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| 00:07:13 | FromDiscord | <jm_sts> In reply to @kiloneie "It only told me,": Compilers are like girlfriends. They say one thing but they mean another, and you only learn to understand them through pain and suffering |
| 00:08:59 | krunsh | jajajjjaj |
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| 02:31:34 | krunsh | does anyone know, if there's a proyect in nim like puppeteer o playwright? |
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| 07:59:47 | FromDiscord | <wakanakisarazu> Guys, I'm building a UNIX supporting Init system in Nim, what would y'all like to see and how should I go about this? |
| 08:07:24 | FromDiscord | <aethrvmn> Are you looking at dinit or openrc or smth? Thats pretty cool |
| 08:07:25 | FromDiscord | <aethrvmn> Are you building from dinit or openrc or smth? Thats pretty cool↵(@wakanakisarazu) |
| 08:07:58 | FromDiscord | <wakanakisarazu> No, it's built from scratch in Nim, although the actual PID 1 system is forked from tinyinit |
| 08:08:10 | FromDiscord | <wakanakisarazu> In C |
| 08:09:08 | FromDiscord | <wakanakisarazu> It is inspired from OpenRC tho. ↵↵It's multi stage, Stage 1, Stage 2 and optionally a Stage 3 (a script usually) |
| 08:10:38 | FromDiscord | <wakanakisarazu> Stage 1 works on non initramfs systems at the moment, Stage 2 is still a W. I. P ↵It will use a declaration based config system made in Lua. |
| 08:10:40 | FromDiscord | <wakanakisarazu> https://github.com/Tayzonxperia/TetoRC |
| 08:14:51 | FromDiscord | <Robyn [She/Her]> In reply to @wakanakisarazu "Stage 1 works on": You should embed the Nim VM instead 😛 |
| 08:15:41 | FromDiscord | <wakanakisarazu> In reply to @battery.acid.bubblegum "You should embed the": Nim VM? You mean the compile time VM? Why, so It can compile more Nim while its running? Lmao |
| 08:15:56 | FromDiscord | <wakanakisarazu> I am actually planning on making embedding Lua a option tho |
| 08:16:07 | FromDiscord | <wakanakisarazu> Best Lua module for Nim? |
| 08:21:36 | FromDiscord | <Robyn [She/Her]> In reply to @wakanakisarazu "Nim VM? You mean": Nah, you can actually embed the VM in an application so you can run Nim code at runtime, see Nimscripter: https://github.com/beef331/nimscripter↵idk if it still works though hah |
| 08:22:38 | FromDiscord | <ayex> micropython might be a nice alternative, too.↵↵syntax is often more easy to learn (or already known) for newcomers than for lua. |
| 08:22:39 | FromDiscord | <wakanakisarazu> In reply to @battery.acid.bubblegum "Nah, you can actually": Can't I just call the system Nim program tho? I'll look into this, although I think I'm gonna use Lua for the module system |
| 08:23:15 | FromDiscord | <Robyn [She/Her]> In reply to @wakanakisarazu "Best Lua module for": https://github.com/glassesneo/spellua seems to be this? but you can also roll your own using Futhark on Lua |
| 08:23:29 | FromDiscord | <wakanakisarazu> In reply to @ayex "micropython might be a": Indeed, I just don't want too much bloat in the init system, but since it's split up into stages and .so libs it should be good |
| 08:23:30 | FromDiscord | <Robyn [She/Her]> https://github.com/PMunch/Futhark |
| 08:24:00 | FromDiscord | <wakanakisarazu> In reply to @battery.acid.bubblegum "https://github.com/glassesneo/spellua seems to be": Alr, yeah because I need a way to talk to the Lua interpreter from Nim |
| 08:24:11 | FromDiscord | <Robyn [She/Her]> In reply to @wakanakisarazu "Can't I just call": Well, calling the Nim compiler to execute a config file is like calling a C compiler in your plugin system :P |
| 08:25:07 | FromDiscord | <wakanakisarazu> In reply to @battery.acid.bubblegum "Well, calling the Nim": Yeah, that's why I'm gonna use Lua. ↵It will run of a complex declaration based config system, although will support regular INI as well |
| 08:30:00 | FromDiscord | <aethrvmn> Are you building an OS? |
| 08:39:04 | FromDiscord | <wakanakisarazu> In reply to @aethrvmn "Are you building an": I'm building a Init system |
| 08:39:34 | FromDiscord | <wakanakisarazu> I also plan to make a Linux distro but I won't start working on that until the init is ready |
| 08:44:43 | FromDiscord | <mitranim> If you plan to get there by whipping bots all day long, Nim might be a poor choice since bots are bad at Nim |
| 08:45:10 | FromDiscord | <mitranim> Might as well use C |
| 08:50:03 | FromDiscord | <Robyn [She/Her]> In reply to @wakanakisarazu "Yeah, that's why I'm": If you embed the Nim VM, though, it's usable as a scripting language :) |
| 08:50:12 | FromDiscord | <Robyn [She/Her]> but it's too much trouble most likely |
| 09:24:23 | FromDiscord | <systemblue2010> In reply to @kiloneie "What am i missing": are you make gui? |
| 09:24:50 | FromDiscord | <systemblue2010> In reply to @kiloneie "What am i missing": your work look like GUI(vertical, top, bottom)( |
| 09:24:52 | FromDiscord | <Robyn [She/Her]> Kiloneie is working on a game engine |
| 09:25:44 | FromDiscord | <systemblue2010> oh game engine |
| 09:26:29 | FromDiscord | <systemblue2010> what engine? |
| 09:26:31 | FromDiscord | <systemblue2010> binding? or |
| 09:26:38 | FromDiscord | <systemblue2010> nim-native engine |
| 09:28:30 | FromDiscord | <systemblue2010> I think nim developer should develop data-science, sicence, math librarys↵because nim is fast, low-level python, ↵so python that need speed and performance is data-science, sci-math librarys |
| 09:29:20 | FromDiscord | <systemblue2010> I heard a opnion about Nim prefer developers↵Python developers prefer Nim but↵C dev's don't ↵because they hate python syntax |
| 09:29:56 | FromDiscord | <systemblue2010> (edit) "Nim" => " developers who" | "developers↵Python" => "nim↵Python" |
| 09:30:17 | Amun-Ra | can confirm, many C devs, esp fresh ones, love {} and write sloppy formatted code |
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| 09:30:46 | FromDiscord | <systemblue2010> In reply to @Amun-Ra "can confirm, many C": yes they love semi colon and brace |
| 09:31:25 | FromDiscord | <systemblue2010> so Nim must target Python dev's who want fast, low-level, competible with C but easy |
| 09:31:48 | Amun-Ra | from all the py/nim syntax features I think most ppl dislike whitespace indents |
| 09:31:59 | FromDiscord | <systemblue2010> but you must know that Nim is hard to learn without learn C |
| 09:32:36 | FromDiscord | <systemblue2010> yes I hate whitespace indents too |
| 09:32:45 | FromDiscord | <systemblue2010> but I just fix my brain and hands to nim |
| 09:32:56 | Amun-Ra | and I love them :> |
| 09:33:26 | Amun-Ra | I'm not a fan of two space indents but I can't switch to four spaces in nim code, it's already too late |
| 09:37:05 | FromDiscord | <kiloneie> In reply to @systemblue2010 "are you make gui?": Game engine, using sdl2(will transition to sdl 3 soon). Just my own... heavily inspired by GameMaker, and a bit by Godot Engine... |
| 09:38:00 | FromDiscord | <systemblue2010> In reply to @kiloneie "Game engine, using sdl2(will": can I see that? |
| 09:38:04 | FromDiscord | <kiloneie> I will open source is one day, right now, i don't want any attention, just like how my Discord status is permanently offline. I've had a few experiences of people abusing being able to see my status. |
| 09:38:05 | FromDiscord | <systemblue2010> and add you friend? |
| 09:38:26 | FromDiscord | <systemblue2010> so then I want to heard news about your game engine |
| 09:39:03 | FromDiscord | <systemblue2010> and is the game engine 2D or 3D? |
| 09:39:15 | FromDiscord | <ayex> same here, in my own projects I always go with 4 spaces - far easier to read for my eyes.↵(<@709044657232936960_=41mun-=52a=5b=49=52=43=5d>) |
| 09:39:22 | FromDiscord | <kiloneie> If you want a game engine on top of sdl, that already exists -> https://vladar4.github.io/nimgame2/ (he left i think..., but good stuff) |
| 09:39:30 | FromDiscord | <kiloneie> It's 2D |
| 09:39:48 | FromDiscord | <systemblue2010> your engine is 2D? |
| 09:39:50 | FromDiscord | <systemblue2010> great |
| 09:39:54 | FromDiscord | <aethrvmn> You could make a mailing list for the engine or whatever↵(@kiloneie) |
| 09:39:59 | FromDiscord | <kiloneie> This is meant for my game, that will probably take 5+ years. You may see glimpses of my progress in either main or offtopic from time to time. |
| 09:40:02 | FromDiscord | <systemblue2010> I'm finding 2D game engine to be my GUI framework |
| 09:40:20 | FromDiscord | <systemblue2010> um... |
| 09:40:33 | FromDiscord | <systemblue2010> and then can I add you friend? |
| 09:41:17 | FromDiscord | <kiloneie> You can add me whenever, i just don't know what that will do, i am 100% offline all the time as a status. |
| 09:41:46 | FromDiscord | <systemblue2010> yes it's okay |
| 09:42:22 | FromDiscord | <aethrvmn> There are libs like datamancer and arraymancer for data/ml, and there are other maths libs↵(@systemblue2010) |
| 09:43:12 | FromDiscord | <aethrvmn> I'm trying to reason if it makes sense to use macros to do integrals and derivatives too, but idk enough about macros currently |
| 09:43:32 | FromDiscord | <finnt730> question↵when I use Nim, and compile to JS↵does it work with https://nim-lang.org/docs/db_mysql.html#DbConn as well?↵if so that would be pretty neat |
| 09:44:18 | FromDiscord | <systemblue2010> In reply to @finnt730 "question when I use": oh web nim user cool |
| 09:44:21 | FromDiscord | <kiloneie> This is what you can see so far, movement, create event, collisions(broken atm, am now using image origin properly, so i need to adjust for that...), moving bullets, damage the walls, destroy them. https://media.discordapp.net/attachments/371759389889003532/1432303900391641162/Screenshot_2025-10-27_10-43-00.png?ex=69009074&is=68ff3ef4&hm=2ad670a883068282c6d890fd4f0d1f458e2c44e2d101a6f6f362c01f9fd38014& |
| 09:44:30 | FromDiscord | <kiloneie> And that awful image i drew... |
| 09:44:38 | FromDiscord | <kiloneie> It looked better up close <.< |
| 09:44:43 | FromDiscord | <systemblue2010> In reply to @kiloneie "This is what you": is it for arcade? |
| 09:44:49 | FromDiscord | <finnt730> In reply to @systemblue2010 "oh web nim user": not really↵but I am getting sick of Sequal Ace on mac lol |
| 09:45:16 | FromDiscord | <finnt730> so if I can make a simple web interface, or a JS script that I can import a lot of DB stuff with it, it would be neat |
| 09:45:33 | FromDiscord | <finnt730> and JS because it is easy to run within the docker container |
| 09:45:54 | FromDiscord | <kiloneie> In reply to @systemblue2010 "is it for arcade?": No, this is the start of a game, that will be, let's say, a far cry away from Among Us. heavily inspired by Warcraft 3 parasite/metastasis custom maps/mods, and later Space Station 13. |
| 09:47:28 | FromDiscord | <kiloneie> Basically Space Station 13, but more focused on survival, than your wacko job. |
| 09:47:38 | FromDiscord | <kiloneie> Combat oriented. |
| 09:47:41 | FromDiscord | <systemblue2010> make nice game |
| 09:47:51 | FromDiscord | <systemblue2010> I can't wait to play it |
| 09:48:02 | FromDiscord | <systemblue2010> is it run on linux? |
| 09:48:21 | FromDiscord | <kiloneie> I am making it on Pop OS COSMIC, so yes. |
| 09:50:23 | FromDiscord | <systemblue2010> oh |
| 09:50:27 | FromDiscord | <systemblue2010> Pop!_OS |
| 09:50:39 | FromDiscord | <systemblue2010> the coolest linux distro |
| 09:50:49 | FromDiscord | <systemblue2010> I'd used it before |
| 09:51:42 | FromDiscord | <kiloneie> This is their new, now in beta(started using it in alpha), desktop environment. |
| 09:53:34 | FromDiscord | <systemblue2010> In reply to @finnt730 "question when I use": no it doesn't work |
| 09:54:40 | FromDiscord | <finnt730> 👍 good to know |
| 09:54:55 | FromDiscord | <finnt730> perhaps I will make a native implementation then |
| 09:57:05 | FromDiscord | <systemblue2010> In reply to @finnt730 "perhaps I will make": how about using node-js database library |
| 09:57:10 | FromDiscord | <systemblue2010> or |
| 09:57:25 | FromDiscord | <systemblue2010> write with nim-c and compile it to WASM |
| 10:04:06 | FromDiscord | <aethrvmn> Wrap node-js in nim↵(@systemblue2010) |
| 10:04:19 | FromDiscord | <aethrvmn> Wrap node-js db lib in nim |
| 10:04:28 | FromDiscord | <Robyn [She/Her]> https://github.com/juancarlospaco/nodejs brrr |
| 10:05:08 | FromDiscord | <Robyn [She/Her]> In reply to @finnt730 "perhaps I will make": Could also also compile a MySQL client to WASM and embed it with appropriate bindings :> |
| 10:06:46 | FromDiscord | <finnt730> I will look into it more↵there is also the option to use Datagrip rom Jetbrains, but I am not sure how I can use a compressed DB with that↵thanks for the help, regardless 🙂 |
| 10:06:56 | FromDiscord | <finnt730> when home I will check things out |
| 10:06:59 | FromDiscord | <systemblue2010> who mention me? |
| 10:07:35 | FromDiscord | <finnt730> ¯\_(ツ)_/¯ |
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| 15:49:39 | FromDiscord | <anuke> sent a long message, see https://pasty.ee/wAAAXuib |
| 15:54:16 | FromDiscord | <anuke> e.g. `rand(10f..0f)` return correct values, but crashes if not run with -d:danger |
| 15:55:02 | FromDiscord | <anuke> (edit) "e.g. `rand(10f..0f)` return correct values, but crashes if not run with -d:danger ... " added "due to range checks" |
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| 16:18:13 | FromDiscord | <Robyn [She/Her]> In reply to @anuke "Is there a way": you could use the patch file Nim script function or whatever it's called, but atp I recommend just making your own copy of random.nim with your changes |
| 16:19:20 | FromDiscord | <Robyn [She/Her]> In reply to @anuke "e.g. `rand(10f..0f)` return correct": you could possibly push range checks off via the pragma before the callsite, then pop it after the function has been called? |
| 16:19:37 | FromDiscord | <Robyn [She/Her]> not sure the exact syntax though |
| 16:59:55 | FromDiscord | <amun0666> it works as expected |
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| 17:15:47 | FromDiscord | <heysokam> In reply to @anuke "Is there a way": Function overloading fixes your issue better |
| 17:22:01 | FromDiscord | <anuke> I have at least a hundred usages of RNG calls in my codebase, I'll try the patch approach. Changing the callsite everywhere isn't viable and I don't see how overloading helps when it is called internally in the file |
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| 18:35:04 | FromDiscord | <.tokyovigilante> Am finally beginning to understand memory management, but just to confirm, if I have an Object thus: `type MyObject = object`, i get an implicit `=destroy` but if I create my own one it's overridden. I can then use `type MyObjectRef = ref MyObject` where I would want to use a ref type. ↵However if I create a ref object directly: `type MyObjectRef = ref object`, I can't create a `=destroy` hook just for the ref object? eg. `=dest |
| 18:35:34 | FromDiscord | <.tokyovigilante> (edit) "Am finally beginning to understand memory management, but just to confirm, if I have an Object thus: `type MyObject = object`, i get an implicit `=destroy` but if I create my own one it's overridden. I can then use `type MyObjectRef = ref MyObject` where I would want to use" => "sent" | "ref type. ↵However if I create a ref object directly: `type MyObjectRef = ref object`, I can't create a `=destroy` hook just for the r |
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| 22:26:01 | FromDiscord | <heysokam> In reply to @anuke "I have at least": are you calling functions from external modules where you cannot control the imports?↵if not, then create a `random.nim` file that has `import std/random as std_random; export std_random.whateverYouNeed`, and import your modified `./random` file instead of `std/random`↵That way overloading will work without touching anything else |
| 22:26:56 | FromDiscord | <heysokam> The only reason why overloading would not work is if you have no control of the import list where rand is being called |
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| 22:31:04 | FromDiscord | <heysokam> sent a long message, see https://pasty.ee/KzbimhCk |
| 22:38:46 | FromDiscord | <nasuray> In reply to @anuke "I have at least": https://nim-lang.org/docs/nimscript.html#patchFile%2Cstring%2Cstring%2Cstring this can patch a single module |
| 23:10:26 | FromDiscord | <anuke> In reply to @heysokam "are you calling functions": If std/random uses the 'wrong' rand internally, is that still fixable through overloads? I was of the impression that it is not |
| 23:10:57 | FromDiscord | <Elegantbeef> @anuke Nim chooses the module's symbols over imported if it helps any |
| 23:12:03 | FromDiscord | <anuke> Right, so it would not work there |