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04:07:12 | FromDiscord | <ollicron_53732> what is the point of RootRef? |
04:07:57 | FromDiscord | <ollicron_53732> isn't it just a depricated alias for RefObj? I mean when I try the code it behaves the same way |
04:10:15 | FromDiscord | <ollicron_53732> oh no wait ref object is final |
04:16:29 | FromDiscord | <lainlaylie> what is RefObj |
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04:22:33 | FromDiscord | <ollicron_53732> ref object |
04:23:27 | FromDiscord | <ollicron_53732> In reply to @lainlaylie "what is RefObj": so you have `RootRef` and `RootObj` for inheritance, and you have `object` and `ref object` for final objects |
04:50:34 | FromDiscord | <lainlaylie> in order to be inheritable, object types need to inherit from RootObj, yes (or be marked {.inheritable.}) |
04:51:16 | FromDiscord | <lainlaylie> https://nim-lang.org/docs/manual.html#types-tuples-and-object-types |
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08:05:48 | FromDiscord | <joae> I have custom serialization binary format. Is there a technique that allows you to derive serialization + deserilization method from single definition? |
08:45:02 | FromDiscord | <0xfab_10> there's this https://github.com/sealmove/binarylang |
08:45:15 | FromDiscord | <0xfab_10> I used it once to parse java class files |
08:45:36 | FromDiscord | <0xfab_10> (edit) "java" => "jvm" |
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09:34:17 | FromDiscord | <joae> In reply to @fabric.input_output "there's this https://github.com/sealmove/binarylang": Hm, that looks promising. Are there any examples besides the documentation? |
09:34:29 | FromDiscord | <joae> (edit) "examples" => "examples/projects" |
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12:26:18 | FromDiscord | <rasmolaxsus> Greetings |
12:27:50 | FromDiscord | <rasmolaxsus> i have an issue, when import osalloc, i get a "sysAssert undeclared" error , as can be seen in this pasty link https://play.nim-lang.org/#pasty=QVwnhDvU, am i doing anything wrong ? |
12:28:22 | FromDiscord | <rasmolaxsus> (edit) "osalloc," => "system/alloc," |
12:45:03 | FromDiscord | <blashyrk> In reply to @rasmolaxsus "i have an issue,": From the docs https://nim-lang.org/docs/system.html↵↵"Each module implicitly imports the System module; it must not be listed explicitly. " |
12:46:24 | FromDiscord | <blashyrk> So you can just use stuff defined in the system module without importing it |
12:47:03 | FromDiscord | <blashyrk> Just removing the import from your pasty link, everything compiles |
12:47:06 | FromDiscord | <rasmolaxsus> Thank you, didnt know. |
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15:07:21 | FromDiscord | <TӨMΛ ☠> sent a code paste, see https://play.nim-lang.org/#pasty=riDMXoFj |
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15:20:01 | FromDiscord | <Laylie> that works as is |
15:49:05 | FromDiscord | <nnsee> In reply to @toma400 "Heyo! Was just wondering,": https://nim-lang.org/docs/manual.html#types-procedural-type |
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17:40:24 | FromDiscord | <dhhbrzwn> sent a code paste, see https://play.nim-lang.org/#pasty=otZrVSak |
17:44:53 | FromDiscord | <dhhbrzwn> sorry seems like thats a specific to config.nim file i need to check better next time |
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