<< 10-07-2026 >>

02:52:22*rockcavera quit (Remote host closed the connection)
03:02:04FromDiscord<[Next-System] systemblue> sent a long message, see https://pasty.ee/VsyUnNNb
03:02:16FromDiscord<[Next-System] systemblue> (edit) "https://pasty.ee/VOESpKHD" => "https://pasty.ee/QBEIGNxW"
03:02:36FromDiscord<[Next-System] systemblue> may be in SDL3, renderer might be added
03:02:40FromDiscord<[Next-System] systemblue> I've heard that
03:03:04FromDiscord<muddmaker> 11clock said SDL3, which includes SDL_gpu, an abstraction around Vulkan, DX12 and Metal
03:03:49FromDiscord<muddmaker> But all versions of SDL include a basic 2d renderer subsystem
03:11:27FromDiscord<muddmaker> https://wiki.libsdl.org/SDL3/CategoryGPU
04:18:23FromDiscord<moigagoo> sent a long message, see https://pasty.ee/ZuhwLUxh
04:25:30FromDiscord<nasuray> 1. Was mostly noise and possible to ignore 2. Is just plain harassment of every other forum user
06:14:13FromDiscord<blackmius> In reply to @moigagoo "I think the report": i chose ignoring, he doesn’t accept any criticism so whatever the dude vibecode and thinks that code reviews slow down him cooking, after one day of left unattended fork where he works on nimony already became slopony going wrong direction on async story
06:14:48FromDiscord<blackmius> (edit) "whatever" => "whatever."
06:21:07FromDiscord<moigagoo> In reply to @blackmius "i chose ignoring, he": IMO ignoring is a fine tactic to an extent. When the entire forum is infested by one troll in one way or another, that's when just ignoring won't do.
07:19:17*xet7 quit (Remote host closed the connection)
08:56:18*sdothum quit (Remote host closed the connection)
08:58:48*sdothum joined #nim
09:22:05*sdothum quit (Remote host closed the connection)
09:24:21*sdothum joined #nim
10:20:22*sdothum quit (Remote host closed the connection)
10:31:41*sdothum joined #nim
10:51:27*hygo quit (Quit: WeeChat 4.7.1)
12:47:33*xet7 joined #nim
13:28:40*acidsys quit (Ping timeout: 244 seconds)
13:33:47*sdothum quit (Remote host closed the connection)
13:35:54*sdothum joined #nim
13:37:22*sdothum quit (Read error: Connection reset by peer)
13:38:40*sdothum joined #nim
13:43:51FromDiscord<11clock> Alright so even with SDL3 and DirectX backend my game was having clusters of jitter every so often. I managed to stabilize it with a wait/spin hybrid cycle.
13:44:40FromDiscord<11clock> (edit) "often." => "often (although much more stable than when I was using raylib because OpenGL on Windows sucks)."
13:45:03FromDiscord<11clock> (edit) "Alright so even with SDL3 and DirectX backend my game was having clusters of jitter every so often (although much more stable than when I was using raylib because OpenGL on Windows sucks). I managed to stabilize it ... with" added "further"
13:46:53*acidsys joined #nim
14:49:05*Skippy8 joined #nim
16:26:05*Skippy8 quit (Ping timeout: 267 seconds)
16:33:37FromDiscord<jmgomez> `[email protected]` is out https://forum.nim-lang.org/t/14038
18:17:46*Skippy8 joined #nim
18:56:11*Skippy8 quit (Ping timeout: 265 seconds)
19:02:31*Skippy8 joined #nim
20:03:24*Skippy8 quit (Ping timeout: 244 seconds)
21:15:00*Skippy8 joined #nim
21:19:14*Skippy8 quit (Ping timeout: 248 seconds)
22:08:20FromDiscord<aintea> sent a long message, see https://pasty.ee/WoDVKVKy
22:11:56FromDiscord<DetermiedNim1> In reply to @aintea "What is the best": int is the pointer size of your platform
22:11:59FromDiscord<DetermiedNim1> afaik
22:12:47FromDiscord<DetermiedNim1> on a 32-bit system sizeof(int) == sizeof(int32), and on a 64-bit system sizeof(int) == sizeof(int64)
22:15:20FromDiscord<aintea> I know Rust recommends using i32 as a default size for integers we use except if we explicitely need more/less↵↵Is there a Nim stance on it ?
22:42:22FromDiscord<DetermiedNim1> maybe status has something in their style guide? Other than that idk
22:45:35FromDiscord<DetermiedNim1> https://status-im.github.io/nim-style-guide/language.integers.html this is all i can find
22:45:46FromDiscord<DetermiedNim1> you're probably fine to use `int`
22:50:15FromDiscord<demotomohiro> I use smallest int types for data that use larger memory and use `int` for other variables.
23:13:50Amun-RaI use fixed width types 99% of the time