| 00:23:40 | FromDiscord | <janakali> @_timurski Usually, when I see people with transparent terminals or background images - it's absolutelly impossible to read anything on screen =).↵Your bg is kinda nice. But that darker branch on the right really bothers my OCD. |
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| 01:05:08 | FromDiscord | <Aceroph> how do you reach the 12th workspace?↵(@_timurski) |
| 01:06:54 | FromDiscord | <_timurski> In reply to @tempestro "<@670122070448799774> how do you": been a while since I watched it but for like half of it I wasn't entirely sure what was going on but overall I really like how deeply they confuse the Wired & physical world to the point where it's not just a metaphor but clearly something more complicated going on |
| 01:08:17 | FromDiscord | <_timurski> I stop noticing the bg completely after a while :) |
| 01:08:17 | FromDiscord | <_timurski> ctrl = |
| 01:08:17 | FromDiscord | <_timurski> the keys to the right of the numbers |
| 01:08:18 | FromDiscord | <_timurski> (on phone rn so = might not be correct) but I think it's that |
| 01:08:39 | FromDiscord | <_timurski> (edit) "I stop noticing the bg completely after a while :) ... " added "@janakali" |
| 01:08:50 | FromDiscord | <_timurski> In reply to @Aceroph "how do you reach": . |
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| 12:50:54 | FromDiscord | <heysokam> In reply to @11clock "For some reason Catppuccin": catppuccin and dracula (what nim uses) are siblings. pretty sure cat was based on drac originally 🤷♂️ |
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| 13:31:50 | FromDiscord | <11clock> Argh, raylib is unstable on my PC for the same reason every other OpenGL based game engine is. I'll switch to SDL3. |
| 13:32:58 | FromDiscord | <11clock> Windows hates OpenGL and its compositor constantly fights it in windowed mode, leading to a jittery mess no matter how smooth you make your game loop and interpolation. |
| 13:33:27 | FromDiscord | <11clock> (edit) "OpenGL and its" => "OpenGL. Its" |
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| 13:34:08 | FromDiscord | <11clock> Even back when I used Love2D I had to test in fullscreen mode to bypass the issues. |
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| 13:58:00 | FromDiscord | <leiserfg> In reply to @11clock "Windows hates OpenGL. Its": is this a linux advertisement? /s |
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| 14:52:44 | FromDiscord | <mr_rowboto> In reply to @leiserfg "is this a linux": Windows is a Linux advertisement. |
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| 16:10:55 | Amun-Ra | truth |
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| 17:51:21 | FromDiscord | <11clock> Yep, confirmed that it was OpenGL, either that or something screwy with raylib's internals |
| 17:51:36 | FromDiscord | <11clock> Swapped it out with SDL3, and the jittering in windowed mode is gone. |
| 17:52:04 | FromDiscord | <11clock> Never had a good history with OpenGL on Windows. |
| 18:02:57 | FromDiscord | <muddmaker> How does one swap OpenGL with SDL? Isn't SDL the library typically used to generate an OpenGL context? |
| 18:11:30 | FromDiscord | <11clock> In reply to @muddmaker "How does one swap": raylib uses OpenGL on all platforms. SDL's backend depends on the platform. For Windows it's DX11 |
| 18:12:01 | FromDiscord | <11clock> I figured that OpenGL would be a problem with raylib but wanted to try it anyways |
| 18:12:26 | FromDiscord | <muddmaker> Are you using SDL3's 2D render or GPU abstraction library? |
| 18:12:46 | FromDiscord | <11clock> 2D render |
| 18:13:27 | FromDiscord | <muddmaker> Ah |
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