<< 03-09-2014 >>

00:02:08Trustablegoodnight all
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00:14:16onionhammerdom96 ok i got my blog updated (not deployed yet tho)
00:14:35onionhammerdom96 I'll wait for a real release of jester w/ the async stuff before i update it
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01:24:01onionhammerteest ;)
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07:15:12Araqbogen: found the bug :-) fix might take a day though
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07:52:14dom96onionhammer: cool
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07:58:17bogenAraq: cool! I'm currently doing my complex macros with staticExec though, and using importc in the now compiled "compile time procedures", so this bug is not a showstopper for me
07:59:33Araqok ... well I fixed it but the bug still exists for more complex pieces
07:59:53Araqthe way opcAddrNode works is fundamentally flawed, I think
08:02:12Araqbbl
08:03:12bogenok, so this is unrelated to lamba lifting
08:04:36bogenwell, I have preexisting c/c++ libaries I'm using that I've not rewritten in nim (which is why I'm using importc procs)
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14:47:17NimBotnimrod-code/packages master 79da9ca achesak [+0 ±1 -0]: Added robotparser.
14:47:17NimBotnimrod-code/packages master a1e051c Dominik Picheta [+0 ±1 -0]: Merge pull request #87 from achesak/master... 2 more lines
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16:59:47TrustableDoes anyone know the compiler error "Error: internal error: GetUniqueType"?
17:01:26dom96Trustable: https://github.com/Araq/Nimrod/search?q=internal+error%3A+GetUniqueType&type=Issues&utf8=%E2%9C%93
17:03:28Trustabledom96, do you know how to call proc set_string*(value: PGValue, v_string: cstring) from glib2 without getting this errr?
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17:04:17dom96Trustable: how are you trying to call it?
17:05:39TrustableI tried everything I can think of: e.g.: var v = TGValue; v.setString("a"); glib2.setString(addr(v), cstring("a"))
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17:09:28Trustabledom96: I found my mistake.
17:09:57dom96yes, s/=/:/
17:10:23Trustableyes
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17:59:41VarriountMeep
18:13:26NimBotAraq/Nimrod bigbreak 201a08e Araq [+1 ±9 -0]: fixes #903, fixes #1513
18:13:26NimBotAraq/Nimrod bigbreak e093f45 Araq [+0 ±1 -0]: fixes #1511
18:13:26NimBotAraq/Nimrod bigbreak c7116cc Araq [+0 ±2 -0]: Merge branch 'bigbreak' of https://github.com/Araq/Nimrod into bigbreak... 3 more lines
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18:25:56reactormonknimfix is for introducing cs:partial?
18:27:54Araqyes
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18:48:10filwithey guys, I'm trying to figure out how to make a generic "overload" based on a unique string name. Is that possible?
18:48:21filwithere's some code i'm working with: https://gist.github.com/PhilipWitte/0e9d9a990f295a9415c4
18:50:18filwitI'm trying to wrap up the 'updateXXX' stuff into a generic system of some sort, so I can just say "items[Foo, update]().blah.." & "event[update].add(invoke[Foo, update])" type of thing
18:50:58filwitbtw Araq, love the {.global.} pragma design, really nice.
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18:53:15filwithi Jehan_, maybe you would know about my question (it's about generics). Got a moment?
18:53:27Jehan_What question?
18:53:34filwitlet me quote...
18:53:42filwithey guys, I'm trying to figure out how to make a generic "overload" based on a unique string name. Is that possible?
18:53:46filwithere's some code i'm working with: https://gist.github.com/PhilipWitte/0e9d9a990f295a9415c4
18:53:53filwitI'm trying to wrap up the 'updateXXX' stuff into a generic system of some sort, so I can just say "items[Foo, update]().blah.." & "event[update].add(invoke[Foo, update])" type of thing
18:54:49Jehan_Yes?
18:55:58filwitany idea on how to make a generic which 'overloads' based on a specific name? Should i just make a type with the name for each event? eg, `type update = {.distinct.} object` ?
18:56:22filwitI can do that, I'm just wondering if there's a better way
18:56:33Jehan_What do you mean by "overloads based on aq specific name".
18:56:37Jehan_?
18:57:54Araqyou can overload by types or by AST constraints, there is no 'verbatim' AST constraint, so I think you can't do it, filwit
18:58:13filwitwell i'm trying to make the event invokation code work for multiple events, not just "update"... i could rewrite the update stuff for each event I want (mouse click, key press, render, collide, etc) but I would like to create a generic system which does that for me... based on some event name.
18:58:46Araqsounds to me like you want an enum?
18:58:58Jehan_If it's the same code for everything, why not index by a constant?
18:59:13Jehan_I.e. what Araq said.
18:59:39filwitJehan_, it's not entirely the same behavior.. for instance the mouse event will need position parameters, etc
19:00:11EXetoCvariant?
19:00:12Jehan_Then I'm really not sure that generics could help you either, since you'd need a specific implementation for each?
19:00:38Jehan_Or am I misunderstanding something?
19:01:20filwitJehan_: well the idea was to pass the parameter list in through a generic varargs type of system (i know you can do that in D, though i've never really tried in Nim).
19:02:05filwitso like "items[Foo, mouseClick, int, int])"
19:02:06Jehan_filwit: My problem is that I still have no clue what you're trying to do. :(
19:02:54Jehan_What would "Foo" be in this example?
19:02:59filwitJehan_: i'm trying to make a event system, for a game/ui engine.
19:03:10Jehan_filwit: I've got that much.
19:03:28filwitJehan_: Foo would be anything subscibing to an event.. so like a button subscribing to a mouse event.
19:03:35Jehan_But your description is still too vague for me to understand what you are trying to achieve.
19:04:11EXetoC"generic varargs" haven't been implemented
19:04:13Jehan_Okay. I think I may be beginning to understand.
19:04:18EXetoCmaybe there's some hacky workaround
19:04:33filwitEXetoC: it could be done with macros then
19:05:14filwitEXetoC, Jehan_, Araq: I guess macros is the option, since what EXetoC said basically forces my hand there, I'll just use those
19:05:25filwitthanks for the help
19:05:42Jehan_Well, you could always pack parameters in a tuple.
19:05:58filwittrue...
19:07:01filwithmm... so i guess i could just define the events by objects, eg `type mouseClick = {.distinct.}object`, and then do overloads based on that & a tuple for parameters
19:07:38filwitthe reason i need an "overload" is because the {.global.} works for each unique call of the generic proc
19:09:27filwitbasically the system builds out a list of update items that need to be updates (which will eventually become more complicated than my example, but the idea's the same), then the only think i need to have dynamic-dispatch on is calling events which run through those lists and inoke a specific function (through static dispatch) all the items in it's list.
19:11:07filwiti need unique global lists for each event tho, which I was originally planning on making my class macro export, but thought that I could just use the {.global.} pragma instead
19:11:21Araqyou can use a list of closures and hide the parameter list differences via currying
19:11:58filwitlet me google what 'currying' is...
19:12:19Araqyou can get varargs[expr] perfect forwarding via macros but this usually doesn't help much
19:12:53Araqbecause as you said, you end up wanting to add this to some list
19:13:55filwitAraq: well basically I think parameter handling can be done with generics and a tuple (and 'void' in case of empty params)
19:14:47filwitAraq: my main concern was getting the 'updateItems' to invoke multiple times (and therefor create more {.global.} lists) based on the event name.
19:15:00filwitnot just the type (foo or bar)
19:15:31Araqfor me event == closure
19:15:42Araqeverything else is just too complex / weird
19:17:06filwitokay, well i was using 'event' in a general sense... like mouseClicked is an event, so is keyPress, update, render, collide, etc... those are all "events" (unique triggers which an applications invokes at specific points)
19:18:54filwiti need a generic which not only generates a {.global.} list of items based on the types (Foo, Bar, etc..), but also the specific event (update, collide, etc..) because each object will have multiple events it can subscribe too, so there needs to be multiple lists with their own lists of items for each "event"
19:19:32filwiterrr.. i'm writing very confusingly right now... sorry
19:20:44filwitanyways, everyone basically answered my question... i can only overload based on a Type, so i'll have to define each event as such.. and I can probably do parameters as a tuple... either that, or i can always fallback to macros if i need to.
19:24:51filwiterr... maybe not actually.. since i'll need to "inject" the "event name" into the code, which may require macros one way or the other... oh well.
19:24:52EXetoCECS? observer?
19:25:37filwitEXetoC: sortof, but a more efficient version (or at least, that's the goal). It's an observer model which eliminates most dynamic dispatch.
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19:31:20filwitEXetoC: the idea is to only use dynamic dispatch to invoke a type-specific event call (which handles the events for each instances or it's type through static dispatch), instead of a dynamic dispatch call for each instance subscribed to an event. So if an instance of Foo says "subscribe to mouseClick" then it adds itself to it's Type's 'mouseClick' {.global.} list, and ensures it's Type's "mouseClick loop" proc is on the roster of dy
19:31:49filwitof** it's type...
19:34:00filwitit's sorta like C#'s event/delegate builtin, though I believe those are still being invoke through dynamic dispatch per-instance (unless the compiler is doing something special for those, which is possible I imagine).
19:36:28filwiteither way, C#'s event/delegate system has not possibility of being inlined, so technically this wins in performance regardless (unless there's some odd cache issue i'm unaware of).
19:37:10filwitdepending on workload of course...
19:38:40Araqmeh, I'm still a fan of immediate mode UIs
19:39:10Araqno callbacks, no events, just brutal procedural code
19:40:31Araqwhich is a joy to debug ;-)
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19:41:08filwitAraq: it's not just for UI's though, and one part of this I haven't mentioned is the interplay between the event systems, and how my class-macro provides and easy way to bind to each event... which should require some amount of "event name" system.
19:41:45Araqfilwit: I know I won't convince you and that's fine. I'm not writing games.
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19:42:58Araqhowever, it's wise to optimize for debugging effort since that's what takes the vast amount of time whenever you program something
19:43:25Araqor maybe I'm simply a bad programmer ... spending all my time debugging ;-)
19:44:07filwitAraq: well i'm all ears for better designs, I'm just not sure of a better (faster & robust) approach than what I'm talking about. At some point, you need dynamic-dispatch because you can have 50 different kinds of objects for each event... so you either need to dynamically invoke instance procedures, or you need to dynamically invoke type procedures which statically invoke instance procs.
19:45:00Araqsee? this is already where we disagree
19:45:18AraqI don't have 50 different kind of objects
19:45:46filwitthen you aren't writing a game or ui...
19:46:21Araqyou have something like Unit <: Flyer <: EnemyFlyingMonster
19:46:45AraqI simply have Unit and some flags in it that further specialize the behaviour
19:47:42EXetoCECS :>
19:47:47filwitactually, my structure doesn't work like that (although it can inherit behavior, it usually does so through components)
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19:48:20filwitEXetoC: exactly
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19:50:33filwitAraq: the problem with flags and doing specialized systems is that it's not easily expandible... you can't have a user supply a "what happens when GreenLaser collides with XWing" overload without having them add in a new case..of condition, right? That's not going to work well for a simple-to-use engine system.
19:51:06filwitI guess you could do that with a macro system...
19:51:21Jehan_Araq: Speaking of which, there is actually one annoyance with Nim's variant records in this case: Not being able to have the same field for more than one case.
19:51:40Araqyou're damn right. I usually don't care about "extensible".
19:53:03Araqand also I'd write the game directly and not an engine
19:53:15onionhammerso when are we all moving to #nim ?
19:53:53Araqbut yes, I'm not saying that this is feasible for the Unreal 4 guys
19:54:24AraqJehan_: I guess you're right but ML doesn't support that either
19:55:10Araqonionhammer: I'm working on "nimfix" and then Varriount or others should try to use it on a couple of babel packages
19:55:12Jehan_Araq: Well, ML sidesteps it by generally not naming the components of variants.
19:55:53AraqFoo int | Bar int * int ## can you use x[0] ?
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19:56:00AraqI don't think so
19:57:20Jehan_Araq: No, but you use match to deconstruct the instance.
19:57:55Araqyes but you cannot conflate Foo|Bar in one handler
19:58:26Jehan_Araq: That's not what I'm talking about.
19:59:01Araqwell indeed I don't get your point
19:59:20VarriountMeep
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19:59:53Jehan_Here's an example:
20:00:35Jehan_type Expr = ref object
20:00:35Jehan_ case variant: ExprType
20:00:35Jehan_ of UnaryOp:
20:00:35Jehan_ op: OpCode
20:00:35Jehan_ arg: Expr
20:00:36Jehan_ of BinaryOp:
20:00:37Jehan_ op: OpCode
20:00:37Jehan_ arg1, arg2: Expr
20:00:51Jehan_This blows up because it has `op` defined twice.
20:01:19Jehan_Not an issue in ML because stuff is anonymous.
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20:02:36Jehan_E.g.: type expr = UnaryOp of opcode * expr | BinaryOp of opcode * expr * expr
20:03:16Araqso? but you cannot access 'opcode' unconditionally
20:03:22Jehan_Araq: I don't want to.
20:03:35Jehan_In either case, I want to access it within a case/match statement.
20:03:36onionhammerAraq I meant the irc channel:)
20:03:50Jehan_In Nim, I cannot even define the type.
20:04:35Araqwell you have to name it op1 and op2, yes
20:04:43Jehan_The workaround is to rename it for each variant. Yes, can do it, not perfect.
20:04:57Araqhowever IF we allow that, there is actually a new form of polymorphism involved
20:05:04Araqwhich ML lacks
20:05:21Araqso it's quite some effort to implement this feature properly
20:05:27Jehan_Araq: Huh?
20:06:05AraqJehan_: opcode needs to get the same offset, no matter which branch we're in
20:06:09Jehan_Oh, you mean the obvious translation to C.
20:06:31Araqso that obj.opcode doesn't have to involve dispatching
20:06:32Jehan_Yes, I know. I know it's not easy. It's still annoying.
20:07:11Jehan_The underlying problem is that case statements don't constrain access to the parts of an object like `match … with` in ML does.
20:07:51Araqyou can get that with warning[ObjVariant]:on iirc btw
20:07:59VarriountWhat exactly is the problem here? Even scrolling through the logs, it's unclear.
20:08:26Jehan_Varriount: The problem is that one can't reuse field names for different variants.
20:08:29Araq"cannot prove safe access of field opcode"
20:08:37Araqor something like that
20:08:57VarriountHm.. Would casting provide an (unsafe) way around this limitation?
20:09:12Jehan_Varriount: Can't even define the type in the first place.
20:09:34AraqJehan_: you can however move opcode out of the case easily
20:09:51Jehan_Araq: But then every variant gets it.
20:09:56Araqyes
20:09:59Jehan_Which won't work if I have others that don't.
20:10:05Araqusually that's acceptable though
20:10:30Jehan_Araq: Not really for the use case I'm dealing with (ASTs).
20:10:41Jehan_My workaround has been to rename it for each variant.
20:11:03Jehan_Which is doable, and I'm not complaining. I think, however, that it indicates a weak spot in the language design.
20:11:30Araqcase objects ARE a weak design in the language
20:11:51Jehan_Heh. :)
20:12:07AraqI had good reasons for doing them this way but later I figured out the reasons are mostly wrong ...
20:12:21Jehan_Well, they're also very convenient for a lot of cases.
20:13:32VarriountSo... is it possible to improve/fix things?
20:14:01Araqyeah, my favourite example is for i in 0 .. < safeLen(n): n.children[i]
20:14:15Jehan_Varriount: Yes. Of course, there are always tradeoffs.
20:14:19Araqwhere safeLen checks that n even has the children field
20:14:43Araqyou can't do that in ML
20:17:45Jehan_Araq: My personal preference is Scala's case classes, not ML variants, anyway.
20:18:44Jehan_ML's variants have a lot of annoyances in practice.
20:19:56reactormonkJehan_, scala case classes? I think you mean something else, because a case class is just a class without logic and a few data fields.
20:20:25Jehan_reactormonk: case classes are Scala's solution to variant types.
20:20:56Jehan_When extending a common abstract class.
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20:21:34reactormonkJehan_, sealed?
20:21:48Jehan_reactormonk: Optionally sealed.
20:21:59Jehan_Variant types need not be closed.
20:22:08reactormonkIf they're sealed, that's basically a co-product?
20:22:09Jehan_See, e.g., OCaml's polymorphic variants.
20:24:27Jehan_abstract class Expr
20:24:27Jehan_case class UnaryOp(op: OpCode, arg: Expr) extends Expr
20:24:27Jehan_case class BinaryOp(op: OpCode, arg1: Expr, arg2: Expr) extends Expr
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20:30:43Araqhi pepsipilot welcome
20:30:54pepsipilotHi Araq
20:31:24pepsipilotgood evening all I need some assistance with creating a simple webcam application
20:33:05pepsipilot1 that will allow me to choose a directory and save that info and than take a snap shot and save it to that directory and overlay a simple text
20:34:55Varriountpepsipilot: What library do you plan to use in order to get images from the webcam?
20:35:19dom96pepsipilot: You can use opencv to grab images from the webcam, here is a wrapper: https://github.com/dom96/nim-opencv
20:35:24Araqonionhammer: there is already #nimlang
20:35:31VarriountAlso, do you plan to use library for image manipulation?
20:35:53pepsipilotwhat do u mean by Library
20:36:12pepsipilotsorry i have very little knowledge in programing
20:36:21pepsipiloti need it to be very simple
20:38:15Varriountdom96: How complete is that wrapper?
20:38:32pepsipilotVarriount is it possible to PVT msg u for more info
20:38:37dom96Varriount: It's good enough to get webcam output.
20:38:44dom96Varriount: I use it for that very purpose.
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20:39:30Varriountpepsipilot: You can.
20:39:32Araqpepsipilot: in tests/camera.nim there is a useful program that does what you need
20:39:55dom96Araq: hah, I forgot I even had that.
20:40:02dom96But yeah, there you go.
20:40:19pepsipiloti will look into it
20:40:44Varriountpepsipilot: It doesn't do the textual overlay, and doesn't save the image to disk, but yes, that grabs the image from the camera.
20:41:07pepsipilotSo i am just downloading Nimrod
20:41:12pepsipilotand going to install it
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20:56:39Araqhi W1z0rd welcome
20:56:47W1z0rdHi
20:57:02W1z0rdThank you
20:57:19Araqnah, don't thank me, I'm a bot
20:58:36VarriountAraq: If you're a bot, what have you done with the real Araq?!
20:59:03VenVarriount: well, why'd you need a *real* Araq when the bot one even greets newcomers?!
20:59:26Ven(though he *did* greet me as well, whereas I've been on this channel for several months now :-).)
21:00:23AraqVarriount: the real araq is working hard to get nimfix out so that you finally have something to do
21:00:36W1z0rdWell what's this channel all about then
21:00:48VenW1z0rd: geeting greeted :p?
21:00:50EXetoCbots
21:01:09EXetoCwritten in nimrod. got 70 of them in here
21:01:12W1z0rdHa well that's nice I like both
21:01:23Araqhrm and I thought we have a topic
21:02:32*BlameStross joined #nimrod
21:04:53EXetoCwhere?
21:04:57EXetoCoh there it is
21:05:52*jasondotstar joined #nimrod
21:06:04EXetoCput a code in the topic, and kick whoever is not sending it when joining!
21:06:46Varriount2 more people and we break the record high for users
21:06:52VarriountHi jasondotstar
21:08:45reactormonkVarriount, lemme create a few bots...
21:10:33Araqreally the record is 78?
21:12:43*Ven quit (Quit: My MacBook has gone to sleep. ZZZzzz…)
21:12:47dom9677
21:13:05Araqwell endou is listed twice
21:13:14dom96*shrug*
21:13:16Araqand Ven just left ...
21:13:58dom96The amount of users in this channel is definitely increasing as of late
21:14:03dom96I really need to get NimBot to log this
21:14:07dom96so that we get a nice graph
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21:27:44jasondotstarHi Varriount
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21:33:02Varriount|Mobilepepsipilot: ping
21:36:29W1z0rdPong
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21:43:36*Varriount|Mobile hits W1z0rd upside the head with the paddle
21:44:23*W1z0rd takes it like a man
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22:00:59dom96Even Go has builder issues it seems: https://docs.google.com/document/d/1RxukaAI4gBJfpaZ1_eE3EWMzFrsbMwWM_9AEFqKa0ZA/preview?sle=true#heading=h.lmzw773738pa
22:01:36Varriount|Mobiledom96: Doesn't mean our builder shouldn't be better.
22:01:52dom96yes
22:01:59Araqno idea what you mean. Our builder has no issues.
22:02:36dom96If the BDFL says it then it must be true :P
22:03:04Varriount|MobileAraq: Half-True . The main issue I see at the moment is that it doesn't test pull requests automatically
22:03:46Araqthe bigger issue is that it triggers too early
22:04:21Araqwhen I'm in my "apply PRs mood" it tests way too often
22:04:41dom96Nah.
22:04:46dom96We simply need better output.
22:05:07dom96Waiting for a build to complete shouldn't be a problem.
22:05:26dom96As long as you can easily be able to tell what commit broke what later.
22:12:29*pepsipilot quit ()
22:13:19Varriount|MobileAww, pepsipilot left...
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22:59:24TrustableAporia is getting better and better.. :)
23:00:04dom96:D
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23:07:44Onionhammerhm
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23:10:28Onionhammerwell that works i guess
23:12:34NimBotnimrod-code/babel master d5d28c8 singularperturbation [+0 ±1 -0]: 'Init' feature initial implementation... 6 more lines
23:12:34NimBotnimrod-code/babel master 9a67b08 singularperturbation [+0 ±1 -0]: Style changes, fix some bugs, raise exceptions... 7 more lines
23:12:34NimBotnimrod-code/babel master 0e24809 Dominik Picheta [+0 ±1 -0]: Merge pull request #58 from singularperturbation/master... 2 more lines
23:13:55NimBotnimrod-code/babel master 64f0554 Dominik Picheta [+0 ±1 -0]: Remove spaces inside parens.
23:15:36dom96Trustable: How's the PR fixing going?
23:15:58Trustabledom96: I'm making good progress
23:16:32dom96that's good
23:17:13TrustableI will re-add your feature compileUnsavedSave. But can you please explain me what is the purpose of it?
23:17:46reactormonkTrustable, I think that's for asking the compiler for checks.
23:18:45Trustabledom96, I don't think so. It just removed the "*" to show that the file is saved, when the file is saved only in a temporary directory.
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23:29:20Trustabledom96: preview: http://imgur.com/tzf0RRQ
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23:30:41dom96Trustable: Ctrl + N, type in some code, F5
23:30:57dom96Trustable: This feature means that the tab will be automatically saved in /tmp
23:31:03dom96instead of asking you where to save it
23:31:11dom96in short: it saves time
23:33:19dom96Trustable: ooh nice
23:34:32Trustabledom96: Now I got the purpose of compileUnsavedSave. What should be the title in the settings window for this?
23:35:36EXetoC(unsaved)?
23:35:40dom96hm, perhaps "Implicit save to Temporary Files on compilation of unsaved file"
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23:41:01Trustabledom96, ok, I think it should be disabled by default.
23:41:25dom96why?
23:42:01Trustabledom96: when it's saved in Temporary Files it's not really saved for me
23:42:22dom96Yeah, it's the same to Aporia.
23:42:33dom96That's why you get a red *
23:42:44dom96and it also asks you if you wanna save it somewhere else if you close the window
23:46:05Trustabledom96: I don't undestand the feature now.
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23:46:50dom96Trustable: Aporia detects files which have been saved in /tmp
23:47:03dom96Unsaved files get a black * beside their name
23:47:09dom96Files saved to /tmp get a red *
23:47:34dom96This means that they are treated almost the same as unsaved files.
23:48:02dom96But you get the convenience of not having to choose a location to save a file somewhere which you don't really need.
23:48:11Trustabledom96: Ok, I have tested it. Now I understand it.
23:48:15dom96I use this feature to try out code.
23:48:42dom96Like say I want to check if echo(56) works (silly example I know), I just open a new tab, type that in and press F5
23:48:52dom96Then I can simply close the tab.
23:48:58Trustabledom96: What about having this behaviour always, without settings entry?
23:49:30dom96I think we can leave it out of the settings dialog.
23:49:40dom96keep the settings in the cfg file though
23:49:45Trustableok
23:49:48dom96If someone wants to change it badly they can edit it
23:50:22TrustableWhat I insert a section for the keyboard shortcuts in the ini file?
23:52:06TrustableI think I will commit now, then you can test it.
23:53:40filwiti need to port my Kate colors to Aporia... i made (copied) a few more recently which i really like.
23:54:01Onionhammerare there updates to aporia?
23:54:08dom96Trustable: [KeyShortcuts]?
23:55:01dom96Trustable: I'll test it tomorrow, need to head to sleep soon.
23:55:18dom96Onionhammer: There are PRs :)
23:55:29Trustabledom96: alright, no hurry
23:55:45TrustableThe PR is updated: https://github.com/nimrod-code/Aporia/pull/54
23:57:17dom96Trustable: thanks
23:57:57Trustabledom96: I will see if you like my changes or not :D
23:59:28TrustableSome new changes: Re-order the columns in the Error List; Show Errors in the Error List in red; Focus Error List and scroll to bottom when entries are inserted
23:59:56dom96cool