<< 26-11-2024 >>

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09:15:59PMunchHmm, is the IRC bridge down again?
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09:16:15PMunchLooks like it
09:16:23PMunchOh wait, maybe it's back up now
09:16:28FromDiscord<pmunch> Does it work both ways?
09:16:51PMunchHmm, it appears that if there is no communication from the IRC side for a while the bridge collapses
09:17:35PMunchSo if you're on IRC and want to see the communication you need to speak once in a while as well :P
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09:54:15Amun-Rahmm
09:54:48Amun-Rathat shouldn't be on the irc side
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10:09:15FromDiscord<nnsee> In reply to @spaceshaman "You mean the thing": most sane installers I've used do not touch PATH by default and instead the user to do so, or have a separate `ensurepath` command you need to run for it to do so
10:10:14PMunch@Amun-Ra, well there where no messages here since yesterday, and when I talked FromDiscord quit, rejoined, and then started relaying messages
10:10:20PMunchSo something funky is going on
10:10:21FromDiscord<nnsee> an installation script should not make assumptions on how my shell config is constructed, and attempting to pollute my own config files with additions or modifications I did not explicitly ask for is annoying at best and malicious at worst
10:43:14FromDiscord<enthus1ast.> In reply to @PMunch "Hmm, it appears that": Does the bridge ping the irc server?
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10:44:59FromDiscord<enthus1ast.> With irc not ICMP ping I mean
10:49:11FromDiscord<enthus1ast.> In reply to @Elegantbeef "Ada has a tonne": But makes most USA rockes go boom or 🙂
10:49:24FromDiscord<enthus1ast.> (edit) "rockes" => "rockets"
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11:15:30PMunch@ethusi1ast., good question
11:15:34PMunchDon't actually know
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12:10:02FromDiscord<enthus1ast.> If not then this should be added, it might be that the server just stops pining on idle clients after some time.
12:10:44FromDiscord<enthus1ast.> And then some timeouts happen 🙂
12:11:21FromDiscord<enthus1ast.> (edit) "pining on" => "pinging"
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15:21:16FromDiscord<whorf> sent a code paste, see https://play.nim-lang.org/#pasty=qpcBmqhF
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15:45:40FromDiscord<bosinski2023> sent a code paste, see https://play.nim-lang.org/#pasty=SbGYZwsb
16:12:13FromDiscord<bostonboston> Someone will correct me if I'm wrong but you should be able to write a customer destructor for whatever type `it` is in your example and it'll free on scope exit
16:13:43FromDiscord<bostonboston> https://nim-lang.org/docs/destructors.html#lifetimeminustracking-hooks-nimeqdestroy-hook
16:15:46FromDiscord<bostonboston> Custom, not customer, but I'm sure we would appreciate a customer destructor
16:18:03FromDiscord<bosinski2023> In reply to @bostonboston "Custom, not customer, but": thx, a wrap fixes it..
16:19:00FromDiscord<bosinski2023> (edit) "In reply to @bostonboston "Custom, not customer, but": thx, a wrap fixes it.. ... " added "To hook into the `break`-event seems not doable - i guess isuch does not exist.."
16:19:17FromDiscord<bosinski2023> (edit) "isuch" => "such"
16:53:32FromDiscord<bosinski2023> In reply to @bostonboston "Custom, not customer, but": found it - a `distinct pointer` does the trick
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21:54:31FromDiscord<morgan (ping with reply)> sent a code paste, see https://play.nim-lang.org/#pasty=xnZoCNDP
21:55:28FromDiscord<Elegantbeef> You just did
21:55:42FromDiscord<Elegantbeef> `AstNode(nil), nil, nil, nil`
21:56:00FromDiscord<Elegantbeef> What `nim -v`?
21:57:54FromDiscord<morgan (ping with reply)> 2.2.0
21:59:45FromDiscord<morgan (ping with reply)> `(98, 49) Error: type mismatch: got 'typeof(nil)' for 'nil' but expected 'ASTNode = Forward'`↵`> 98 branches : array[4, ASTNode] = [ASTNode(nil), ASTNode(nil), ASTNode(nil), ASTNode(nil)]`
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22:00:39FromDiscord<Elegantbeef> Ah forward type error
22:00:44FromDiscord<Elegantbeef> But luckily for you `ref`s default to nil
22:01:23FromDiscord<morgan (ping with reply)> oh it does work without that, idk why i didn't try compiling before trying to do that
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