01:55:45 | FromDiscord | <eightbit_dboy> Are there any good markdown to html libraries? There's one I use for my program `nerc`, but it doesn't support linking to headers like GFM. |
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05:16:53 | FromDiscord | <lainlaylie> nerc uses `markdown` |
05:16:57 | FromDiscord | <lainlaylie> it should be possible to overload `method `$`(token: Heading): string` or something |
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08:24:54 | FromDiscord | <khengari77> sent a long message, see https://pasty.ee/oyMkASch |
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11:03:16 | PMunch | Ugh, porting my shader from Shady to a manually written shader is going to suck. But it looks like the only way at the moment.. |
11:03:49 | PMunch | I'm basically just trying to write a shader to dither an image, surely that shouldn't be this hard.. |
11:04:25 | PMunch | I think I might just be holding everything the wrong way round or something.. |
11:16:33 | PMunch | Hmm, who is giaco on the Nim forums? |
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13:36:16 | FromDiscord | <lainlaylie> In reply to @toma400 "You were right, just": bisecting helps you make a more useful bug report |
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17:09:48 | FromDiscord | <eightbit_dboy> In reply to @lainlaylie "it should be possible": Interesting. Can you link me to some documentation to understand this better? Is this like string substitution, kinda like I'm already doing to insert the markdown and other elements into the template to generate the page? |
17:17:55 | FromDiscord | <lainlaylie> i dont know if theres any documentation on it, but ive used a similar technique to output terminal escapes instead of html |
17:18:04 | FromDiscord | <eightbit_dboy> Wait, I asked Claude AI and it was able to help |
17:18:27 | FromDiscord | <lainlaylie> so you could modify it to add the id attribute to headings so you can link to them |
17:18:55 | FromDiscord | <eightbit_dboy> Yeah |
18:07:43 | FromDiscord | <hasbianas1381> discordapp.com/invite/Gv7CnY7fCE @everyone |
18:24:02 | FromDiscord | <Robyn [She/Her]> Seems like the messages are still on the Matrix side |
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