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| 12:06:16 | xet7 | When trying to compile nimble I get error "nim-lang/nimble/vendor/nim/compiler/semfold.nim(485, 53) Error: type mismatch: got (BiggestInt, float64)". How to fix? |
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| 14:03:44 | Araq | xet7_: good question, does that use 'nim devel' compiler version? |
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| 14:10:40 | xet7 | Araq: Yes, newest devel commit dd84dc85d067f0936746b8a80e7f249611b68da2 |
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| 14:11:55 | Araq | compiles for me, try 'nim e install_nimble.nims' |
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| 14:15:04 | xet7 | Yes compiling that way works. I did not know that command, I used one from https://github.com/nim-lang/nimble#unix |
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| 14:17:03 | Araq | I'm in the process of updating these docs :-) |
| 14:17:32 | Araq | the installation fights are gone, I have won :P |
| 14:17:32 | xet7 | Thanks :) |
| 14:17:41 | xet7 | Cool :) |
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| 14:19:09 | Araq | now if only I can convince dom96 to add a 'nimble clone' command |
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| 14:19:54 | vktec | Araq: 0_o What would that do? |
| 14:20:25 | Araq | it 'git clone's a nimble package into my current directory and adds it to my --path |
| 14:20:37 | vktec | Huh |
| 14:20:43 | vktec | Fair enough |
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| 14:23:24 | Araq | and maybe even 'nimble fork' ... |
| 14:23:37 | Araq | so that I can easily hack away creating PRs |
| 14:24:34 | vktec | :) |
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| 14:28:16 | arnetheduck | Araq, heapRoot of TLoc looks like it could go as well..? |
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| 14:35:38 | Araq | meh, but at one day ... oh well |
| 14:36:37 | arnetheduck | any luck with 4567..? if it's trivial... ;) |
| 14:37:11 | arnetheduck | nlvm works with gc now btw, thanks for the explanations |
| 14:37:25 | Araq | :O |
| 14:38:12 | Araq | arnetheduck: I'm still sticking to my priorities |
| 14:39:13 | Araq | you can checkout semstmts.nim though, (nim)grep for nkDefer |
| 14:39:29 | Araq | and see why n.typ is void |
| 14:42:20 | arnetheduck | started looking, but it trivial is not what I'd call it.. something with nkStmtList not becoming an nkStmtListExpr as it should, I think, but... |
| 14:44:16 | arnetheduck | then in transf, there's a bug too where it assigns from the wrong typ, and that one is trivial, yes.. |
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| 15:21:01 | arnetheduck | Araq, btw, it looks like unsureasgnref doesn't look at the location of the source when updating refcount, leading to unnecessary copying of strings & seqs.. any reason? |
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| 15:21:54 | arnetheduck | ie consider the case of src being a const |
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| 15:36:44 | Araq | reason: it's already quite complex... |
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| 15:42:38 | Araq | the "unnecessary" copying is mostly necessary because const seqs/strings have no GC header and so need to be turned into something that has |
| 15:42:56 | Araq | a constant pita in the codegen, maybe consts should simply have this GC header |
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| 16:08:48 | arnetheduck | well, if consts have the const header, either they'll have to have a non-refcounted flag or they'll no longer sit in the readonly part of the binary |
| 16:08:55 | arnetheduck | *gc header |
| 16:10:06 | Araq | yup |
| 16:10:56 | arnetheduck | ok, well, at least I'm reading the code right ;) |
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| 16:24:20 | xet7 | when I try to run "nake android" then nimx complains "Environment variable [ SDL_HOME ] is not set. [OSError]". What should SDL_HOME be? |
| 16:24:33 | xet7 | I mean nake droid |
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| 16:45:16 | PMunch | xet7 SDL_HOME should be set in the nakefile to be the home directory of the SDL Library |
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| 16:53:56 | xet7 | PMunch: Ok it seems to continue compiling, I'll wait it to finish. |
| 16:54:17 | PMunch | It takes a while the first time |
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| 16:54:45 | PMunch | What are you going to use it for xet7? |
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| 16:55:33 | xet7 | I'm just compiling nimx test example to see does it work on my Galaxy Note 3 phone |
| 16:55:56 | xet7 | And how long it takes to compile |
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| 16:57:43 | xet7 | I'm testing would it be simpler to code with Nim than Go |
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| 17:01:04 | PMunch | Well, Nims cross compilation stuff is still pretty young |
| 17:01:19 | PMunch | So there aren't a whole lot of tooling and such around specifically for Ni |
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| 17:01:53 | PMunch | That being said it does compile to C which does have pretty decent tooling for Android development |
| 17:02:26 | PMunch | I'm currently writing a game library for Nim SDL which cross compiles to Android and it all works pretty well |
| 17:02:31 | PMunch | So it's definitely doable :) |
| 17:02:48 | Arrrr | Is it hard to write stuff for android? |
| 17:02:59 | PMunch | Not really |
| 17:03:06 | PMunch | But it depends a bit on what you want to do |
| 17:03:39 | Arrrr | Your game for example, do you have to add much specific android code? |
| 17:04:13 | PMunch | Well not me per se |
| 17:04:34 | PMunch | I used yglukhovs cross compilation stuff |
| 17:04:58 | PMunch | So the code I've written myself (apart from patching a thing or two in his work) has been 100% Nim |
| 17:05:02 | xet7 | PMunch: Link to your game library? |
| 17:05:39 | PMunch | github.com/PMunch/nim-sdl-template |
| 17:05:46 | PMunch | It's still in it's very infancy |
| 17:05:55 | PMunch | Haven't even bothered to change the name and description yet |
| 17:06:06 | PMunch | github.com/PMunch/nim-sdl-template/tree/master/src/gamelib |
| 17:06:17 | PMunch | This is the game library specific code |
| 17:07:18 | PMunch | Currently it supports animations, texture atlases, loading files (cross-platform) |
| 17:07:40 | dom96 | PMunch: That's awesome! |
| 17:07:52 | PMunch | Application is an early test which has started to clone my previous game MannBarSchwein |
| 17:07:55 | PMunch | Thanks dom96 :) |
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| 17:09:47 | PMunch | The texture atlas support is also a bit lacking. It basically supports what comes out of texture packer free version. But it ignores a lot of fields so if you do any advanced stuff it won't work properly. |
| 17:11:07 | xet7 | Compiling to Android seems to take long at current step "i686-linux-android-strip --strip-unneeded ./libs/x86/libmain.so" |
| 17:13:46 | PMunch | yglukhov, ^ |
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| 20:29:58 | nimnim | Hey, two questions: |
| 20:30:07 | nimnim | 1) Why is Freenode Web IRC banned from this chatroom? |
| 20:31:20 | dom96 | D: |
| 20:31:48 | dom96 | Because we had a troll that kept coming in here saying stupid things over the web chat |
| 20:32:05 | dom96 | However, I thought it was agreed that we wouldn't ban webchat completely |
| 20:33:13 | dom96 | Xe: please don't ban the full web chat. |
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| 20:34:19 | dom96 | nimnim: should be fixed now |
| 20:34:23 | dom96 | what's your second question? |
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| 20:35:48 | nimnim | 2) Well, I keep getting an error "Error: could not resolve: stmts[begin .. pos - 1]" but I can't get a simple test case |
| 20:36:35 | nimnim | It didn't used to happen before 0.14.0 |
| 20:36:45 | nimnim | I'll keep working until I can get a test case |
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| 20:42:18 | Araq | nimnim: devel should at least have a better error message for this now |
| 20:43:57 | nimnim | Araq & dom96: Slices with Naturals are broken |
| 20:44:01 | nimnim | Test Case: |
| 20:44:19 | nimnim | iterator bar(begin: int): string = |
| 20:44:20 | nimnim | var begin = begin |
| 20:44:20 | nimnim | let length = 5 |
| 20:44:20 | nimnim | yield "Hello World"[begin..length-1] |
| 20:44:20 | nimnim | iterator foo(begin: Natural): string = |
| 20:44:20 | nimnim | var begin = begin |
| 20:44:20 | nimnim | let length = 5 |
| 20:44:21 | nimnim | yield "Hello World"[begin..length-1] |
| 20:44:21 | nimnim | for s in bar(0): |
| 20:44:22 | nimnim | echo s |
| 20:44:22 | nimnim | for s in foo(0): |
| 20:44:23 | nimnim | echo s |
| 20:44:31 | dom96 | nimnim: Please use a pastebin |
| 20:44:35 | dom96 | Don't paste code in here |
| 20:44:57 | nimnim | Sorry, http://pastebin.com/dfwxiYBW |
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| 20:49:42 | Araq | *shrug* it never was correct. |
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| 20:49:58 | nimnim | :( |
| 20:50:28 | ldlework | wow, https://blog.rust-lang.org/2016/08/10/Shape-of-errors-to-come.html |
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| 20:50:44 | Araq | we can extend the typing rules |
| 20:51:11 | Araq | but currently if T is bound to natural then it cannot be 'int' |
| 20:51:55 | nimnim | It worked in previous versions |
| 20:52:13 | nimnim | I guess the type system evolved around it? |
| 20:52:47 | dom96 | ldlework: yep, sure is nice having a couple full-time employees being paid to work on this stuff. |
| 20:53:05 | ldlework | dom96: ah don't be so defensive :) |
| 20:53:48 | Araq | nimnim: usually it used to compile because of bugs ... |
| 20:56:02 | nimnim | Haha, I see |
| 20:56:02 | Araq | hmm we also can make Slices have 2 generic parameters |
| 20:56:33 | nimnim | Well I appreciate the work going into making it less buggy |
| 20:57:27 | nimnim | Araq: You could also change it to SomeInteger |
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