00:00:30 | FromDiscord | <zumi.dxy> I know how in Go, errors are chiefly "just strings"↵differentiating them is a pain I've heard |
00:00:56 | FromDiscord | <Elegantbeef> Well in Go an error is whatever the programmer feels like doing |
00:01:13 | FromDiscord | <Elegantbeef> Want to use a bool, a sentinel, a string, you do you! |
00:01:13 | FromDiscord | <zumi.dxy> In reply to @Elegantbeef "It's akin to saying": "return int, if 0 success, otherwise fail, the actual error is in `errno`" |
00:02:18 | FromDiscord | <zumi.dxy> `if (something) { / sad path / return -1; }`↵Very intuitive™️ |
00:02:57 | FromDiscord | <Elegantbeef> Heh, it relies on the programmer to meet the contract and it loses stack information |
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00:21:05 | FromDiscord | <albassort> just lost 2 hours of time debugging an issue via a backwards > because I changed it to debug a code path |
00:21:11 | FromDiscord | <albassort> but didn't comment to change it back |
00:21:12 | FromDiscord | <albassort> lole |
00:23:32 | FromDiscord | <albassort> this stuff doesn't even upset me anymore |
00:26:51 | FromDiscord | <Robyn [She/Her]> sent a code paste, see https://play.nim-lang.org/#pasty=QscbTFKF |
00:27:04 | FromDiscord | <Robyn [She/Her]> sent a code paste, see https://play.nim-lang.org/#pasty=XjAfNMRx |
00:28:05 | FromDiscord | <Robyn [She/Her]> In reply to @Elegantbeef "Heh, it relies on": isn't that why backtraces or smth exist? |
00:28:26 | FromDiscord | <Elegantbeef> For C? |
00:49:29 | FromDiscord | <Robyn [She/Her]> In reply to @Elegantbeef "For C?": iirc there's a bindings for the lib |
00:51:15 | FromDiscord | <Elegantbeef> I don't know how that helps with errno |
00:53:56 | FromDiscord | <Robyn [She/Her]> you're said how results lose stack information, no? which is why you can use backtraces with results? unless I've misunderstood your poiny |
00:53:58 | FromDiscord | <Robyn [She/Her]> point |
00:54:27 | FromDiscord | <Elegantbeef> image.png https://media.discordapp.net/attachments/371759389889003532/1323091799207837706/image.png?ex=677340c2&is=6771ef42&hm=e130510f67f076b821596002951512d659148b8317de11eca2b465520615ee7d& |
00:56:15 | FromDiscord | <Robyn [She/Her]> ah |
00:56:20 | FromDiscord | <Robyn [She/Her]> okay i get it :p |
00:56:36 | FromDiscord | <Elegantbeef> Robyn really hates linear conversations |
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01:56:14 | FromDiscord | <Robyn [She/Her]> In reply to @Elegantbeef "Robyn really hates linear": I'm very used to juggling multiple conversations like a clown juggles balls :sobs: |
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04:13:31 | FromDiscord | <spaceshaman> So object construction |
04:13:58 | FromDiscord | <spaceshaman> Is it indentation sensitive within the parens? |
04:15:44 | FromDiscord | <spaceshaman> Or is it like python where delimiters turn off indentation sensitivity? |
04:16:19 | FromDiscord | <janakali> sent a code paste, see https://play.nim-lang.org/#pasty=sSoqaOiL |
04:19:16 | FromDiscord | <bostonboston> In reply to @spaceshaman "Is it indentation sensitive": In general I think commas allow statements to span multiple lines, I don't see why this wouldn't apply in an object constructor↵↵Is this what you're referring to? ↵https://play.nim-lang.org/#pasty=BAeVHujw |
04:21:59 | FromDiscord | <spaceshaman> In reply to @bostonboston "In general I think": Ah. Looks like im right. |
04:22:39 | FromDiscord | <spaceshaman> The commas don't actually affect it. Its just that they appear in the same places |
04:23:38 | FromDiscord | <spaceshaman> https://play.nim-lang.org/#pasty=ZdlSOWax |
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05:35:39 | FromDiscord | <blackmius> In reply to @riku5543 "Alright that makes a": i dont understand share the code example |
05:38:33 | FromDiscord | <blackmius> sent a code paste, see https://play.nim-lang.org/#pasty=DMJpYbQe |
05:40:11 | FromDiscord | <blackmius> and it work as expected↵↵https://play.nim-lang.org/#pasty=kPnmRqFs |
05:44:00 | FromDiscord | <riku5543> I don't know what I did but I can't reproduce it anymore.. |
05:45:00 | FromDiscord | <riku5543> sent a code paste, see https://play.nim-lang.org/#pasty=LzukMPRG |
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06:06:27 | FromDiscord | <lainlaylie> Don't know if it's been mentioned yet but one thing to keep in mind is that the default calling convention for proc types is closure, but for actual proc definitions it's nimcall unless specified via a pragma or necessitated by scope access |
06:44:45 | FromDiscord | <demotomohiro> sent a code paste, see https://play.nim-lang.org/#pasty=HXnCAsev |
06:45:39 | FromDiscord | <riku5543> Alright |
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08:43:07 | FromDiscord | <micl2e2> Nim's binary is always named the same as the project's name or source file's name, quite reasonable, except a bit inconvenience, e.g. one needs to exclude those binaries one by one if the working directory is subdir of a git repo and also assuming that `git add .` is being used frequently. ↵↵ 😦 Any others felt the same way in such kind of situations? Would it be feasible binaries are named with an additional suffix/ext, for exa |
09:06:54 | FromDiscord | <lainlaylie> There are options you can use to set the output filename |
09:07:07 | FromDiscord | <lainlaylie> See also the first few lines of https://github.com/nim-lang/Nim/blob/devel/.gitignore |
09:09:12 | FromDiscord | <lainlaylie> Also, if your project directory contains a subdirectory with the same name as the module you're compiling, the output filename does receive a .out suffix |
09:17:46 | FromDiscord | <micl2e2> Yes, using gitignore in reverse is a nice trick, but that would also rule out other non-extension files |
09:18:24 | FromDiscord | <lainlaylie> The other two suggestions still stand |
09:21:10 | FromDiscord | <micl2e2> Thanks for those anyway 🙂 actually I knew they could be resolved, just looking for another more smooth and neater way to achieve it |
09:28:54 | FromDiscord | <micl2e2> just automatically adding a ext name to the binaries, can spare the repository from reverse ignoring hacking, and also save numerous keystrokes if the language has numerous audiences, would vote for that, since such a small effort could possibly bring huge benefit in terms of long-term language ecosystem development |
09:38:42 | FromDiscord | <lainlaylie> sent a long message, see https://pasty.ee/dtBoJfGy |
09:41:57 | FromDiscord | <albassort> sent a code paste, see https://play.nim-lang.org/#pasty=MZTuCkhp |
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11:51:08 | FromDiscord | <ambient3332> Is something like nph a good option for formatting Nim source files? |
11:53:03 | FromDiscord | <zumi.dxy> practically the only option since nimpretty can actually break your source files :p |
11:54:25 | FromDiscord | <ambient3332> Ok, good |
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14:41:45 | FromDiscord | <albassort> beef is there a way to write a macro that gets the params of the first porcedure in a block |
14:49:21 | FromDiscord | <fabric.input_output> how do you intend to use this macro? |
14:51:06 | FromDiscord | <nasuray> In reply to @albassort "beef is there a": There is absolutely a way to do this |
14:52:32 | FromDiscord | <albassort> In reply to @fabric.input_output "how do you intend": im thinking of schemes to profile my codebase |
14:53:53 | FromDiscord | <fabric.input_output> In reply to @albassort "im thinking of schemes": you got an example of how you're gonna use it? (code) |
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14:58:40 | FromDiscord | <albassort> sent a code paste, see https://play.nim-lang.org/#pasty=GALnmvbF |
14:59:08 | FromDiscord | <albassort> (edit) "https://play.nim-lang.org/#pasty=gNAchWfF" => "https://play.nim-lang.org/#pasty=eGhbIOWF" |
14:59:25 | FromDiscord | <albassort> or smth |
14:59:34 | FromDiscord | <albassort> (edit) "https://play.nim-lang.org/#pasty=qSYiKcaW" => "https://play.nim-lang.org/#pasty=CYAoXnJC" |
15:00:10 | FromDiscord | <fabric.input_output> yeah you can traverse the tree and find call nodes |
15:00:44 | FromDiscord | <fabric.input_output> definitely doable |
15:01:11 | FromDiscord | <albassort> ok but |
15:01:14 | FromDiscord | <albassort> is it a good idea? |
15:08:15 | FromDiscord | <fabric.input_output> doesn't seem like a bad one tbh |
15:18:05 | FromDiscord | <ambient3332> sent a code paste, see https://play.nim-lang.org/#pasty=qpTwYBBk |
15:18:26 | FromDiscord | <ambient3332> sent a code paste, see https://play.nim-lang.org/#pasty=BXCgLvHj |
15:19:44 | FromDiscord | <ambient3332> Also I tried some code ripped from mratsims work previously https://github.com/amb/aoc-nim/blob/master/tracer.nim |
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19:16:38 | FromDiscord | <jm_sts> sent a code paste, see https://play.nim-lang.org/#pasty=oTuspCYK |
19:17:16 | FromDiscord | <jm_sts> (edit) "https://play.nim-lang.org/#pasty=EHPpawvJ" => "https://play.nim-lang.org/#pasty=hiaeOXjz" |
19:17:47 | FromDiscord | <jm_sts> (edit) "https://play.nim-lang.org/#pasty=rUZBfQcU" => "https://play.nim-lang.org/#pasty=ktwUzRQJ" |
19:17:48 | Amun-Ra | jm_sts: HomePageProps field title is private |
19:17:57 | Amun-Ra | it's missing a star |
19:18:09 | FromDiscord | <jm_sts> oh i need to add stars to each member as well, okay |
19:18:13 | Amun-Ra | yes |
19:19:02 | FromDiscord | <jm_sts> thats like nim 101, i totally forgot lol, thank you! |
19:20:21 | Amun-Ra | happens, no worries :P |
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19:36:50 | FromDiscord | <albassort> do options get converted to NULL in postgres |
19:36:51 | FromDiscord | <albassort> i bet not |
19:39:48 | FromDiscord | <albassort> sent a code paste, see https://play.nim-lang.org/#pasty=OAMdcYkY |
19:41:21 | FromDiscord | <albassort> sent a code paste, see https://play.nim-lang.org/#pasty=GzXwaIYw |
19:41:51 | FromDiscord | <albassort> massive brain |
19:57:16 | FromDiscord | <tauruuuuuus> Has anyone ever tried to integrate a nim library into a c project using cmake? I have an existing cmake c project and I'd like to use a nim dependency |
19:57:40 | FromDiscord | <albassort> In reply to @tauruuuuuus "Has anyone ever tried": yes |
19:58:14 | FromDiscord | <albassort> im not a cmake master but i have 2 nim dependencies here |
19:59:09 | FromDiscord | <albassort> @tauruuuuuus https://git.dog/Caroline/miTTenS/src/branch/dev/CMakeLists.txt |
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20:38:28 | FromDiscord | <System64 ~ Flandre Scarlet> Is using variants much faster than inheritence? |
20:44:14 | FromDiscord | <Elegantbeef> It doesn't introduce pointer indirection so it can be |
20:52:55 | FromDiscord | <albassort> what is a variant :eyE: |
20:52:57 | FromDiscord | <albassort> (edit) ":eyE:" => "👁️" |
20:53:11 | FromDiscord | <Elegantbeef> A tagged union |
20:53:25 | FromDiscord | <albassort> why not just call em that |
20:54:18 | FromDiscord | <Elegantbeef> Cause they are called object variants in Nim |
21:05:56 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @Elegantbeef "It doesn't introduce pointer": But now, I can't use methods and stuff like this↵And what if I want to store those variants into an array or a seq? |
21:06:13 | FromDiscord | <Elegantbeef> You make an array of them? |
21:06:19 | FromDiscord | <Elegantbeef> Like that's the entire point is that you can store them contiguously |
21:06:34 | FromDiscord | <System64 ~ Flandre Scarlet> I won't lose data? |
21:08:25 | FromDiscord | <System64 ~ Flandre Scarlet> and how can I split it into differents files?↵I can do this with inheritence |
21:09:07 | FromDiscord | <Elegantbeef> You don't with tagged unions |
21:09:58 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @Elegantbeef "You don't with tagged": Seems it's less practical for my case since I work by modules |
21:10:44 | FromDiscord | <Elegantbeef> Well tagged unions can represent an inheritance tree but it's more static and less adhoc than inheritance |
21:10:51 | FromDiscord | <Elegantbeef> Though technically single parent inheritance can be represented as a tagged union |
21:13:37 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @Elegantbeef "Though technically single": in this case I can quite easily adapt my work↵But I'll have a big switch statement then |
21:13:51 | FromDiscord | <Elegantbeef> Oh noes! |
21:14:28 | FromDiscord | <Elegantbeef> One benefit is that you always know that you're handling a type's function |
21:14:44 | FromDiscord | <Elegantbeef> Whereas with methods you might call the base implementation and need a runtime error to catch it |
21:23:15 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @Elegantbeef "One benefit is that": That's true↵Btw I can probably use templates for splitting fields? |
21:23:42 | FromDiscord | <Elegantbeef> "splitting fields" |
21:24:15 | FromDiscord | <System64 ~ Flandre Scarlet> Yeah so I don't have a very long object in my declaration |
21:24:39 | FromDiscord | <Elegantbeef> Nope |
21:25:11 | FromDiscord | <System64 ~ Flandre Scarlet> Oh, bad idea? |
21:26:02 | FromDiscord | <Elegantbeef> Not possible |
21:26:05 | FromDiscord | <Elegantbeef> Use objects to break up the fields if you really want |
21:27:08 | FromDiscord | <System64 ~ Flandre Scarlet> Ah, I can do this! |
21:27:43 | FromDiscord | <System64 ~ Flandre Scarlet> Now is all of this worth? no idea |
21:29:58 | FromDiscord | <Elegantbeef> benchmarks and profiling are the only way to know |
21:31:36 | FromDiscord | <System64 ~ Flandre Scarlet> Now it will probably be harder to maintain (I have to modify the Case statements for each proc) |
21:31:56 | FromDiscord | <Elegantbeef> It'll give you a nice static error though |
21:32:11 | FromDiscord | <Elegantbeef> Though you can always do some macro confuckery |
21:33:11 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @Elegantbeef "It'll give you a": True, compile-time errors are frustrating, but still way better than runtime errors |
21:33:49 | FromDiscord | <System64 ~ Flandre Scarlet> but I'm still not a macro expert↵But I can still change the behavior later |
21:47:40 | FromDiscord | <dromedariodechapeu> https://play.nim-lang.org/#pasty=mdCJbvBc↵I'm trying to use generics, is there a way to use functions with generics, without setting the type with the`[type]` syntax? ↵https://nim-lang.org/docs/tut2.html#generics here the `[type]` is only used when creating the tree, but when i try to use functions with generic wihtout explicit setting the type the code not even compilers. |
21:49:18 | FromDiscord | <dromedariodechapeu> https://play.nim-lang.org/#pasty=mdCJbvBc↵Hello, I'm trying to use generics, is there a way to use functions with generics, without setting the type with the[type] syntax? ↵https://nim-lang.org/docs/tut2.html#generics here the [type] is only used when creating the tree, but when i try to use functions with generic wihtout explicit setting the type the code not even compilers. |
21:50:29 | FromDiscord | <Elegantbeef> `stack1.add(10)` works fine |
21:51:32 | FromDiscord | <Elegantbeef> https://play.nim-lang.org/#pasty=NmlnZWcw |
21:55:03 | FromDiscord | <dromedariodechapeu> sent a code paste, see https://play.nim-lang.org/#pasty=hAtnsGUZ |
21:55:35 | FromDiscord | <Elegantbeef> @System64 ~ Flandre Scarlet https://github.com/beef331/nimtrest/wiki/Code-snippets#more-intuitive-variant-dispatching Since your problem tickled my brain |
21:56:32 | FromDiscord | <Elegantbeef> Fun tooling problems! |
21:56:51 | FromDiscord | <dromedariodechapeu> In reply to @dromedariodechapeu "VS Code is showing": i try to find what is `system.in` and why is different from a `int literal`, but could find anything |
21:57:45 | FromDiscord | <Elegantbeef> A int literal is just an untyped int |
22:02:28 | FromDiscord | <System64 ~ Flandre Scarlet> In reply to @Elegantbeef "<@380360389377916939> https://github.com/beef331/ni": Oh, many interesting stuff! |
22:03:01 | FromDiscord | <System64 ~ Flandre Scarlet> Thanks for this! Will be pretty useful! |
22:03:47 | FromDiscord | <System64 ~ Flandre Scarlet> Btw, can int24 be useful for something? |
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22:04:36 | FromDiscord | <Elegantbeef> Nim does not have 24bit ints |
22:05:18 | FromDiscord | <System64 ~ Flandre Scarlet> But what are they useful for? |
22:05:59 | FromDiscord | <Elegantbeef> systems with 24bit registers or if you want to reduce the amount of data stored contigously |
22:06:12 | FromDiscord | <Elegantbeef> Though on most systems they're likely 32bits unless you do it all in software |
22:06:17 | FromDiscord | <System64 ~ Flandre Scarlet> Oh alright |
22:12:31 | FromDiscord | <dawidek.2137> is there a better way to have hot reloading than separating program into executable and dll? |
22:13:13 | FromDiscord | <Elegantbeef> Not particularly if you want a compiled language |
22:13:27 | FromDiscord | <Elegantbeef> My library potato doesn't rely on the Nim HCR and allows you not to split the main module up |
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22:22:21 | FromDiscord | <luteva> sent a code paste, see https://play.nim-lang.org/#pasty=GJlLslGW |
22:23:27 | FromDiscord | <Elegantbeef> doing `result = typeSection` maay resolve it |
22:26:31 | FromDiscord | <luteva> In reply to @Elegantbeef "doing `result = typeSection`": thanks, but the error is the same: "Error: 'export' is only allowed at top level" |
22:26:50 | FromDiscord | <Elegantbeef> Can you provide a full usage example |
22:27:43 | FromDiscord | <Elegantbeef> Oh wait are you using this inside like `suite` or `test`? |
22:27:50 | FromDiscord | <luteva> yes! |
22:28:06 | FromDiscord | <Elegantbeef> Well there's your problem |
22:28:23 | FromDiscord | <luteva> suite "NewType Macro Tests":↵ test "can create a simple type":↵ createType(SimpleUser, name: string)↵..... |
22:28:42 | FromDiscord | <luteva> ok so. the problem is the suite scope? |
22:28:45 | FromDiscord | <Elegantbeef> Yea that's not going to work since it exports inside a template |
22:29:00 | FromDiscord | <Elegantbeef> It's going to expand to non root code |
22:29:22 | FromDiscord | <luteva> yes, ok. i got it! Thanks! |
22:29:49 | FromDiscord | <luteva> any simple solution to work around that? |
22:30:42 | FromDiscord | <luteva> remove the suite and just run all of the tests without a suite? or what is the way to go here? |
22:32:29 | FromDiscord | <Elegantbeef> Put it in another macro to detect if it's at top level somehow |
22:36:33 | FromDiscord | <Elegantbeef> This used to work, but I think `owner` has been removed https://github.com/beef331/nimtrest/wiki/Code-snippets#check-if-top-level |
22:37:59 | FromDiscord | <luteva> ok, but it still won't work if it is not at top level, right? So maybe it is best to let the compiler complain here and stop compiling, as it won't work anyway, right? Or is there a way to make it work? |
22:38:19 | FromDiscord | <Elegantbeef> Up to you what you do |
22:38:31 | FromDiscord | <Elegantbeef> You could detect top level and remove the `` or you can leave it as is |
22:38:33 | FromDiscord | <luteva> thx!! |
22:38:43 | FromDiscord | <Elegantbeef> Hopefully you're just writing this macro to learn and not actually use it |
22:41:44 | FromDiscord | <luteva> why? Is there something wrong? I mean i want to write a dsl that generates nim types from parsed code....↵(This is not to generate types from some network/IO/Internet calls are something like this.) |
22:42:23 | FromDiscord | <Elegantbeef> parsed code? |
22:43:27 | FromDiscord | <luteva> parsed dsl-code. so the dev writes some code in a domain specifc language and this code gets compiled. so i need to generate nim types. |
22:44:02 | FromDiscord | <Robyn [She/Her]> In reply to @luteva "parsed dsl-code. so the": In that case your macro should already be handling all the parsing and making the fields as needed, no? |
22:44:28 | FromDiscord | <Elegantbeef> If it fits your needs use it, but that macro itself isn't much better than just writing a normal Nim type |
22:46:47 | FromDiscord | <luteva> In reply to @Elegantbeef "If it fits your": if you can choose nim as a (dsl) language i am totally fine! But the dsl is already defined, the code exists. so i have to deal with how the code is written. write a parser and generate nim types from the AST. |
22:47:17 | FromDiscord | <luteva> (edit) "In reply to @Elegantbeef "If it fits your": if you can choose nim as a (dsl) language i am totally fine! But the dsl is already defined, the code exists. so i have to deal with how the code is written. write a parser and generate nim types ... from" added "procs etc." |
22:47:46 | FromDiscord | <luteva> (edit) "In reply to @Elegantbeef "If it fits your": if you can choose nim as a (dsl) language i am totally fine! But the dsl is already defined, the code exists. so i have to deal with how the code is written. write a parser and generate nim types ... procs" added "and" |
22:52:16 | FromDiscord | <luteva> I also have a 'basic version' that generates the nim source code from the AST. But having a macro that just gets the type name and fields/properties and there types etc. is much easier. (at least for me 😄 ) |
22:57:14 | FromDiscord | <luteva> In reply to @battery.acid.bubblegum "In that case your": that is what i was trying to do: the macro is being called by an AST visitor (or a listener or something similar). so the macro "createType" should set the fields and there visibility.↵Not sure if this is what you wanted to say?!?! |
22:58:30 | FromDiscord | <luteva> (edit) "there" => "their" |
23:04:09 | FromDiscord | <Robyn [She/Her]> ah okay then, that makes sense i believe |
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