 extra letters 😛 and it's more readable~~
00:09:48FromDiscord<🐒br4n_d0n> So, if I added 1 more item to my enum would that store it as 16-bits or 9?
00:11:33FromDiscord<Rika> 16
00:11:42FromDiscord<Rika> 9 used 7 padded
00:11:56FromDiscord<🐒br4n_d0n> That's what I figured, but wasn't sure
00:22:12FromDiscord<haskellandchill> anybody here know about `Mach-O` files
00:22:33FromDiscord<huantian> sounds macosy
00:26:23FromDiscord<haskellandchill> yea
00:26:28FromDiscord<🐒br4n_d0n> https://en.wikipedia.org/wiki/Mach-O
00:26:35FromDiscord<haskellandchill> well yea
00:26:52FromDiscord<haskellandchill> I'm trying to see dependencies
00:27:24FromDiscord<demotomohiro> In reply to @ynfle "What's the easiest way": `nimble install pixie nimgl`, copy following file and write image you want to draw to `image` variable.↵https://gist.github.com/demotomohiro/6ae8baf1e40fffae3858c2ff01a8d241
00:28:34FromDiscord<haskellandchill> hm I tried a mach object view of some sort seems to be kind helpful
00:28:49FromDiscord<haskellandchill> (edit) removed "" | "view" => "viewer"
00:32:18FromDiscord<haskellandchill> `otool -L` is what I wanted
00:38:44FromDiscord<ynfle> In reply to @demotomohiro "`nimble install pixie nimgl`,": Thanks. It doesn't have to be real time
00:38:52FromDiscord<ynfle> I just wrote it to a file
00:44:00FromDiscord<ynfle> Does anyone know if there is an easy way to do a convolution in arraymancer? Not for neural networks. Just applying element wise multiplication using a sliding window over the matrix
00:45:30FromDiscord<demotomohiro> sent a long message, see http://ix.io/40zi
00:47:04FromDiscord<ynfle> I know, but I want to tensor operations, so I am using arraymancer
00:48:04FromDiscord<ynfle> In reply to @demotomohiro "Then, use pixie https://github.com/treeform/pixie": Which question was this for?
00:50:02FromDiscord<demotomohiro> In reply to @ynfle "Which question was this": It is for write 2d matrix to image file.
00:51:34FromDiscord<ynfle> In reply to @demotomohiro "It is for write": Ok thought so
00:56:50FromDiscord<demotomohiro> Is there better or simpler way to expand a template before the macro?↵That template is in the code block that is passed to `untyped` macro parameter, and I want to pass that code block to the macro after that template is expanded.↵https://play.nim-lang.org/#ix=40zg
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02:00:58FromDiscord<🐒br4n_d0n> @ElegantBeef ROFL, my question was right here all along ↵https://nim-lang.org/docs/manual.html#numeric-literals-custom-numeric-literals
02:01:10FromDiscord<🐒br4n_d0n> (edit) "@ElegantBeef ROFL, ... my" added "the answer to"
02:01:46FromDiscord<🐒br4n_d0n> sent a code paste, see https://play.nim-lang.org/#ix=40zx
02:10:14FromDiscord<U9G> How can I debug `/home/me/.choosenim/toolchains/nim-1.6.6/lib/core/macros.nim(533, 23) Error: ':' or '=' expected, but got '('` ?
02:10:21FromDiscord<U9G> it doesnt say where the error is
02:11:26FromDiscord<Elegantbeef> https://github.com/nim-lang/Nim/blob/version-1-6/lib/core/macros.nim#L533 is that line
02:11:30FromDiscord<Elegantbeef> It's a `parseExpr` you have
02:11:42FromDiscord<U9G> I dont have any parseExpr
02:11:46FromDiscord<U9G> I just wrote normal code
02:11:54FromDiscord<Elegantbeef> What's your code?
02:12:14FromDiscord<U9G> its like 200 lines
02:12:48FromDiscord<Prestige> Beef, this mocking stuff is going to be the end of me
02:13:15FromDiscord<Prestige> Maybe I should make a forum post
02:13:21FromDiscord<Elegantbeef> Lol
02:13:21FromDiscord<Elegantbeef> 200 loc is nothing
02:13:25FromDiscord<U9G> what mocking stuff?
02:13:30FromDiscord<Elegantbeef> Comment out code until it compiles then find the suspect line
02:13:41FromDiscord<U9G> I just commented out the whole file and I get the same error
02:13:42FromDiscord<Elegantbeef> Prestige i did figure out a way to make it like the TRM but you arent going to like it
02:13:46FromDiscord<U9G> now I'm very confused...
02:13:49FromDiscord<Prestige> oh?
02:14:25FromDiscord<U9G> Okay, apparently its this line `import os, httpclient, strformat, tables, strutils, sequtils`
02:14:43FromDiscord<Elegantbeef> Decompile the binary find any access of procedures at your addresses and change that to a pointer proc 😄
02:14:50FromDiscord<Elegantbeef> It's not a sensible solution
02:14:54FromDiscord<U9G> import os, httpclient, strformat, tables, strutils, sequtils
02:14:58FromDiscord<U9G> https://i.imgur.com/iwCv9I1.png
02:15:06FromDiscord<U9G> I have no idea lol
02:15:50FromDiscord<🐒br4n_d0n> is it the commas? should they be ; or on separate lines?
02:15:52FromDiscord<Elegantbeef> You arent importing macros so that's just wrong
02:16:20FromDiscord<Elegantbeef> What's your config file look like
02:17:33FromDiscord<Elegantbeef> So like prestige you'd do something like `mock(myProc, doThing)` which would on first run export addresses of the `myProc` and a pointer proc, then you'd use that information to replace the calls at that address to your pointer proc's address then it'd just work
02:17:47FromDiscord<Elegantbeef> Can I tell you how to do that properly, fuck no, is it easy, fuck no
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02:21:48FromDiscord<Elegantbeef> Actually you might not need to run it once you might be able to feed it directly... hm
02:28:04FromDiscord<Prestige> 🤔
02:43:57FromDiscord<ripluke> How can I get the CPU usage percent
02:44:08FromDiscord<ripluke> Like what htop gives you
02:52:10FromDiscord<Elegantbeef> There might be a nimble package for it or a github repo if not search "C how to get cpu usage"
03:06:19FromDiscord<Elegantbeef> Yea i think it might be theoretically possible to replace either a procedure or a procedure's body with a call of your pointer proc after compilation but it'll require a bit of work i imagine, looking into it most people just do what i suggested with two modules↵(@Prestige)
03:07:09FromDiscord<Elegantbeef> If you really dont want your tests to pollute your code you can always look at using `patchFile` to replace the specific modulee
03:07:24FromDiscord<Elegantbeef> But the issue here is your tests/non tests could have different implementations
03:08:01FromDiscord<Prestige> hm I'll look up patchFile I suppose
03:08:32FromDiscord<Prestige> Too bad this is such a hard thing to pull off
03:08:39FromDiscord<Elegantbeef> I mean it's not that bad
03:08:52FromDiscord<Elegantbeef> I'd be annoyed if someone could override my code easily, makes testing hard 😛
03:08:56FromDiscord<Prestige> We haven't found a working solution though yet
03:09:28FromDiscord<Elegantbeef> I mean we have you just dont like it
03:09:35FromDiscord<Prestige> What was it
03:09:37FromDiscord<Prestige> ?
03:09:40FromDiscord<Elegantbeef> The split module
03:09:45FromDiscord<Elegantbeef> It works 100% of the time
03:10:18FromDiscord<Prestige> But you have to add that code to all your module code, right?
03:11:04FromDiscord<Elegantbeef> What?
03:11:18FromDiscord<Elegantbeef> You make a module that hass all your procs you'd want to mock be exported and be pointer procs
03:11:26FromDiscord<Elegantbeef> So i guess "sure"
03:12:00FromDiscord<Prestige> Why didn't the TRM solutions work? They seemed really close to working
03:12:22FromDiscord<Elegantbeef> dont recall
03:12:29FromDiscord<Elegantbeef> Think it was too aggressive
03:15:00FromDiscord<Prestige> I might take another stab at it
03:15:10FromDiscord<Prestige> It's the closest we've come
03:16:30FromDiscord<Elegantbeef> I have had an idea to maybe make it less aggressive which i didnt try
03:17:32FromDiscord<Elegantbeef> do you have the mocker file + code that failed?
03:18:13FromDiscord<Prestige> The original one?
03:18:32FromDiscord<Elegantbeef> The last state of both
03:18:48FromDiscord<Prestige> let me check
03:19:01FromDiscord<Elegantbeef> I dont have any of the files and dont feel like rewriting them
03:19:14FromDiscord<Prestige> Mocker: https://play.nim-lang.org/#ix=40zH
03:19:48FromDiscord<Prestige> Code that was failing: https://play.nim-lang.org/#ix=40zI
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07:05:18FromDiscord<d4rckh> are the docs working for anyone else?
07:05:20FromDiscord<d4rckh> https://nim-lang.org/docs/sequtils.html
07:05:30FromDiscord<huantian> They’re up for me
07:05:36FromDiscord<Asbjørn F> Up for me
07:05:41FromDiscord<d4rckh> okay the entire nim-lang.org website is 500ing me
07:05:42FromDiscord<huantian> But there was a recent cloud flare outage so that’s probably why
07:05:44FromDiscord<d4rckh> https://media.discordapp.net/attachments/371759389889003532/988701237337800714/unknown.png
07:05:53FromDiscord<Asbjørn F> yeah it's probably regional
07:06:03FromDiscord<d4rckh> i see
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07:06:20FromDiscord<Asbjørn F> What's your locale?
07:06:45FromDiscord<d4rckh> im from romania
07:07:34FromDiscord<d4rckh> are the docs clonable from github?
07:07:37FromDiscord<d4rckh> (edit) "clonable" => "cloneable"
07:07:44FromDiscord<Asbjørn F> yes
07:08:03FromDiscord<Asbjørn F> If you're on the Russian region it's being re-routed according to cloudflare status
07:08:24FromDiscord<Asbjørn F> https://www.cloudflarestatus.com/
07:08:31FromDiscord<Asbjørn F> You can scroll down to your region
07:08:32FromDiscord<d4rckh> https://nim-lang.github.io/Nim/sequtils.html
07:08:39FromDiscord<d4rckh> ah a github mirror!
07:09:05FromDiscord<Asbjørn F> In reply to @d4rckh "https://nim-lang.github.io/Nim/sequtils.html": these are the devel docs though
07:09:08FromDiscord<Asbjørn F> just fyi
07:09:33FromDiscord<d4rckh> its okay for what im using it, probably
07:24:25FromDiscord<d4rckh> okay, why cant i add a tuple to a sequence?
07:24:32FromDiscord<d4rckh> sent a code paste, see https://paste.rs/SoR
07:24:39FromDiscord<d4rckh> sent a code paste, see https://paste.rs/2sb
07:24:49FromDiscord<d4rckh> im definitely missing something lol
07:24:56FromDiscord<d4rckh> (edit) "https://paste.rs/uZY" => "https://paste.rs/ZwW"
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07:26:59FromDiscord<huantian> Use var not let for your sequence
07:27:01FromDiscord<huantian> Let is immutable
07:30:24FromDiscord<d4rckh> ah crap
07:33:07FromDiscord<Phil> TFW you notice that norm doesn't use `?` for placeholders in its postgres module and you don't know why
07:33:16FromDiscord<Phil> (edit) "placeholders" => "sql-placeholders"
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12:19:31arkanoidwill asyncfutures.all execute all futures sequentially or in parallel?
12:20:56FromDiscord<enthus1ast> i allocate a buffer↵a winapi call fills it with an array of windows structures.↵what good options do i have to let nim automatically manage this pointer?
12:22:24FromDiscord<enthus1ast> i was returning a seq with these structs, then deallocated the buffer, but since there are strings in the struct the're deallocated aswell, giving me rubbish
12:23:33FromDiscord<enthus1ast> one option might be to wrap this in an object to have a =destruct proc, since this does not work with pointer (yet?) right?
12:28:31FromDiscord<Rika> In reply to @arkanoid "will asyncfutures.all execute all": Async is not parallelism
12:28:40FromDiscord<Rika> They will run concurrently but one by one
12:29:07FromDiscord<Rika> When the CPU is needed, one by one; when IO is being waited for, effectively parallel
12:36:14arkanoidRika, there's a difference in awaiting in the loop, or running all async procs collecting futures and awaiting that all are completed/failed
12:36:33arkanoidRika, the difference boils down to the implementation, that may be called "all" in both cases
12:38:03arkanoidI actually don't understand what is happening here https://github.com/nim-lang/Nim/blob/1561a83c49b446b0f2ed0eae00c847610f9ee310/lib/pure/asyncfutures.nim#L468 , where is the execution/awaiting of each fut?
12:38:32FromDiscord<Rika> On creation, futures are run until the first await in them
12:39:49arkanoidoh, correct
12:40:38arkanoidthis means that this "all" implements the "parallel" strategy
12:41:09PMunchYes, they're all started, and when they're all done the future returned by all will be done
12:43:18arkanoidthanks
12:45:23arkanoidlong time since my last use of nim, is there any relevant update on the incremental compilation / better module import (circular dependency) topic?
12:49:18PMunchNot really
12:49:28PMunchI mean there are some updates behind the scenes I imagine
12:49:35PMunchBut for users not much has changed
13:00:17arkanoidThanks. I'm studying rust, but I really hope Nim gets features required for largish / team-based projects soon
13:00:52arkanoidI'd prefer keeping Nim as my daily driver, instead of pain-in-ass rust
13:08:09FromDiscord<ezquerra> @PMunch would know much more than I do but I believe that incremental compilation is a big focus of the dev team at the moment. However as he said that work is not complete yet
13:14:28arkanoidezquerra, thanks for the info!
13:25:18PMunchOh yeah, its been iterated lots of times that this is the main focus at the moment
13:25:54FromDiscord<Tanguy> sent a code paste, see https://play.nim-lang.org/#ix=40AC
13:26:39FromDiscord<Rika> I feel like the first working part shouldn’t work
13:26:51FromDiscord<Tanguy> (edit) "https://paste.rs/2Cw" => "https://paste.rs/qgE"
13:27:18FromDiscord<Tanguy> I think templates are supposed to also work with the "template local scope", no?
13:28:21FromDiscord<Tanguy> (so `bind`)
13:28:52FromDiscord<Rika> Really? I don’t remember anymore
13:29:38FromDiscord<Tanguy> sent a long message, see http://ix.io/40AD
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14:19:49FromDiscord<!Patitotective> sent a code paste, see https://paste.rs/S4I
14:20:33FromDiscord<Rika> last time i recall, you dont
14:21:55FromDiscord<!Patitotective> In reply to @Rika "last time i recall,": if you're answering to me↵wdym
14:22:02FromDiscord<!Patitotective> (edit) "answering" => "replying"
14:22:53FromDiscord<Rika> you dont/cant statically link them
14:22:58FromDiscord<Rika> i dont recall if im correct tho
14:27:43PMunch!Patiotective, you can't statically link to a Dynamic Link Library (DLL). It's kind of the point that they are dynamic
14:28:02PMunchYou have to put your DLL next to your binary (or some other place it will find it) to get it to work
14:30:49FromDiscord<Phil> sent a long message, see http://ix.io/40AV
14:32:21FromDiscord<Rika> im not sure what the question is
14:34:59FromDiscord<Phil> If anyone sees an actually clean way to solve this problem.↵I want to essentially be able to pool all sorts of connections (though not multiple at once)... actually why don't I support that usecase, it might very well be a user has multiple databases attached to a server
14:35:10FromDiscord<Phil> hmmm
14:39:40FromDiscord<!Patitotective> In reply to @PMunch "You have to put": Hmm, I wouldn't want to make the user download the DLLs manually↵Is niminst a good option? https://nim-lang.org/docs/niminst.html
14:40:14FromDiscord<voidwalker> anyone know of game launcher, or maybe other type of media catalog/database/collection kind of software, like playnite, launchbox, etc, written in nim ?
14:40:24FromDiscord<voidwalker> I searched for a bit on github and did not find anything
14:40:56PMunch!Patiotective, maybe. I'm not too versed in Windows installations. On Linux you'd just mark it as a dependency in your package
14:41:21PMunchBut yeah, this is typically done with an installer, or simply a zip file
14:41:21FromDiscord<Rika> In reply to @Isofruit "Hmm designquestion! I've been": maybe i understand now; what about a concept for dbconn?
14:42:39FromDiscord<!Patitotective> In reply to @PMunch "!Patiotective, maybe. I'm not": i think OpenSSL in linux is mostly already installed so i dont need to add it↵also i use appimage ;]
14:49:41FromDiscord<Phil> sent a code paste, see https://play.nim-lang.org/#ix=40AY
14:49:52FromDiscord<Phil> (edit) "https://play.nim-lang.org/#ix=40AY" => "https://paste.rs/5bk"
14:50:13FromDiscord<Rika> probably not without library modifications?
14:50:19FromDiscord<Phil> I'd expect it to cause issues at compile time when the concept goes "I don't know the type on the POOL object!"
14:51:20FromDiscord<Rika> i'll think
14:51:38FromDiscord<Phil> Was mostly to point out the global var POOL and that it's directly within the module, so it gets "created" at compile time and thus needs to have a specific type as far as I've understood nim so far
14:51:46FromDiscord<Rika> yeah youre gonna have to return a pool and set it as global when you make your applications
14:52:52FromDiscord<Phil> So if I want to have the approach that the end user does not have to give a hoot about the pool and if I want to manage that global thingy entirely on my own, I'm out of luck?
14:53:21FromDiscord<Phil> The original idea was to keep exposure of the pool object so minimal, the user does not even know it exists, they merely borrow connections from it and return them
14:53:36FromDiscord<Phil> Via the only 2 public procs that the module has
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15:01:16FromDiscord<Phil> Gnaaa, I don't think there's a way to make connection pooling quite as hassle free and clean if I want to support multiple pools to different servers
15:01:36FromDiscord<Phil> Since I then start to need the information what pool you want to borrow your connection from
15:11:46FromDiscord<!Patitotective> how should i build niminst? `kock tools` doesn't seem to build it
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15:35:17FromDiscord<haskellandchill> good question I see no docs
15:37:09FromDiscord<haskellandchill> what's a `nimf` file
15:38:23FromDiscord<!Patitotective> In reply to @haskellandchill "what's a `nimf` file": https://nim-lang.org/docs/filters.html
15:40:39FromDiscord<xflywind> In reply to @Patitotective "how should i build": Yeah, you need to compile it manually.
15:41:21FromDiscord<haskellandchill> looks like koch has a note here: https://github.com/nim-lang/Nim/blob/devel/koch.nim#L542
15:41:39FromDiscord<xflywind> See also https://github.com/nim-lang/Nim/issues/11433 It needs to be documented though
15:41:47FromDiscord<!Patitotective> In reply to @flywind "Yeah, you need to": `nim c tools/niminst/niminst.nim`?
15:42:20FromDiscord<xflywind> yeah
15:56:06FromDiscord<!Patitotective> does zippy support compressing directories?
15:59:36FromDiscord<ezquerra> And does zippy support opening a file "in place" (i.e. without extracting it)? In particular, can you access a zip file within a zip file? That is, would it be possible to extract a file that is inside a zip file that is itself inside another zip file?
16:00:04FromDiscord<Rika> zippy can only extract
16:00:12FromDiscord<Rika> it can compress, but not archiver
16:00:13FromDiscord<Rika> (edit) "archiver" => "archive"
16:00:42FromDiscord<Rika> sorry, i mean extract, decompress, and compress
16:00:46FromDiscord<Rika> it cant archive
16:01:19FromDiscord<Rika> youre gonna have to program the archival part
16:01:45FromDiscord<Rika> In reply to @ezquerra "And does zippy support": zippy can decompress in-memory i believe?
16:01:51FromDiscord<Rika> so you just decompress twice? not sure
16:09:11FromDiscord<!Patitotective> are there any other zip libraries that do support compressing archives?
16:13:03FromDiscord<Rika> idk
16:13:19FromDiscord<Rika> theres the zip wrapper
16:13:26FromDiscord<Rika> has external dependency
16:13:26FromDiscord<Rika> https://github.com/nim-lang/zip
16:13:29FromDiscord<!Patitotective> niminst directly uses `7z` lol
16:13:58FromDiscord<Rika> https://github.com/status-im/nim-zippy
16:14:01FromDiscord<Rika> ?
16:14:11FromDiscord<Rika> are you using this
16:14:15FromDiscord<Rika> or the other zippy
16:14:28FromDiscord<Rika> im not sure of the difference
16:14:37FromDiscord<!Patitotective> In reply to @Rika "or the other zippy": guzba's zippy
16:14:41FromDiscord<Rika> this other one (status) has compress support
16:15:12FromDiscord<Rika> but its also... kinda outdated?
16:15:33FromDiscord<Rika> maybe port the whopping 3 extra commits from the status version into guzba's zippy
16:15:45FromDiscord<Rika> or idk
16:15:53FromDiscord<Rika> not sure what happened between this and guzba's
16:16:11FromDiscord<Rika> it seems like zip file compression was removed instead of added by the status lib
16:16:21FromDiscord<Rika> (edit) "it seems like zip file compression was removed ... instead" added "by guzba's"
16:16:44FromDiscord<!Patitotective> sus
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16:27:28FromDiscord<deech> How do I tell Nim to use `g++` with the CPP backend? `define("cc","g++")` failed with `Error: unknown C compiler: 'g++'. Available options are: gcc, switch_gcc, llvm_gcc, clang, bcc, vcc, tcc, env, icl, icc, clang_cl`.
16:28:05FromDiscord<Rika> use env then set CC in the env? not sure of better solutions
16:28:16FromDiscord<Rika> what's wrong with the default
16:28:56FromDiscord<deech> Nothing wrong with `clang` but I'd like to make sure I can compile against `g++` without warnings as well.
16:29:35NimEventerNew thread by Morturo: Export to android, see https://forum.nim-lang.org/t/9253
16:29:37FromDiscord<deech> There appears to be no command line switch to set a C++ compiler, `--cc` seems to be it.
16:32:16FromDiscord<deech> sent a code paste, see https://play.nim-lang.org/#ix=40Bl
16:38:49FromDiscord<Phil> Errr if I have to throw up a docker container for testing (connecting to mysql/postgres databases)... how do I do that in nim?↵I see norm doing something similar, but if I'm understanding it correctly they're running a docker compose command and on container start-up they trigger testament.↵I'm not a fan of that order, imo the test should determine that a container is needed and if it does, the test should be able to fire up a container.↵Do
16:39:20FromDiscord<Phil> (edit) "a container.↵Do" => "the container it needs.↵Do"
16:45:09FromDiscord<!Patitotective> a nim program to run on a windows machine that doesnt have nim installed requires all this DLLs? https://media.discordapp.net/attachments/371759389889003532/988847050605080616/unknown.png
16:45:46FromDiscord<!Patitotective> (edit) "this" => "these"
16:47:09FromDiscord<!Patitotective> well, all the 64 or 32 ones
16:47:29FromDiscord<!Patitotective> what are the DLLs without 32 or 64 for? 🤔
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16:59:40FromDiscord<ripluke> Can I use zig as a compiler for nim in it's c/cpp backend
17:05:08FromDiscord<Rika> yes
17:16:59FromDiscord<ripluke> Where would I define this?
17:17:26FromDiscord<ripluke> At the command line?
17:21:42NimEventerNew thread by Patitotective: Deploy DLLs, see https://forum.nim-lang.org/t/9254
17:24:39FromDiscord<S3cur3Th1sSh1t> What would you say is the best way to set Metadata Information for a Nim executable? Such as version Information, CopyRight, Productname and so on. Compile a `.rc` file to `.res` and embed this via linking or via mingw compiler flags?
17:24:50FromDiscord<S3cur3Th1sSh1t> Is there some Nim library for doing so?
17:29:02FromDiscord<U9G> https://i.imgur.com/takKYiY.png
17:29:05FromDiscord<U9G> what am I to do here?
17:35:23FromDiscord<Phil> In reply to @S3cur3Th1sSh1t "What would you say": Metadata for nim projects belong in the .nimble file
17:36:34FromDiscord<Phil> See here for an example: https://github.com/PhilippMDoerner/NimStoryFont/blob/master/nimstoryfont.nimble↵And docs: https://github.com/nim-lang/nimble#nimble-reference
17:41:22FromDiscord<Phil> In reply to @U9G "https://i.imgur.com/takKYiY.png": On what platform are you compiling? Windows?↵I'm asking since I can't replicate the issue↵Also, does this still happen if you rewrite your import as `std/[os, httpclient, strformat, tables, strutils, sequtils]`?
17:42:27FromDiscord<U9G> In reply to @Isofruit "On what platform are": windows yeah, I'll give it a try
17:49:33FromDiscord<ezquerra> @!Patitotective those dll are only needed in some cases (e.g. if you use regular expressions you need pcre). I’ve compiled many nim programs in windows that required no additional DLLs
17:56:17FromDiscord<U9G> In reply to @Isofruit "On what platform are": same thing: https://i.imgur.com/fbb2Lfq.png
17:57:46FromDiscord<Phil> Could you add imports one by one to see at which point the problem occurs?
18:01:54FromDiscord<d4rckh> how can i read the post data of a request from std/asynchttpserver
18:01:56FromDiscord<d4rckh> (edit) "std/asynchttpserver" => "std/asynchttpserver?"
18:02:12FromDiscord<enthus1ast> its in the body
18:02:21FromDiscord<enthus1ast> the format depends of course
18:02:29FromDiscord<d4rckh> should i just json parse it if i know its json?
18:02:40FromDiscord<enthus1ast> yes might work
18:06:27FromDiscord<!Patitotective> In reply to @ezquerra "<@762008715162419261> those dll are": Yep https://forum.nim-lang.org/t/9254#60609
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18:14:21FromDiscord<d4rckh> sent a code paste, see https://play.nim-lang.org/#ix=40Bz
18:14:22FromDiscord<d4rckh> is this the proper way of sending headers? lol
18:14:31FromDiscord<d4rckh> https://media.discordapp.net/attachments/371759389889003532/988869535610318899/unknown.png
18:16:10FromDiscord<enthus1ast> you could of course disable cors but why do you try to access this ressource from another port in the first place?
18:17:08FromDiscord<d4rckh> sever is supposed to be located on another server
18:17:11FromDiscord<d4rckh> (edit) "sever" => "server"
18:18:01FromDiscord<d4rckh> In reply to @enthus1ast "you could of course": am i not doing that already using `Access-Control-Allow-Origin: `?
18:18:10FromDiscord<Phil> @U9G ?
18:18:13FromDiscord<d4rckh> i have other endpoints using that header and it works fine 🤔
18:20:05FromDiscord<enthus1ast> mh yes i think this should work↵(@d4rckh)
18:20:56FromDiscord<enthus1ast> is this header present in the response?
18:22:21FromDiscord<d4rckh> wait a second..
18:22:24FromDiscord<d4rckh> its doing a GET
18:22:37FromDiscord<d4rckh> sent a code paste, see https://play.nim-lang.org/#ix=40BB
18:22:40FromDiscord<d4rckh> and 404ing
18:24:05FromDiscord<d4rckh> wtf javascript
18:24:54FromDiscord<d4rckh> it says POST in console but when i print the request method on the server it says GET 🤔 https://media.discordapp.net/attachments/371759389889003532/988872156265984030/unknown.png
18:29:19FromDiscord<S3cur3Th1sSh1t> In reply to @Isofruit "Metadata for nim projects": I mean those metadata information. That won't come in with a nimble file.. https://media.discordapp.net/attachments/371759389889003532/988873264547901510/unknown.png
18:29:43FromDiscord<enthus1ast> what does normally set these stuff ?
18:29:49FromDiscord<enthus1ast> the compiler?
18:30:30FromDiscord<S3cur3Th1sSh1t> Normally those can be embedded with a resource file named `somename.res`
18:30:51FromDiscord<S3cur3Th1sSh1t> `koch.nim` for example also uses this for am image. But I wonder how to to so for the other informations.
18:30:57FromDiscord<S3cur3Th1sSh1t> an Image
18:31:25FromDiscord<Phil> Ohhhh that sort of displayed metadata
18:33:02FromDiscord<enthus1ast> https://stackoverflow.com/questions/284258/how-do-i-set-the-version-information-for-an-existing-exe-dll
18:33:18FromDiscord<enthus1ast> the 41 upvote one looks reasonable
18:34:15FromDiscord<enthus1ast> or the rcedit one
18:42:13FromDiscord<S3cur3Th1sSh1t> Yeah those definitely work but I would like to do it somehow natively with nim and compiler flags.
18:42:28FromDiscord<S3cur3Th1sSh1t> With nim `Or` compiler flags.
18:42:43FromDiscord<S3cur3Th1sSh1t> Not via third party tools
18:43:51FromDiscord<treeform> In reply to @S3cur3Th1sSh1t "Yeah those definitely work": I don't think Nim can do it easily, I just use `rcedit` as part of my bigger build/release step.
18:44:48FromDiscord<treeform> Same step as using Inno Setup build the installer.
18:44:59FromDiscord<d4rckh> ok actually https://media.discordapp.net/attachments/371759389889003532/988877204098265168/unknown.png
18:45:01FromDiscord<d4rckh> its doing OPTIONS
18:45:11FromDiscord<d4rckh> even tho im doing a post
18:47:16FromDiscord<d4rckh> okay actually
18:47:24FromDiscord<d4rckh> i need to completely disable cors 🤔
18:48:24FromDiscord<S3cur3Th1sSh1t> I found, that compiling an `.rc` file to `.o`via windres and using `--passL:"file.o"` works to embed it.
18:48:33FromDiscord<S3cur3Th1sSh1t> So that's one way working for me now
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19:25:03FromDiscord<planetis> which vscode extension is the recommended one? for nim
19:25:53FromDiscord<!Patitotective> nimsaem
19:25:59FromDiscord<planetis> thanks
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19:26:33FromDiscord<planetis> I wonder if the copilot thing works with nim
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19:27:39FromDiscord<d4rckh> why not
19:28:45FromDiscord<d4rckh> how can i parse this in nim?
19:28:45FromDiscord<planetis> eh short of
19:28:46FromDiscord<d4rckh> sent a code paste, see https://play.nim-lang.org/#ix=40BV
19:29:41FromDiscord<enthus1ast> you mean because of the '\_' ?
19:30:43FromDiscord<d4rckh> Yeah it's generating a bunch of "metadata" for the keys
19:32:39FromDiscord<guzba> In reply to @Rika "it seems like zip": correct, i redid how zip file reading / extracting works to be much better, but have not redone zip archive writing. the legacy writer still exists though
19:33:16FromDiscord<enthus1ast> i would rather build a clean json message instead of sending and parsing some meta data you do not need↵(@d4rckh)
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19:34:55FromDiscord<🐒🧠br4n_d0n> Ugh, I wish Nim could infer the type of an array NOT based on the first item... I would like to do this ``[1, 2.0, 3.14]`` and have it an array of floats instead of int. Yeah, I know I could do ``1.0``, but I find that annoying
19:35:10FromDiscord<🐒🧠br4n_d0n> (edit) "2.0," => "2,"
19:35:27FromDiscord<guzba> In reply to @ezquerra "And does zippy support": you can `openZipArchive` to get a `ZipArchiveReader` (cheap call), then call `extractFile` to get extract (and uncompress if needed) any file in it. i do not have an in-memory zip archive reader, currently it expects a file path and memory maps the file. i could add a ptr + len api but this is the first i have heard of the russian egg doll zip archive strategy
19:36:01FromDiscord<dom96> In reply to @br4n_d0n "Ugh, I wish Nim": same, although maybe this could be made possible with a macro
19:37:33FromDiscord<d4rckh> In reply to @enthus1ast "i would rather build": Well how Id build a clean json string?
19:38:05FromDiscord<🐒🧠br4n_d0n> In reply to @dom96 "same, although maybe this": It would only be worth it if, they would take a pull request for something like this otherwise I'm writing something that I have to include in all of my projects for a little convenience
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19:50:19FromDiscord<🐒🧠br4n_d0n> Anyone know where is the Nim source code the code for inferring array types is?
19:50:29FromDiscord<🐒🧠br4n_d0n> (edit) removed "is"
19:50:45FromDiscord<🐒🧠br4n_d0n> (edit) removed "the code"
19:58:48FromDiscord<Phil> Out of curiosity, what sort of package manager exist besides nimble? As apparently there are some
19:59:07FromDiscord<Elegantbeef> There are a few nimph is another one that's relatively popular
19:59:57FromDiscord<Phil> Just read a bit through the forum and talk came to package managers, thus my curiosity
20:00:16FromDiscord<ripluke> In reply to @br4n_d0n "Anyone know where the": https://github.com/nim-lang/nimble↵↵Have fun :P
20:00:18FromDiscord<Elegantbeef> I mean it's not as easy as you imagine to add, you need to pass on for all values what they're expected is and then attempt to convert to that↵(@🐒🧠br4n_d0n)
20:00:54FromDiscord<Elegantbeef> rip that's nimble not nim
20:01:11FromDiscord<ripluke> Trying to use zig with nimble is a pain
20:01:30FromDiscord<ripluke> I have it set as my $CC
20:01:47FromDiscord<ripluke> And when I try compiling c files it works perfectly
20:02:13FromDiscord<ripluke> But when run ↵nim c --cc:env
20:02:16FromDiscord<ripluke> It fails
20:02:21FromDiscord<Phil> Ohhh saem and disruptek still work on nimph? Neat!
20:02:53FromDiscord<Phil> Well, mostly disruptek I guess
20:02:53FromDiscord<🐒🧠br4n_d0n> In reply to @Elegantbeef "I mean it's not": I'm willing to try, I just need a little push in the correct direction
20:06:47FromDiscord<Elegantbeef> https://github.com/nim-lang/Nim/blob/4680ab61c06782d142492d1fcdebf8e942373c09/compiler/semexprs.nim#L584 it's here have fun!
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20:08:21FromDiscord<Phil> I see proc 50 lines long, I shudder
20:08:55FromDiscord<Elegantbeef> Turns out compilers are complex and someone doesnt comment their code
20:09:32FromDiscord<🐒🧠br4n_d0n> Lol, well I'll try my best
20:11:23FromDiscord<Phil> Compiler code looks like one of those things where "What you want it to do" is so conceptually complex and thus hard to express that it seems neigh impossible to make it easily comprehensible
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20:11:41FromDiscord<Elegantbeef> You know what helps.... comments
20:12:17FromDiscord<Phil> Sounds like hearsay
20:12:39FromDiscord<Phil> Though actually this does kinda motivate me to skim through my own codebase to see if there's a big proc to split up
20:12:45FromDiscord<Elegantbeef> Eh whenever i contribute i generally comment the fuck i did to explain to the next person that visits
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20:16:08FromDiscord<Phil> sent a code paste, see https://play.nim-lang.org/#ix=40Ca
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20:16:39FromDiscord<Phil> (Ways to express my proc documentation more concisely are welcome)
20:16:53FromDiscord<Elegantbeef> iso you know you can do `static: discard validateFkField`?
20:17:06FromDiscord<Elegantbeef> No need to introduce some funky consts
20:17:10FromDiscord<Phil> ...
20:17:12FromDiscord<Phil> Man
20:17:22FromDiscord<Phil> If that works, that would've been really nice to know 3 months ago 😄
20:17:43FromDiscord<Elegantbeef> I mean `static:` is "run at compile time" and `discard` is well... discard the value"
20:18:11FromDiscord<Phil> Yeh, I was aware of both, just not that this interaction worked this way
20:18:42FromDiscord<Elegantbeef> I mean you're after a side effect from the compile time call right?
20:19:56FromDiscord<Phil> Pretty much
20:20:03FromDiscord<Phil> Which is "Throw compile time error if something evil is afoot"
20:20:23FromDiscord<Phil> Which is basically me wanting to have a concept but not trusting myself to actually write it and have it work
20:20:33FromDiscord<Elegantbeef> Yep then the above would certainly work
20:20:55FromDiscord<Elegantbeef> lol
20:21:11FromDiscord<ezquerra> In reply to @guzba "you can `openZipArchive` to": @guzba, I have to deal with zip files of zip files. That is why I am asking about it 😅
20:21:58FromDiscord<Elegantbeef> If you're more comfortable with macros than concepts you're doing something wrong
20:22:30FromDiscord<Phil> I'm not comfortable with macros! There's a reason I have like 2 of them and actually stole both of them from you
20:22:51FromDiscord<Elegantbeef> What are you using then?
20:23:12FromDiscord<Phil> generics. Tons of generics. And to a much, much lesser extent tempaltes
20:23:15FromDiscord<Phil> (edit) "tempaltes" => "templates"
20:23:34FromDiscord<Elegantbeef> I mean what is `validateField` or w/e the name is
20:23:40FromDiscord<Phil> compile time proc
20:23:48FromDiscord<Elegantbeef> ....
20:24:06FromDiscord<Phil> It uses nims normal syntax, it just runs at compile time! I will not have that declared a macro!
20:24:18FromDiscord<Elegantbeef> No but you should use a concept
20:24:51FromDiscord<Elegantbeef> Actually you might not be able to
20:26:33FromDiscord<Elegantbeef> So i guess the only take away is use static
20:26:37FromDiscord<Phil> Oh right, because the concept itself spans multiple types?
20:26:57FromDiscord<Elegantbeef> Well the issue is you dont have a single type you're wanting to limit a relation ship between 3 types
20:26:59FromDiscord<Phil> Like, the check is how 3 types behave in relation to one another
20:27:07FromDiscord<Phil> Yeh
20:28:17FromDiscord<Phil> I think I could cover this still though, can't I? Make the concept the entire proc signature?
20:28:26FromDiscord<Elegantbeef> What?
20:28:27FromDiscord<Phil> Since a proc signature can be a type
20:29:18FromDiscord<Elegantbeef> How does one make a proc a concept
20:30:08FromDiscord<jan0809> hi
20:30:16FromDiscord<Elegantbeef> Hello
20:30:25FromDiscord<Phil> I definitely haven't written enough Concepts I guess to understand their limitations.↵First trail of thought would've been to go:↵`type Blub = [M1: Model, J: Model, M2: Model](dbConn; queryStartEntry: M1, joinModelEntries: var seq[J], queryEndEntries: var seq[M2], fkColumnFromJoinToManyStart: static string, fkColumnFromJoinToManyEnd: static string)`↵And then throw a concept over that, somehow figure out how to extract the values from that p
20:31:01FromDiscord<Phil> In reply to @jan0809 "hi": Heyho
20:31:13FromDiscord<Phil> In reply to @Elegantbeef "What?": Basically just a half baked idea not properly thought through
20:31:58FromDiscord<Elegantbeef> Actually you might be able to have a concept for this
20:33:25FromDiscord<Phil> Wouldn't you need to extract the parameter-values that the proc gets called with?
20:33:47FromDiscord<Phil> Actually, more like get the generic types that the generic proc gets compiled with
20:34:47FromDiscord<Elegantbeef> sent a code paste, see https://play.nim-lang.org/#ix=40Ci
20:35:04FromDiscord<Elegantbeef> I dont know what the `validateField` does but... yea something like this could be used if i understand it
20:36:40FromDiscord<Phil> It basically checks if Type A has a field that is annotated with a pragma that contains Type B
20:36:53FromDiscord<Phil> (edit) "It basically checks if Type A has a field that is annotated with a pragma that contains Type B ... " added "OR if it has a Field that is of type B"
20:36:58FromDiscord<Elegantbeef> Well anyway concepts are hard for this problem but probably doable
20:38:01FromDiscord<Elegantbeef> You actually can do some nice metaprogramming with just concepts + procs https://github.com/beef331/nimtrest/blob/master/yeacs.nim#L5-L26
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20:57:11FromDiscord<guzba> In reply to @ezquerra "<@318284269908918273>, I have to": yeah i figured it was something like that, funny but not much you can do about it if that is how things are
20:58:18FromDiscord<ezquerra> This is on windows, where there is no built-in tar tool, so I guess zipping files to "bundle them" is a reasonable alternative, even if what you are zipping is a bunch of zip files
21:19:34FromDiscord<guzba> the key question is, did those zip archives inside a zip archive get deflated (compressed)↵if they did, you must uncompress them first, nothing can be done about it↵if they did not get compressed, you would in theory be able to work with it directly, though not with current zippy
21:21:57FromDiscord<ezquerra> I think they are compressed 😦
21:23:04FromDiscord<ezquerra> How does Windows Explorer do it though? Explorer lets me "dig into" those zipped zip files. Does it silently extract them into some temp file? The process is pretty fast even though the zip files are pretty large...
21:28:53FromDiscord<guzba> either they are not compressed (which is possible, most zip composers detect if compressing will not / did not help and will just include it in the zip uncompressed), or they are uncompressing on the fly which can be very fast if the zips are not huge
21:30:17FromDiscord<guzba> remember -d:release when compiling to get a real sense of speed if you experiment with zippy, makes >10x difference
21:31:21FromDiscord<jan0809> what about kaitai struct btw, there seem to be a nim runtime for quite w while now right?
21:31:30FromDiscord<d4rckh> How small can I make a hello world nim binary?
21:31:41FromDiscord<d4rckh> And which compiler flags should I use?
21:34:37FromDiscord<jan0809> `nimble build` (?)
21:34:44FromDiscord<Yardanico> In reply to @d4rckh "How small can I": ~5KB for Linux binaries
21:34:55FromDiscord<jan0809> oh i missread lol
21:36:05FromDiscord<Yardanico> In reply to @d4rckh "And which compiler flags": `--gc:arc -d:danger --panics:on --opt:size --passC:"-flto" --passL:"-flto" -d:useMalloc -d:noSignalHandler` will work for Windows as well
21:36:12FromDiscord<d4rckh> In reply to @Yardanico "~5KB for Linux binaries": What about windows?
21:36:13FromDiscord<Yardanico> don't forget to `strip -s` the binary afterwards
21:48:16FromDiscord<vestel> How to get rid of this import? Compiled dll for 32-bit and smh this c-lib func appeared in IAT https://media.discordapp.net/attachments/371759389889003532/988923333255000154/unknown.png
21:48:49FromDiscord<Yardanico> nim doesn't use that directly
21:49:08FromDiscord<vestel> In reply to @Yardanico "nim doesn't use that": Still windows loader fails to load dll
21:49:14FromDiscord<Yardanico> maybe it's some C compiler issue
21:49:28FromDiscord<Yardanico> ah libgcc, do you have 32-bit libgcc installed?
21:49:35FromDiscord<vestel> Maybe, cause when compiling for 64 bit all is ok
21:49:46FromDiscord<vestel> In reply to @Yardanico "ah libgcc, do you": Idk, just drag-n-dropped ming32
21:50:01FromDiscord<vestel> (edit) "ming32" => "mingw32"
21:50:30FromDiscord<vestel> Still 32-bit executables doesn't have this import
21:50:31FromDiscord<Yardanico> if you want to statically link that, the best way is to just use tdm-gcc as it'll link all that libgcc exception lib stuff automatically
21:51:03Amun-RaYardanico_: or pass -s instead directly
21:51:29FromDiscord<Yardanico> In reply to @Amun-Ra "Yardanico_: or pass -s": that doesn't work as well as `strip -s` does in all cases :P
21:51:33FromDiscord<Yardanico> 🤷
21:52:14Amun-Rahmm, it did in my tests :>
21:58:24FromDiscord<Elegantbeef> @Prestige\: so i had yet another idea for how to mock procs using TRMs https://github.com/beef331/nimtrest/tree/master/mocker
21:59:23FromDiscord<Elegantbeef> It's a much dumber method which might mean it will work bettererer
22:12:01FromDiscord<🐒🧠br4n_d0n> While I was looking at the Nim github I stumbled across Nimskull again and wondered what was actually so different about it. Anyone care to explain in layman's terms?
22:12:49FromDiscord<Elegantbeef> Did you read the readme
22:12:49FromDiscord<Elegantbeef> They explain what their reason for existence is
22:13:07FromDiscord<🐒🧠br4n_d0n> I skimmed it, but didn't understand it really
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22:13:44FromDiscord<🐒🧠br4n_d0n> There's a reason I added the Monkey and Brain emoji to my username
22:13:48FromDiscord<Elegantbeef> They do not like the leadership of Nim and also do not like the way the language is going so want to make their own version
22:14:59FromDiscord<🐒🧠br4n_d0n> OK, is there an example of what was so wrong with the direction of the language that they decided to change it?
22:15:15FromDiscord<Elegantbeef> They have many PRs active and merged you can look at
22:15:26FromDiscord<Elegantbeef> I'm not going to explain their views cause i dont even know it
22:15:53FromDiscord<🐒🧠br4n_d0n> I tried looking at it, but it all went over my head
22:16:24FromDiscord<Elegantbeef> Then dont worry about it
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22:18:55FromDiscord<🐒🧠br4n_d0n> I'm just trying to keep an open mind because I'm not 100% sold on any programming language at the moment. Guess I'm trying to unrealistically be "Goldilocks s" over here
22:19:15FromDiscord<Elegantbeef> I mean it's not "usable" atm
22:19:53FromDiscord<🐒🧠br4n_d0n> Well then, that helps me with that decision
22:19:58FromDiscord<🐒🧠br4n_d0n> lol
22:20:48FromDiscord<Elegantbeef> It's a hard fork being developed by people who are working on it on their freetime so it does have many changes but is actively under development
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