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00:31:49 | Varriount | cryzed: Most of the people here live off the east coast of the US / In Europe. Right now most people are either going to sleep, or asleep. |
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01:06:27 | Skrylar | meep. |
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02:25:48 | Varriount | Skrylar: O/ |
02:39:44 | Skrylar | hi Varriount |
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06:44:52 | BlaXpirit-UA | some_iterator() doesnt work but let r = some_iterator r() works |
06:47:30 | BlaXpirit-UA | really a pointless limitation |
06:48:08 | BlaXpirit-UA | am i gonna have to make a wrapper function that does this^ |
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06:50:56 | BlaXpirit-UA | https://gist.github.com/BlaXpirit/03acc48c8460ec405842 |
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07:25:34 | dom96 | BlaXpirit: It's not pointless, you need something to store the state of the iterator. |
07:26:04 | BlaXpirit | i think i understand |
07:28:47 | BlaXpirit | hmm, I don't see a "not implemented" exception |
07:32:12 | dom96 | just assert false |
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07:32:28 | dom96 | or assert false, "Not Implemented" |
07:32:42 | BlaXpirit | I wanna catch it |
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10:44:39 | dom96 | or assert false, "Not Implemented" |
10:44:47 | dom96 | bah |
10:45:11 | dom96 | ignore that |
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11:22:28 | BlaXpirit | aw cmon seriously |
11:22:38 | BlaXpirit | so nimrod can't calculate a pow at compile time? |
11:22:57 | BlaXpirit | because it's in c library |
11:22:58 | BlaXpirit | ..... |
11:24:44 | dom96 | BlaXpirit: If you really want a compile-time pow then write your own. |
11:24:55 | BlaXpirit | i just wrote 1 shl |
11:24:57 | BlaXpirit | whatever..... |
11:25:15 | BlaXpirit | meanwhile, my library is almost ready |
11:25:48 | BlaXpirit | gotta think about documenting and testing (lol how does one test something random) |
11:26:03 | BlaXpirit | and publishing too |
11:26:08 | BlaXpirit | any tips on that are welcome |
11:26:16 | dom96 | Generate random numbers and calculate their std deviation. |
11:27:32 | BlaXpirit | hm not sure what this would accomplish |
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11:29:13 | dom96 | meh, well I dunno. |
11:29:28 | BlaXpirit | cuz deviation would be random as well |
11:29:43 | BlaXpirit | and if i try to check if it's within bounds, then test will fail randomly :| |
11:30:15 | dom96 | This is how it's done in http://rosettacode.org/wiki/Random_numbers |
11:30:46 | dom96 | You can see the standard deviation is 0.5 if the numbers are random, I think. |
11:31:03 | BlaXpirit | i don't understand |
11:31:21 | BlaXpirit | but what i do understand is it can be whatever it wants |
11:31:36 | BlaXpirit | if random generator gives corner cases |
11:41:11 | BlaXpirit | aww yiss |
11:41:13 | BlaXpirit | (var a = @[1,2,3,4,5]; a.shuffle(); echo a) |
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11:47:04 | dom96 | BlaXpirit: awesome. Commit it, push it, tag it, ship it. |
11:47:32 | BlaXpirit | dom96, is there any information available on this? |
11:47:39 | BlaXpirit | i have so many small questions |
11:48:05 | dom96 | BlaXpirit: on what? |
11:48:16 | BlaXpirit | on shipping |
11:48:21 | BlaXpirit | and documentation |
11:49:00 | BlaXpirit | and i've looked through a few libraries - and they never write any copyright information in source files - what's up with that? |
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11:51:22 | dom96 | Because people want to write code not worry about licenses. |
11:52:01 | dom96 | If you want to contribute your random stuff to the stdlib then create a PR on the Araq/Nimrod repo. |
11:52:33 | dom96 | if you want to put it in its own repo then create a repo, add a .babel file and submit it to the package repo. https://github.com/nimrod-code/babel/blob/master/developers.markdown |
11:52:34 | BlaXpirit | if you don't worry about licenses, they can bite you and then you'll have to worry much more |
11:53:01 | BlaXpirit | i want to add it in a repo for now, get feedback and then, if possible, add to stdlib |
11:53:34 | dom96 | Do that then. |
11:54:08 | dom96 | Documentation is simply RST in double hash comments (##). |
11:54:16 | dom96 | You generate it with nimrod doc2 file.nim |
11:54:34 | dom96 | You should look at the stdlib modules for doc examples. |
11:54:38 | BlaXpirit | ok, thank you |
11:54:50 | dom96 | np. |
11:54:50 | dom96 | bbl |
11:56:29 | BlaXpirit | not sure how to make doc generation understand `when` |
11:57:00 | BlaXpirit | and what's up with raises: [E_Base], tags: [TEffect], uses: [].} everywhere? |
11:57:20 | BlaXpirit | it's all a big mess |
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13:22:53 | dom96 | BlaXpirit: http://build.nimrod-lang.org/docs/manual.html#effect-system |
13:23:34 | BlaXpirit | dom96, yeah, i'm aware of it, but i don't want the same useless information in every single entry of my documentation |
13:24:25 | dom96 | It's not useless. |
13:24:41 | dom96 | But don't worry, filwit is improving the docs. |
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14:30:46 | BlaXpirit | https://github.com/BlaXpirit/nimrod-random |
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14:33:19 | BlaXpirit | oh yay, even babel install works |
14:34:21 | dom96 | BlaXpirit: nice. |
14:34:34 | dom96 | BlaXpirit: now add it to https://github.com/nimrod-code/packages |
14:34:55 | BlaXpirit | i've never done a pull request :s |
14:35:03 | BlaXpirit | can it all be done in browser? |
14:37:19 | dom96 | yeah |
14:37:29 | dom96 | just hit edit on the packages.json file |
14:45:15 | NimBot | nimrod-code/packages master b945876 Oleh Prypin [+0 ±1 -0]: Add "random" |
14:45:15 | NimBot | nimrod-code/packages master 830f4a3 Dominik Picheta [+0 ±1 -0]: Merge pull request #83 from BlaXpirit/patch-1... 2 more lines |
14:46:11 | BlaXpirit | woot! |
14:48:36 | dom96 | :D |
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17:46:48 | dom96 | This is looking really impressive, and it's written in QT. Looks like I should look into getting QT to work with Nimrod: https://www.glasswire.com/ |
17:49:34 | BlaXpirit | dom96, why does this thing make you think about getting Qt to work with Nimrod? |
17:50:20 | dom96 | Because it looks impressive. |
17:50:27 | BlaXpirit | there are like a 1000 better reasons for wanting Qt |
17:50:42 | BlaXpirit | i don't see Qt mentioned there anyway |
17:51:33 | BlaXpirit | but yes, Qt is the best thing in the world. I see now why people sometimes use GTK+ |
17:51:46 | BlaXpirit | well that's because GTK is written in C and probably easy to port |
17:51:54 | dom96 | indeed |
17:51:55 | BlaXpirit | that's where its advantages end |
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17:52:49 | BlaXpirit | and yes, dom96, I would just love to have Qt in Nimrod. I would pretty much be set for life |
17:53:00 | BlaXpirit | and I would even like to help |
17:53:25 | BlaXpirit | i've tried to make bindings for Python, but in a weird way... I didn't succeed |
17:55:58 | BlaXpirit | wow, now that i think about it, Nimrod is a great language to support Qt... but would probably need to rewrite its special preprocessor |
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17:57:23 | dom96 | I don't even know where to start with Qt bindings. |
17:57:28 | dom96 | But that would be awesome. |
17:57:39 | BlaXpirit | dom96, i won't lie, it's very complicated |
17:57:44 | dom96 | I've used GTK and it's simply not good enough. |
17:57:59 | BlaXpirit | using Qt is not complicated |
17:58:09 | BlaXpirit | but the way it's done... it's not even just c++ |
18:00:33 | dom96 | Yeah, there is like some JS-like language you can use or something right? |
18:00:42 | dom96 | I think Go has bindings for that. |
18:00:50 | dom96 | Maybe we could do something similar. |
18:01:21 | BlaXpirit | uhhhhh no |
18:01:52 | BlaXpirit | it's made in C++ and its primary uses don't use javascript |
18:02:34 | BlaXpirit | but yes, most of the new features in Qt are made for that javascript part nowadays, and maybe in the future that will be all that's left of Qt |
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18:02:48 | BlaXpirit | but now it is not a good place to start |
18:02:50 | dom96 | I know that it's written in C++. |
18:02:54 | dom96 | I'm talking about QML. |
18:03:13 | BlaXpirit | it's not even just QML, it uses actual javascript too |
18:03:29 | BlaXpirit | but i don't know much about that part of Qt. never used it |
18:05:47 | Matthias247 | I hate QML because of the javascript stuff |
18:06:44 | BlaXpirit | using QML doesn't require you to use JavaScript... but then again, it's quite pointless |
18:06:56 | BlaXpirit | all I know is i've never needed either |
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18:28:44 | Varriount | BlaXpirit: I've been using QT + PyQT for a project at work |
18:28:55 | BlaXpirit | pls don't write "QT" |
18:28:59 | BlaXpirit | it's a different evil thing |
18:29:07 | BlaXpirit | QuickTime |
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18:30:51 | Varriount | Does QuickTime still exist? |
18:31:33 | dom96 | I did see the ghostly QuickTime logo on my iPad from time to time. |
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18:34:38 | Varriount | dom96: Good luck wrapping Qt. You'll have some work to do on the C++ codegenerator |
18:35:18 | dom96 | Varriount: Love your optimism. :P |
18:37:00 | BlaXpirit | it really is difficult, but no language is complete without Qt |
18:37:23 | Varriount | So.. something I wanted to talk about today - improving the documentation. |
18:37:38 | BlaXpirit | sorely needed |
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18:38:10 | Varriount | BlaXpirit: I was going to write up a post on the forum last night, but I was tired. |
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18:42:39 | BlaXpirit | the html is better than i expected |
18:43:43 | BlaXpirit | really, the most pressing thing is grouping |
18:44:00 | BlaXpirit | maybe filtering of some kind |
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19:02:23 | dom96 | Once again: filwit is working on that. |
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19:04:17 | Varriount | dom96: From what I understand, filwit is working on the look & feel, not the content. |
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19:05:06 | dom96 | Varriount: Yes. I was replying to BlaXpirit. |
19:05:35 | dom96 | As for content improvements it's really a matter of just doing it... |
19:05:45 | dom96 | It's not particularly difficult. |
19:05:54 | BlaXpirit | a lot could be achieved with client-side scripting |
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19:29:14 | dom96 | hey filwit, how's things? |
19:30:16 | filwit | BlaXpirit, Varriount: it's not just the "look n feel" of the docs that I'm working on, but also navigation. There will be sort alphabetically, and sort by "first param". There will also be other isolation controls, like being able to isolate all the functions which interact with a single (or multiple) types. |
19:30:53 | BlaXpirit | filwit, amazing. that covers almost all of my gripes |
19:31:21 | BlaXpirit | filwit, do you think maybe isolating css and js is a good idea? |
19:31:46 | filwit | dom96: steady, trying to finish things up, but I have to work on other things right now... just forgot to close the IRC last night, and it auto-logged me on. But i guess that's a good thing so I could respond about this. |
19:33:03 | filwit | BlaXpirit: that's basically how it works. The docgen only needs to be modified to spit out some additional tags (i haven't done that part yet) and then a JS runs to hide elements (the procs, types, etc) based on what you're trying to isolate. |
19:33:32 | BlaXpirit | yes, that's great, but I mean putting css and js into separate files |
19:34:16 | filwit | yes... i am a web developer by trade. I would not put all the JS & CSS in the HTML.. makes things load slower. |
19:35:38 | filwit | BlaXpirit: here is an older mocup (not ready to show the actual HTML version just yet): http://reign-studios.net/philipwitte/nimrod/design2-docs.png |
19:35:59 | BlaXpirit | uhh not a fan of the colors. impairs readability |
19:36:03 | filwit | BlaXpirit: and here is an early mocup of the HTML/JS working: http://reign-studios.net/philipwitte/nimrod/docs/docs.htm |
19:36:15 | BlaXpirit | this is nice |
19:36:29 | BlaXpirit | very nice |
19:36:30 | filwit | BlaXpirit: yeah some of the colors are being significantly adjusted |
19:37:17 | filwit | BlaXpirit: plus I will be getting feedback from the community on the actual HTML version soon. So feel free to voice your concerns about colors and stuff then. |
19:37:24 | BlaXpirit | ok |
19:37:30 | BlaXpirit | thank you for your work |
19:37:50 | filwit | BlaXpirit: note in the docs HTML mockup, you can click on the types and isolate there procs (not much more is working in that tho, it's old). |
19:37:59 | filwit | BlaXpirit: thanks :) |
19:39:02 | dom96 | filwit: Have you decided against using the style shown in that screenshot? |
19:39:19 | dom96 | or is the html version just using some prototype styles? |
19:39:35 | filwit | dom96: it's similar, but with the brighter background and more contrasted colors. |
19:39:45 | filwit | dom96: i'm not sure what you mean by 'prototype styles' |
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19:40:24 | dom96 | filwit: The screenshots shares the same look as the Nimrod website. |
19:40:32 | dom96 | *the docs in the screenshot |
19:40:53 | dom96 | The HTML version is just plain colors. |
19:41:12 | filwit | dom96: the HTML version was mostly to play with JS, not visual style |
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19:41:31 | dom96 | ahh alright |
19:41:40 | filwit | dom96: i'm making the website, docs, and forums all fit together visually. Even though they're all a bit different |
19:42:12 | dom96 | great |
19:42:26 | filwit | dom96: also i'm trying to make the sidebar list (with types, procs, etc) of the docs a fixed positioned element (like they are in the HTML mockup version). Which requires a bit of design change form the visual mockup version. |
19:43:57 | dom96 | filwit: In any case, I like the layout. It makes things much easier to understand. |
19:44:09 | dom96 | I'm sure it will help newcomers. |
19:44:58 | filwit | dom96: yeah that's the plan. :) |
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20:09:34 | dom96 | filwit: Any ideas when it will be all ready? |
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21:10:13 | filwit | dom96: sometime this week for sure. When exactly depends on how much time I have to spend on it. |
21:10:37 | dom96 | awesome |
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21:53:34 | dom96 | good night |
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