<< 28-10-2015 >>

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00:05:39desophoswhen will the nim brew package be updated?
00:06:14Araqwho knows
00:06:49desophosokay, so no one here maintains it?
00:07:29Araqdunno
00:07:49desophosah okay
00:08:19Araqit's not like it's hard to install from source ... jezz
00:08:47desophosit's not :p i installed from source on my home computer (win10), just figured brew would be easier on my mac
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00:31:38desophosapparently it is that hard... having trouble with build.sh: https://bpaste.net/show/3815d2c07fa8
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00:36:52nchambersdesophos: is it saying ':' is the command not found?
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01:01:34toadHeyo
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03:50:45desophosi'm struggling with polymorphism
03:50:58desophos*using polymorphism in nim
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03:53:12desophoshttps://bpaste.net/show/22e57f058704
03:53:19desophoswhy can't i do this?
03:54:29desophosoops i left some irrelevant params in there
03:54:38desophosignore the sprite and physics
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03:59:13desophoshmm. i guess this is when i need dynamic dispatch, but i want these to be iterators
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04:07:48desophosdo i have to do something hacky to get dynamically dispatched iterators?
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04:10:46desophoslike define the iterator inside the method
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05:06:19desophosalso i now understand the danger of naming your type initializers the same as the type name in lowercase...
05:06:47desophosyou end up with procs with the same name as their modules >_>
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05:28:52desophosstill haven't figured out how to initialize at declaration time an array indexed with an enum
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07:21:19Araqdesophos: const foo = [enumVal1: "value", enumVal2: "value 2"]
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07:32:57Arrrr"2f (float32)" Thanks jesus, i was tired of "2f32"
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08:00:22Araq:-)
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08:33:44ArrrrI'd like to see the same with integers, using i/L for int32/int64 (Long)
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12:26:13AraqArrrrr: why? does 'i64 come up that often for you?
12:37:46ArrrrrI need 32b ints for networking.
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13:20:56elroodupdated nimdocs.epub @ https://www.dropbox.com/sh/7jdv2e8zdr03dfz/AADlSvHZ5IRehieM--J1c4Dxa?dl=0
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13:28:05Araqcool :-)
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13:47:38federico3thanks elrood
13:50:32elroodnp, anytime, i hope it's useful
13:50:41elroodcongrats on 0.12, btw
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13:59:26Araqthanks, I wanted to remove the 'echo $foo' gotcha right before the release but dom96 said it's a bad idea ;-)
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13:59:54Araqso for 0.13 we will have another set of minor code breaking changes :-/
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14:44:35coffeepotwhat is the echo $foo gotcha?
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15:36:45federico3elrood: fbreader doesn't seem to be able to reflow the epub
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16:16:55desophosis there a way i can create dynamically dispatched iterator methods?
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16:27:33Varriountdesophos: Well, you can wrap a closure iterator in a method.
16:29:59desophosVarriount: that's what i tried first, but i got an invalid capture error, i guess because i'm trying to capture a var?
16:33:14desophos*illegal capture
16:36:52desophoswhat makes something an illegal capture in a closure?
16:40:00ArrrrrIt could be a bug https://github.com/nim-lang/Nim/issues/672
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16:41:58desophoswow that is a complicated bug
16:42:05desophosbut that's not it, my case is the first example
16:43:08desophosbut why is capturing the result variable illegal?
16:45:20desophosoh nvm, i forgot result is special
16:47:48desophosdoesn't answer my problem though
16:48:35desophosthis is my code: https://bpaste.net/show/42896fa58a4a
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16:49:11desophosEventHandler is a ref object
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16:59:44Arrrrrand what is the problem here
17:00:10desophosthe problem is "Error: illegal capture 'eventQueue'"
17:00:26Arrrrrchange var EventHandler to EventHandler
17:00:26desophosapparently it is because i can't capture a var
17:01:02desophoswell yeah except i want to mutate it
17:01:15Arrrrrif is ref, you still can mutate it
17:02:47Arrrrrhttp://ideone.com/lB52Xy
17:03:10desophosi see
17:03:19desophosthat's... a little confusing
17:03:39Arrrrrwith refs, this is what you cannot do http://ideone.com/wYPCYj
17:04:21Arrrrrit doesnt make the referenced object immutable, only the variable with the pointer
17:04:24desophosright
17:04:27desophosi remember now
17:04:29desophosthank
17:04:30desophoss
17:04:32desophos!
17:06:17Arrrrrif you really need it to be var (i think var refs in methods are problematic) you could declare it with let eQueue = eventQueue and do operations using eQueue instead
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17:07:08desophosand then return eQueue, i guess
17:07:17desophosbecause it's a global queue :/
17:07:33brsoncongrats on another release, #nim
17:07:40desophosi'd like to avoid side effects but this is the easiest way :p
17:07:53desophoser... not sure if this counts as a side effect
17:08:14Arrrrranyway, as i told you, you dont need it to be var because of it being a ref
17:08:23desophosi'd like to avoid mutation where it isn't explicitly declared
17:08:28desophosyeah Arrrrr i get it
17:08:39desophosit compiles now :)
17:09:01Arrrrrin glfw you can do this https://github.com/ephja/nim-glfw/blob/master/examples/events.nim#L48-L54
17:10:14desophoswhat's the difference?
17:10:56desophosstill checking key codes
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17:12:36Arrrrryes, just to show you how it is done there.
17:13:12desophosah okay
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17:26:16desophosso i have a bunch of methods defined on subtypes but when i call subObj.myMethod i still get the definition of myMethod defined on baseObj
17:26:24desophoseven though they're declared as methods
17:26:30desophosi'll paste
17:29:32desophoshttps://bpaste.net/show/2bbcde5c6738
17:30:20desophosi would expect this to happen with procs, but methods are dynamically dispatched so shouldn't calling anInputController.chooseDirection call the chooseDirection method defined on InputController?
17:31:10ArrrrrWhy do you put a comment before base pragma?
17:31:35desophosoh sorry, that's because i'm using 0.11.2 because i had trouble installing 0.12.0 and brew hasn't updated yet
17:31:58Arrrrrhmm
17:32:19desophosi might expect the base pragma to fix this though
17:32:35ArrrrrIt used to work when there were no base pragma
17:33:40Arrrrrhow do you initialize 'anInputController' ?
17:34:35desophosit's defined as a field on another object, but it's initialized as InputController()
17:35:47desophosEntity(controller: InputController())... for direction in entity.controller.chooseDirection(eventQueue)(): ...
17:36:02desophoswell not quite, but you get it
17:36:27desophosand i know it's an InputController because of that repr on quit
17:38:47Arrrrrmmm honestly i dont know. It could be a bug in that version. Are you importing the method for InputController ?
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17:39:42Arrrrror something to with the object before you call chooseDir, without the source code i cant tell
17:43:22desophosi'm importing all the chooseDirection methods
17:44:07desophoswell i'm importing the module
17:44:12desophosand they're all exported as you can see
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17:46:37desophoshmm
17:46:55desophosthe `controller` field on the Entity type is defined as `controller: Controller`
17:47:04desophosis that the problem?
17:47:21desophosbecause it assumes it's the base type?
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17:47:58Arrrrrit should not http://ideone.com/kiFE64
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17:49:43Arrrrrit may be stupid, but try chooseDirection(anInputController)
17:51:08desophoshttp://ideone.com/BgQbLI
17:51:21desophosthat's what i'm doing and it works in ideone but not in my code so i guess it's a problem with my code
17:51:41desophoslet me try something
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17:55:19ArrrrrAnyway, if i were you i would pull the repository, 0.12 has a lot of fixes
17:56:03desophosi tried but i couldn't run `sh build.sh`, i got https://bpaste.net/show/3815d2c07fa8
18:01:14Arrrrrmmm, maybe you could edit the .sh and rewrite it as 'set --e'
18:01:30desophosi tried that, didn't work :/ i forget what the error changed to, sorry
18:01:40desophosi'm on mac os x 11.10 btw
18:01:47desophoslol 10.10
18:02:35Arrrrryou can add a new issue https://github.com/nim-lang/Nim/issues
18:03:31desophosi got "build.sh: line 6: set: --: invalid option"
18:03:37desophosokay
18:04:08Arrrrrwith 'set --e' ?
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18:04:46desophosyeah
18:06:56Arrrrrwhich shell do you use?
18:09:02desophosbash
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18:11:41elroodfederico3, well, sorry about the reflow problems with fbreader, but i'm afraid there's much to be done about that. fbreader is notoriously suboptimal at rendering complex layout, as far as i've heard, and nim's autogenerated docs aren't exactly lean and simple
18:14:40elroodall i do is the bare minimum to turn those into an halfways acceptable epub with some minor edits, anything more complex would better be done when generating the docs in the first place. i'd recommend calibre's epub viewer
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18:15:37desophosArrrrr: https://github.com/nim-lang/Nim/issues/3487
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18:16:53ArrrrrYou should indicate your OS version
18:17:16desophosi did in the title
18:17:23Arrrrroh, the title, right
18:19:06ArrrrrWhat kind of game are you programming?
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18:19:48desophosnot really anything yet haha
18:19:54desophosjust developing architectural stuff
18:20:09desophosengine-ish
18:20:26desophosbut i'm thinking of making some sort of real-time FFT-like
18:20:41desophosfinal fantasy tactics
18:21:22elroodtoo bad, you had me interested at real-time fast fourier transform ;)
18:21:25desophoshaha
18:21:46desophosmath vs. game acronym battle, FIGHT!
18:22:49ArrrrrThat's cool. You will see how, onc you learn were the bugs are in nim, the language allows you to do good stuff without caring about garbage collector
18:23:15desophosyeah i do really like the language so far
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18:23:39desophosit's almost as easy as python but more powerful, i've only scratched the surface
18:24:08desophos(i write mostly python)
18:26:40ArrrrrI think there is zero game engines written in nim, or at least open source.
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18:27:36desophosafaict you're right, there's nimgame but it hasn't been updated in 3 years: https://github.com/Vladar4/nimgame
18:27:38ldleworkhi desophos
18:27:54desophoshi ldlework
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18:28:16ldleworkdesophos: I do game programming in Nim
18:28:21desophosawesome ldlework
18:28:24ldleworkwe talked in #gamedev the other day
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18:29:27desophoscool, what did we talk about? my memory is terrible, sorry
18:29:36desophoswas that when i asked about architecture stuff?
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18:31:10desophosldlework: so have you developed your own engine?
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18:31:34ldleworkdesophos: no, you don't need to write an 'engine' in order to write a game
18:32:41desophoslet me rephrase: you didn't use an existing engine?
18:33:39ldleworkdesophos: nope
18:35:48desophosdid you use any existing code?
18:35:52desophose.g. graphics libs
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18:46:27desophosbtw the problem is that build.sh has Windows line endings
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18:48:52ArrrrrI'm doing some gamedev stuff too using glfw
18:49:03Arrrrrfowl has some useful stuff here https://github.com/fowlmouth/nimlibs/tree/master/fowltek
18:49:28ArrrrrThis can be handy too https://github.com/Nycto/AStarNim/
18:49:35desophosah yeah i've seen the fowl stuff
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19:04:07desophoshmm. i get invalid pragma: base with 0.12.0...
19:04:52desophosmethod chooseDirection*(...): iterator(): Direction {.base.} = ...
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19:09:24desophosam i putting it in the wrong place?
19:10:16Arrrrrwhich is the first argumment of chooseDirection?
19:10:58desophoscontroller: Controller
19:12:49Arrrrrmm, maybe is because of the iterator(): Dir arg
19:12:52ArrrrrI'll test it
19:13:41desophosfwiw, i still get the same problem as before with 0.12.0
19:13:48desophoswrt the base method thing
19:14:36Arrrrryep, i have the same error, you should report it.
19:14:59desophosthe error with using {.base.} on a method returning an iterator?
19:15:05Arrrrryes
19:15:29desophosokay
19:15:52Arrrrrhttp://pastebin.com/qP0u2zpi
19:16:53desophosthanks
19:17:53ArrrrrWhy do you need to return that iterator? cant you do the stuff inside chooseDir ?
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19:18:18desophoswell, i want it to be an iterator but i also want dynamic dispatch
19:18:53ArrrrrYou could iterate over every event, and pass it to a closure
19:19:09Arrrrrlike for e in events: onEvent(controller, e)
19:19:31desophoshttps://github.com/nim-lang/Nim/issues/3489 i don't really know what else to add
19:20:10desophosArrrrr: the problem is that i'm not consuming all events there
19:20:15desophoswait, let me figure it out
19:20:22ArrrrrYou can write the code directly on github https://guides.github.com/features/mastering-markdown/#syntax
19:20:34desophosah right, sorry
19:20:52Arrrrruse sequtils plus keepIf plus proc onEvent(c: Controller, e: Event): bool
19:22:51Arrrrrclosure iterators is one of the first things i learnt to avoid
19:23:05desophosah i think i see what you're saying. i was trying to encapsulate the event consuming logic but i guess avoiding a closure iterator would be better :D
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19:24:41desophosi guess keepIf would be great here
19:25:00desophoshmm
19:25:06desophoswell brb
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19:42:06desophosdoes Nim have a takeWhile?
19:43:12Arrrrri think it is sequtils.filter
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19:46:28desophosi want to construct a seq from another seq up until a predicate is not fulfilled
19:46:55desophosfilter is like takeAll
19:46:58desophosi want takeWhile
19:47:11desophosi can just write it, i was just wondering if it exists
19:47:51ArrrrrNo idea, if it doesnt exist inside sequitls, probably does not exist.
19:48:11ArrrrrYou can pr it too
19:48:42desophosidk if i'm qualified for that haha
19:48:48desophosbrb
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19:54:11desophossuper simple to write though :p
19:54:35desophoscould even have in-place and non-mutating variants
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19:58:33vbtthello and congrats
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20:01:37vbttDid someone post 0.12 on HN yet?
20:02:55vbttOK it's there, didn't get upboats
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20:05:08desophosboo
20:05:19federico3vbtt: link?
20:05:47vbtthttps://news.ycombinator.com/item?id=10466185
20:06:35federico3and https://news.ycombinator.com/item?id=10463187
20:07:03federico3the comment says it all
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20:08:15Arrrrrhah. I dont give a damn, that way it can move faster
20:09:15Arrrrrmaybe desophos does a game so good it makes nim famous
20:09:21desophosYEAH
20:09:37desophos!!!
20:09:42desophosor more likely ldlework
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20:13:29ArrrrrBut im always worried about the bus factor.
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20:15:05desophoswhat is that?
20:16:56Arrrrrhttp://www.wikiwand.com/en/Bus_factor
20:17:41federico3Arrrrr: faster than what?
20:17:41desophos"Connected to: Guido van Rossum" LOL
20:18:04Arrrrrfaster than, for example, java
20:18:20desophosyeah i get it, that's scary
20:18:35federico3ah well, then it's faster than COBOL as well
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21:05:20mat4hello
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22:07:04ephjamat4: hola
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22:12:32mat4hi ephja
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22:23:02mat4I want to change the compiler directives for building Nim, what files I need to edit ?
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23:28:32gmpreussner|workfyi https://channel9.msdn.com/Series/ConnectOn-Demand/211
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