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| 00:11:00 | FromDiscord | <janakali> @righthandofdoom next version after 2.2 is going to be 2.4 (odd versions are "in development"), but there's not very much planned as I can see\:↵https://github.com/nim-lang/RFCs/issues/556 |
| 00:11:29 | FromDiscord | <janakali> most work right now is done on Nimony and fixing Nim 2.2 bugs |
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| 00:22:54 | FromDiscord | <righthandofdoom> In reply to @janakali "<@356024712498774027> next version after": is nimony going to be vastly different from current one? language not the compiler |
| 00:33:05 | FromDiscord | <planetis_m> In reply to @righthandofdoom "is nimony going to": https://github.com/nim-lang/nimony/blob/master/doc/differences.md there're quite some differences, but there's also compatibility with nimv2 via the feature pragma |
| 00:43:42 | FromDiscord | <righthandofdoom> In reply to @planetis_m "https://github.com/nim-lang/nimony/blob/master/doc/": wanna try effect system |
| 00:43:50 | FromDiscord | <righthandofdoom> is nimomy useful yet |
| 00:47:29 | FromDiscord | <righthandofdoom> araq is a machine |
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| 01:00:46 | FromDiscord | <planetis_m> the effect system exists only in nimv2 |
| 01:23:51 | FromDiscord | <planetis_m> Is nimony useful? Try it and you be the judge. |
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| 07:53:11 | FromDiscord | <[Next-System] systemblue> In reply to @planetis_m "the effect system exists": it means, effect system are removed in nimv3 (nimomy)? |
| 07:53:22 | FromDiscord | <[Next-System] systemblue> (edit) "are" => "is" |
| 07:53:31 | FromDiscord | <[Next-System] systemblue> (edit) "is" => "will be" |
| 07:53:39 | FromDiscord | <[Next-System] systemblue> In reply to @narimiran "## Nim 2.2.10 is": really? |
| 07:54:28 | FromDiscord | <[Next-System] systemblue> do you think Nim is good name?↵when I search about nim in internet |
| 07:54:38 | FromDiscord | <[Next-System] systemblue> most result are about NVIDIA Nim and Nim game |
| 07:54:51 | FromDiscord | <[Next-System] systemblue> Nim debugging -> it's all about NVIDIA Nim |
| 07:55:22 | FromDiscord | <[Next-System] systemblue> I think our name are not good ↵↵I'm carefully asking your opinion about our names |
| 07:55:42 | FromDiscord | <[Next-System] systemblue> (edit) "are" => "is" |
| 07:56:00 | FromDiscord | <[Next-System] systemblue> nimble looks good |
| 07:56:06 | FromDiscord | <[Next-System] systemblue> but nim doesn't |
| 08:21:00 | FromDiscord | <planetis_m> In reply to @bluewhale_unkown_x "it means, effect system": It's not implemented yet AFAIK |
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| 08:37:44 | FromDiscord | <[Next-System] systemblue> is there any plan for nim native backend? |
| 08:37:49 | FromDiscord | <[Next-System] systemblue> I heard about FASM native backend |
| 08:37:54 | FromDiscord | <[Next-System] systemblue> from araq |
| 08:57:03 | FromDiscord | <planetis_m> dunno, I am not part of the dev team |
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| 10:56:06 | FromDiscord | <nnsee> In reply to @bluewhale_unkown_x "most result are about": Nim, the language, existed far before those did |
| 10:56:33 | FromDiscord | <nnsee> also it used to be called Nimrod |
| 10:56:50 | FromDiscord | <[Next-System] systemblue> In reply to @nnsee "Nim, the language, existed": ?? Nim game existed more than nim |
| 10:57:06 | FromDiscord | <[Next-System] systemblue> and NVIDIA Nim is much popular than nim... QQ |
| 10:58:33 | FromDiscord | <nnsee> oh you mean that nim |
| 10:59:11 | FromDiscord | <nnsee> it's not really in the same domain as Nim, the programming language, so it's not really an issue or source of confusion unlike nvidia's nim |
| 11:00:01 | FromDiscord | <nnsee> In reply to @bluewhale_unkown_x "and NVIDIA Nim is": there's only so many things you can name a project. if it has a short name, it's bound to collide with something else. you can't (and there's really no point to) escape that |
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| 21:29:51 | FromDiscord | <spotlightkid> Why do `-d:lto` and `-d:strip` work only the command line but not in `nim.cfg` or `config.nims` (`switch("define", "lto")` etc.)?↵Is it because `$nim/config/nim.cfg` is provcessed before `./nim.cfg` / `./config.nims`?↵https://github.com/nim-lang/Nim/blob/devel/config/nim.cfg#L330↵Was it always this way? |
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